Add initial MIS implementation
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ba2d853319
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d43d60bb85
10 changed files with 161 additions and 3 deletions
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@ -10,6 +10,11 @@ pub trait Material<R: Rng>: Send + Sync + Debug {
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SampleResult::new(w_out, self.eval(w_in, w_out, rng) * FloatConsts::PI)
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}
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fn pdf(&self, w_in: Dir3, w_out: Dir3) -> Float {
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let _ = w_out;
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FloatConsts::FRAC_1_PI * Float::max(w_in.y(), 0.0)
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}
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}
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#[derive(Debug)]
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@ -18,6 +18,7 @@ pub struct Intersection<'sc, R: Rng> {
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normal: Dir3,
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material: Option<&'sc dyn Material<R>>,
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light: Option<&'sc dyn Light<R>>,
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light_pdf: Float,
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}
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impl<'sc, R: Rng> Intersection<'sc, R> {
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@ -26,12 +27,14 @@ impl<'sc, R: Rng> Intersection<'sc, R> {
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normal: Dir3,
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material: Option<&'sc dyn Material<R>>,
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light: Option<&'sc dyn Light<R>>,
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light_pdf: Float,
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) -> Self {
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Self {
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t,
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normal,
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material,
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light,
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light_pdf,
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}
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}
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@ -51,6 +54,10 @@ impl<'sc, R: Rng> Intersection<'sc, R> {
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self.light
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}
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pub fn light_pdf(&self) -> Float {
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self.light_pdf
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}
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pub fn tangent_frame(&self) -> Frame {
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Frame::from_normal(self.normal)
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}
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@ -57,6 +57,12 @@ impl<R: Rng, D: MicrofacetDistribution + Debug + Sync + Send> Material<R> for Mi
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ray_tracing_core::material::SampleResult::new(w_out, Color::black())
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}
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}
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fn pdf(&self, w_in: Dir3, w_out: Dir3) -> Float {
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let w_h = (w_in + w_out).normalize();
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self.dist.d(w_h)
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}
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}
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#[derive(Debug)]
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@ -21,4 +21,10 @@ impl<R: Rng> Material<R> for Mirror {
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ray_tracing_core::material::SampleResult::new(w_out, self.color)
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}
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fn pdf(&self, w_in: Dir3, w_out: Dir3) -> Float {
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let _ = w_out;
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let _ = w_in;
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0.0
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}
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}
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@ -1,4 +1,5 @@
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pub mod depth_renderer;
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pub mod mis;
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pub mod next_event_estimation;
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pub mod path_tracer;
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pub mod path_tracer_importance;
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109
ray-tracing-renderer/src/mis.rs
Normal file
109
ray-tracing-renderer/src/mis.rs
Normal file
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@ -0,0 +1,109 @@
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use ray_tracing_core::{camera::Camera, prelude::*, renderer::ClassicalRenderer, scene::Scene};
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pub struct MIS {
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width: u32,
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height: u32,
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}
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impl MIS {
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pub fn new(width: u32, height: u32) -> Self {
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Self { width, height }
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}
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}
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impl<S, C, R> ClassicalRenderer<R, S, C> for MIS
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where
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S: Scene<R>,
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C: Camera<R>,
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R: Rng,
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{
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fn render_pixel(&self, scene: &S, camera: &C, x: u32, y: u32, rng: &mut R) -> Color {
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let mut sum = Color::black();
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let mut alpha = Color::white();
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let mut r = camera.forward(x, y, rng);
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let mut count = 0;
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let mut last_bsdf_pdf = 0.0;
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while let Some(i) = scene.intersect(r, 0.001, Float::INFINITY) {
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let frame = i.tangent_frame();
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let intersect_pos = r.at(i.t());
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let w_in = frame.to_frame(-r.dir());
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if let Some(light) = i.light() {
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if count == 0 {
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sum += alpha * light.emit(w_in, rng);
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}
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}
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let w_out = if let Some(material) = i.material() {
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let sample_result = material.sample(w_in, rng);
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if let Some(light) = i.light() {
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let dist = i.t() / r.dir().length();
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let path_pdf = last_bsdf_pdf;
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let nee_pdf = i.light_pdf() * dist * dist / w_in.y();
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let b = path_pdf / (path_pdf + nee_pdf);
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sum += b * alpha * light.emit(w_in, rng);
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}
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if let Some(l) = scene.sample_light(w_in, &i, rng) {
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let light_frame = l.tangent_frame();
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let light_dir = l.pos() - intersect_pos;
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let light_ray = Ray::new(intersect_pos, light_dir.normalize(), r.time());
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if scene
