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c8ff77a0a9
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First materials succesfully parsed
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2025-08-19 20:38:03 +02:00 |
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9a95ca8fd7
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Initial pbrt material parsing
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2025-08-18 11:40:25 +02:00 |
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0dfa2128dd
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Add Pbrt scale texture and initial material stuff
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2025-08-17 17:08:11 +02:00 |
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2476d2d49a
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Textures working a little bit
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2025-08-16 01:35:52 +02:00 |
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1196cb7758
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First pbrt textures approach
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2025-08-14 20:18:46 +02:00 |
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b4d34aa6ca
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Add named transforms and camera parsing.
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2025-08-12 21:11:38 +02:00 |
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63a210b8b4
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Improve and use macro for parsing dictionaries
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2025-08-11 19:13:50 +02:00 |
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d6662da7b9
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Add macro for parsing dictionaries
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2025-08-10 22:07:44 +02:00 |
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b56f952e9b
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More error handling
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2025-08-09 23:23:36 +02:00 |
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5b5e491cb2
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Add more error handling
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2025-08-08 12:57:46 +02:00 |
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9065bfd7b4
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Improve pbrt errors
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2025-08-07 21:26:41 +02:00 |
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d799bb51bc
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Some more refactoring.
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2025-08-06 21:03:04 +02:00 |
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3873ba91d8
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Refactoring
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2025-08-05 16:21:18 +02:00 |
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9ebc313027
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Some fancy error
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2025-08-04 23:23:35 +02:00 |
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8fcf815dbf
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Parsing more stuff.
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2025-08-02 22:44:06 +02:00 |
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96a24fcc28
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Parsing some stuff.
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2025-08-01 22:17:33 +02:00 |
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16b9c32632
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Progress on pbrt parser
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2025-07-31 22:54:53 +02:00 |
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e16a916413
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Add AffineTransform
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2025-07-30 22:42:13 +02:00 |
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900fe532b5
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Initial commit for pbrt file format parsing.
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2025-07-29 21:57:29 +02:00 |
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9fa518572e
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Add renderer selection and progress bar for tev backend
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2025-07-15 20:34:03 +02:00 |
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ee39d9d631
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Tweak compile configuration and presentation example
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2025-07-15 19:18:10 +02:00 |
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6e57187e3a
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Add scene for presentation title.
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2025-07-14 21:14:08 +02:00 |
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96e7085e37
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Resolve all warnings.
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2025-05-28 19:27:55 +02:00 |
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86d009fb4c
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Fix hopefully last nan for iridescent material
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2025-05-28 19:08:38 +02:00 |
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b1351747b7
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Fix iridescent material
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2025-05-26 20:52:47 +02:00 |
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543bf7e1bf
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Fix color matching function
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2025-05-25 19:55:38 +02:00 |
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e3009563ba
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Fix nans for iridescent material
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2025-05-24 22:45:46 +02:00 |
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c26a4bece0
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Add iridescent material
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2025-05-23 19:47:08 +02:00 |
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d475c1ef04
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Add nix flake
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2025-04-11 23:02:04 +02:00 |
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7ec1187899
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Add MIS to egui
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2025-01-14 16:39:57 +01:00 |
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ed7b0454d0
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Document Material trait
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2025-01-09 22:58:47 +01:00 |
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908efa79c2
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Fix MIS bugs
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2025-01-08 22:31:57 +01:00 |
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27ea5c5d93
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Minor update to MIS Test scene
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2025-01-07 23:13:10 +01:00 |
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4759c79b87
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Add MIS Test scene
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2025-01-06 23:56:15 +01:00 |
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d43d60bb85
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Add initial MIS implementation
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2025-01-05 23:52:41 +01:00 |
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ba2d853319
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Clean up renderer classes
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2025-01-04 23:22:04 +01:00 |
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24bf8753b2
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Add Acceleration Structure Interface
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2025-01-03 23:36:18 +01:00 |
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0b3daf9441
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Change testscene interface
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2025-01-02 23:17:17 +01:00 |
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829476c602
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Add albedo to material visualization
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2024-12-31 18:04:52 +01:00 |
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9195b48079
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Fix microfacet bug and put dragon into box
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2024-12-30 21:07:08 +01:00 |
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c26285a98e
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Fix some Microfacet bugs
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2024-12-28 23:27:21 +01:00 |
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745b7d2602
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Add Oren-Nayar and fix bugs
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2024-12-27 19:11:02 +01:00 |
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3a37a72f56
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Add eval to visualizer and fix pbr error
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2024-12-26 00:57:57 +01:00 |
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109a72c19a
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Add stanford dragon example scene
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2024-12-24 00:57:07 +01:00 |
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ab68f307f1
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Improved material visualizer
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2024-12-09 15:20:20 +01:00 |
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7e88ebbfc1
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Initial material visualizer
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2024-12-08 04:17:37 +01:00 |
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7c160731e7
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Initial camera camera repositioning
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2024-12-02 21:06:37 +01:00 |
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e61964c513
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Make camera dynamic
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2024-12-01 21:32:56 +01:00 |
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632cb97007
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Fix camera for egui renderer
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2024-11-29 20:24:49 +01:00 |
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1bfef16afa
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Add scene and renderer selection to egui
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2024-11-28 17:59:46 +01:00 |
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