Add Oren-Nayar and fix bugs
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3a37a72f56
commit
745b7d2602
7 changed files with 137 additions and 28 deletions
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@ -1,4 +1,4 @@
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use egui::{ahash::HashMap, Widget};
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use egui::Widget;
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use egui_winit_vulkano::{Gui, GuiConfig};
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use ray_tracing_core::prelude::*;
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use ray_tracing_scene::examples::example_scenes;
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@ -6,7 +6,12 @@ use plotters::{
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};
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use rand::{rngs::SmallRng, SeedableRng};
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use ray_tracing_core::prelude::*;
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use ray_tracing_material::{diffuse::DiffuseMaterial, mirror::Mirror};
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use ray_tracing_material::{
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diffuse::DiffuseMaterial,
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microfacet::{BeckmannDistribution, Microfacet},
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mirror::Mirror,
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oren_nayar::OrenNayar,
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};
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use rayon::iter::{IntoParallelIterator, ParallelExtend, ParallelIterator};
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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@ -20,6 +25,12 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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let m = DiffuseMaterial::new(color);
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generate_chart("diffuse.png", &m, 100, w_in)?;
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let m = Microfacet::new(BeckmannDistribution::new(0.5), color);
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generate_chart("microfacet.png", &m, 100, w_in)?;
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let m = OrenNayar::new(0.5, color);
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generate_chart("oren-nayar.png", &m, 100, w_in)?;
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Ok(())
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}
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@ -42,7 +53,6 @@ fn generate_chart<M: Material<SmallRng>>(
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let sample_histogram = create_historgram_sampled(m, 400, 400, executions, w_in);
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let max = Float::max(eval_histogram.max(), sample_histogram.max());
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dbg!(max, eval_histogram.max(), sample_histogram.max());
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let area = areas[0].titled("Evaled", ("sans-serif", 30))?;
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plot_material(&area, eval_histogram, max)?;
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@ -132,6 +142,7 @@ where
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_ => unreachable!(),
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};
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assert!(f >= 0.0 && f <= max && f.is_finite(), "{f}");
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let color = plotters::prelude::ViridisRGB::get_color_normalized(f, 0.0, max);
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if dir.y() < 0.0 {
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lower_area.draw_pixel((dir.x() as f64, dir.z() as f64), &color)?;
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@ -263,6 +274,18 @@ fn create_historgram_sampled<M: Material<SmallRng>>(
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.map_init(SmallRng::from_entropy, |rng, _| {
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let sample = m.sample(w_in, rng);
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assert!(
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sample.color().r() >= 0.0
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&& sample.color().r().is_finite()
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&& sample.color().g() >= 0.0
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&& sample.color().g().is_finite()
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&& sample.color().b() >= 0.0
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&& sample.color().b().is_finite(),
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"w_in: {w_in:?}; w_out: {:?}; material: {m:?}; color: {:?}",
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sample.w_out(),
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sample.color()
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);
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(sample.w_out(), sample.color())
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}),
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);
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@ -285,7 +308,17 @@ fn create_histogram_evaled<M: Material<SmallRng>>(
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.map_init(SmallRng::from_entropy, |rng, _| {
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let w_out = Dir3::sample_uniform_sphere(rng);
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let color = m.eval(w_in, w_out, rng) * w_out.y() * 4.0 * FloatConsts::PI;
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let color = m.eval(w_in, w_out, rng) * w_out.y().abs() * 4.0 * FloatConsts::PI;
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assert!(
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color.r() >= 0.0
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&& color.r().is_finite()
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&& color.g() >= 0.0
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&& color.g().is_finite()
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&& color.b() >= 0.0
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&& color.b().is_finite(),
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"w_in: {w_in:?}; w_out: {w_out:?}; material: {m:?}; color: {color:?}"
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);
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(w_out, color)
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}),
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@ -14,7 +14,11 @@ impl DiffuseMaterial {
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}
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impl<R: Rng> Material<R> for DiffuseMaterial {
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fn eval(&self, _w_in: Dir3, _w_out: Dir3, _rng: &mut R) -> Color {
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self.albedo
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fn eval(&self, _w_in: Dir3, w_out: Dir3, _rng: &mut R) -> Color {
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if w_out.y() >= 0.0 {
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self.albedo
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} else {
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Color::black()
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}
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}
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}
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@ -2,3 +2,4 @@ pub mod default;