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.intersect(light_ray, 0.001, light_dir.length() - 0.001)
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.is_none()
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{
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let g = (Dir3::dot(i.normal(), light_dir.normalize())
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* Dir3::dot(l.normal(), -light_dir.normalize()))
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/ light_dir.length_squared();
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// calculate MIS wheight
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let path_pdf = material.pdf(w_in, frame.to_frame(light_dir));
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let nee_pdf = l.pdf() * light_dir.length_squared() / Float::abs(w_in.y());
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let b = nee_pdf / (path_pdf + nee_pdf);
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sum += b
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* alpha
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* g
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* material.eval(w_in, frame.to_frame(light_dir.normalize()), rng)
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* l.light()
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.emit(light_frame.to_frame(-light_dir.normalize()), rng)
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/ l.pdf();
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}
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}
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last_bsdf_pdf = material.pdf(w_in, sample_result.w_out());
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alpha *= sample_result.color();
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sample_result.w_out()
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} else {
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return sum;
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};
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r = Ray::new(r.at(i.t()), frame.to_world(w_out), r.time());
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count += 1;
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if count > 4 {
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break;
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}
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}
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sum
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}
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fn width(&self) -> u32 {
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self.width
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}
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fn height(&self) -> u32 {
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self.height
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}
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}
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@ -83,11 +83,18 @@ impl<A: AccelerationStructure<u32>, R: Rng> Scene<R> for AccelerationStructureSc
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let material = &self.materials[i as usize];
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let light_pdf = if let Some(l) = &material.light {
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0.0
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} else {
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0.0
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};
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Some(Intersection::new(
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t,
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n,
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material.material.as_deref(),
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material.light.as_deref(),
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light_pdf,
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))
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}
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@ -37,6 +37,7 @@ impl<R: Rng> Scene<R> for BasicScene {
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((ray.start() + d * ray.dir()) - c).normalize(),
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Some(&DefaultMaterial {}),
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None,
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0.0,
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);
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if d >= min && d <= max {
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if let Some(i) = intersection.as_ref() {
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@ -329,13 +329,16 @@ impl<R: Rng> Scene<R> for TriangleBVH<R> {
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let triangle = self.triangles[i as usize];
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let material = &self.materials[triangle.material as usize];
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let n = triangle_normal(self.get_vertices_from_index(i)).normalize();
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let n = triangle_normal(self.get_vertices_from_index(i));
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let area = n.length() * 0.5;
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Some(Intersection::new(
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t,
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n,
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n.normalize(),
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material.material.as_deref(),
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material.light.as_deref(),
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1.0 / ((self.lights.len() as Float) * area),
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))
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}
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@ -7,7 +7,7 @@ use ray_tracing_core::{
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scene::Scene,
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};
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use ray_tracing_renderer::{
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depth_renderer::DepthRenderer, next_event_estimation::NextEventEstimation,
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depth_renderer::DepthRenderer, mis::MIS, next_event_estimation::NextEventEstimation,
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path_tracer::PathTracer, path_tracer_importance::PathTracerImportance,
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};
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use ray_tracing_scene::examples::example_scenes;
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@ -42,6 +42,7 @@ fn render_image<
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) -> Result<(), TevError> {
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let mut data = vec![0.0; (renderer.width() * renderer.height() * 3) as usize];
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let start = std::time::Instant::now();
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data.par_chunks_mut(3).enumerate().for_each(|(i, c)| {
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let x = (i % renderer.width() as usize) as u32;
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let y = (i / renderer.width() as usize) as u32;
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@ -55,6 +56,7 @@ fn render_image<
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c[2] += r.b();
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}
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});
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println!("Rendered \"{}\" in {:?}", name.as_ref(), start.elapsed());
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let channel_names = &["r", "g", "b"];
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@ -152,5 +154,16 @@ fn main() {
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&mut client,
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)
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.unwrap();
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let r = MIS::new(args.width, args.height);
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render_image(
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format!("{scene} - mis"),
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&r,
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&s,
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&c,
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args.samples_per_pixel,
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&mut client,
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)
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.unwrap();
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}
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}
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