ray-tracing2/ray-tracing-material/src/microfacet.rs

128 lines
3.8 KiB
Rust

use rand_distr::{Distribution, Normal};
use ray_tracing_core::{material::Material, prelude::*};
use std::fmt::Debug;
#[derive(Debug)]
pub struct Microfacet<D: MicrofacetDistribution + Debug> {
dist: D,
color: Color,
}
impl<D: MicrofacetDistribution + Debug> Microfacet<D> {
pub fn new(dist: D, color: Color) -> Self {
Self { dist, color }
}
}
pub fn fresnel_real(cos_theta_in: Float, nu1: Float, nu2: Float) -> Float {
let nu_rel = nu1 / nu2;
let cos_theta_tr = Float::sqrt(1.0 - nu_rel * nu_rel * (1.0 - cos_theta_in * cos_theta_in));
let rs = ((nu1 * cos_theta_in - nu2 * cos_theta_tr)
/ (nu1 * cos_theta_in + nu2 * cos_theta_tr))
.powi(2);
let rp = ((nu1 * cos_theta_tr - nu2 * cos_theta_in)
/ (nu1 * cos_theta_tr + nu2 * cos_theta_in))
.powi(2);
0.5 * (rs + rp)
}
impl<R: Rng, D: MicrofacetDistribution + Debug + Sync + Send> Material<R> for Microfacet<D> {
fn eval(&self, w_in: Dir3, w_out: Dir3, _rng: &mut R) -> ray_tracing_core::prelude::Color {
if w_out.y() > 0.0 && w_in.y() > 0.0 {
let w_h = (w_in + w_out).normalize();
let g = self.dist.g1(w_in, w_h) * self.dist.g1(w_out, w_h);
self.color * fresnel_real(Dir3::dot(w_in, w_h), 1.0, 1.5) * g * self.dist.d(w_h)
/ (4.0 * w_in.y() * w_out.y()).max(0.0)
} else {
Color::black()
}
}
fn sample(&self, w_in: Dir3, rng: &mut R) -> ray_tracing_core::material::SampleResult {
let w_h = self.dist.sample_d(rng);
let w_out = (2.0 * (Dir3::dot(w_in, w_h) * w_h) - w_in).normalize();
if w_out.y() > 0.0 {
let g = self.dist.g1(w_in, w_h) * self.dist.g1(w_out, w_h);
ray_tracing_core::material::SampleResult::new(
w_out,
self.color * fresnel_real(Dir3::dot(w_in, w_h), 1.0, 1.5) * g,
)
} else {
ray_tracing_core::material::SampleResult::new(w_out, Color::black())
}
}
fn pdf(&self, w_in: Dir3, w_out: Dir3) -> Float {
let w_h = (w_in + w_out).normalize();
self.dist.d(w_h)
}
}
#[derive(Debug)]
pub struct BeckmannDistribution {
alpha: Float,
}
impl BeckmannDistribution {
pub fn new(alpha: Float) -> Self {
Self { alpha }
}
}
impl MicrofacetDistribution for BeckmannDistribution {
fn g1(&self, w: Dir3, w_h: Dir3) -> Float {
if w.y() > 0.0 && Dir3::dot(w, w_h) > 0.0 {
let cos_theta = w.y();
let a = 1.0 / (self.alpha * (Float::sqrt(1.0 - cos_theta * cos_theta) / cos_theta));
if a < 1.6 {
(3.535 * a + 2.181 * a * a) / (1.0 + 2.276 * a + 2.577 * a * a)
} else {
1.0
}
} else {
0.0
}
}
fn d(&self, w_h: Dir3) -> Float {
if w_h.y() > 0.0 {
let cos_theta_squared = w_h.y() * w_h.y();
let tan_theta_squared =
w_h.x() * w_h.x() / cos_theta_squared + w_h.z() * w_h.z() / cos_theta_squared;
Float::exp(-tan_theta_squared / (self.alpha * self.alpha))
/ (FloatConsts::PI
* self.alpha
* self.alpha
* cos_theta_squared
* cos_theta_squared)
} else {
0.0
}
}
fn sample_d<R: Rng>(&self, rng: &mut R) -> Dir3 {
let n = Normal::new(0.0, self.alpha).unwrap();
let mx = n.sample(rng);
let mz = n.sample(rng);
let y = Float::sqrt(1.0 / (mx * mx + 1.0 + mz * mz));
Dir3::new(mx * y, y, mz * y).normalize()
}
}
pub trait MicrofacetDistribution {
fn g1(&self, w: Dir3, w_h: Dir3) -> Float;
fn d(&self, w_h: Dir3) -> Float;
fn sample_d<R: Rng>(&self, rng: &mut R) -> Dir3;
}