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pub mod diffuse;
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pub mod microfacet;
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pub mod mirror;
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pub mod oren_nayar;
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@ -2,34 +2,57 @@ use ray_tracing_core::{material::Material, prelude::*};
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use std::fmt::Debug;
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#[derive(Debug)]
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struct Microfacet<D: MicrofacetDistribution + Debug> {
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pub struct Microfacet<D: MicrofacetDistribution + Debug> {
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dist: D,
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color: Color,
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}
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fn fresnel(w_in: Dir3, n: Dir3, nu_rel: Float) -> Float {
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todo!()
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}
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impl<R: Rng, D: MicrofacetDistribution + Debug + Sync> Material<R> for Microfacet<D> {
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fn eval(
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&self,
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w_in: ray_tracing_core::prelude::Dir3,
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w_out: ray_tracing_core::prelude::Dir3,
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_rng: &mut R,
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) -> ray_tracing_core::prelude::Color {
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let w_h = (w_in + w_out).normalize();
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let g = self.dist.g1(w_in, w_h) * self.dist.g1(w_out, w_h);
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self.color * fresnel(w_in, w_h, 1.0) * g * self.dist.d(w_h) / (4.0 * w_in.y() * w_out.y())
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impl<D: MicrofacetDistribution + Debug> Microfacet<D> {
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pub fn new(dist: D, color: Color) -> Self {
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Self { dist, color }
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}
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}
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struct BeckmannDistribution {
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fn fresnel_real(cos_theta_in: Float, nu1: Float, nu2: Float) -> Float {
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let nu_rel = nu1 / nu2;
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let cos_theta_tr = Float::sqrt(1.0 - nu_rel * nu_rel * (1.0 - cos_theta_in * cos_theta_in));
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let rs = ((nu1 * cos_theta_in - nu2 * cos_theta_tr)
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/ (nu1 * cos_theta_in + nu2 * cos_theta_tr))
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.powi(2);
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let rp = ((nu1 * cos_theta_tr - nu2 * cos_theta_in)
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/ (nu1 * cos_theta_tr + nu2 * cos_theta_in))
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.powi(2);
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0.5 * (rs + rp)
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}
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impl<R: Rng, D: MicrofacetDistribution + Debug + Sync> Material<R> for Microfacet<D> {
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fn eval(&self, w_in: Dir3, w_out: Dir3, _rng: &mut R) -> ray_tracing_core::prelude::Color {
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if w_out.y() > 0.0 {
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let w_h = (w_in + w_out).normalize();
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let g = self.dist.g1(w_in, w_h) * self.dist.g1(w_out, w_h);
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self.color * fresnel_real(Dir3::dot(w_in, w_h), 1.0, 1.3) * g * self.dist.d(w_h)
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/ (4.0 * w_in.y() * w_out.y()).max(0.0)
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} else {
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Color::black()
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}
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}
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}
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#[derive(Debug)]
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pub struct BeckmannDistribution {
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alpha: Float,
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}
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impl BeckmannDistribution {
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pub fn new(alpha: Float) -> Self {
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Self { alpha }
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}
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}
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impl MicrofacetDistribution for BeckmannDistribution {
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fn g1(&self, w: Dir3, w_h: Dir3) -> Float {
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if w.y() > 0.0 && Dir3::dot(w, w_h) > 0.0 {
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@ -55,7 +78,7 @@ impl MicrofacetDistribution for BeckmannDistribution {
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}
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}
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trait MicrofacetDistribution {
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pub trait MicrofacetDistribution {
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fn g1(&self, w: Dir3, w_h: Dir3) -> Float;
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fn d(&self, w_h: Dir3) -> Float;
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39
ray-tracing-material/src/oren_nayar.rs
Normal file
39
ray-tracing-material/src/oren_nayar.rs
Normal file
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@ -0,0 +1,39 @@
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use ray_tracing_core::prelude::*;
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#[derive(Debug)]
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pub struct OrenNayar {
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rho: Float,
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color: Color,
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}
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impl OrenNayar {
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pub fn new(rho: Float, color: Color) -> Self {
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Self { rho, color }
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}
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}
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impl<R: Rng> Material<R> for OrenNayar {
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fn eval(&self, w_in: Dir3, w_out: Dir3, _rng: &mut R) -> Color {
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if w_out.y() > 0.0 {
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let cos_alpha = Float::min(w_in.y(), w_out.y());
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let cos_beta = Float::max(w_in.y(), w_out.y());
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let a = 1.0 - (self.rho * self.rho) / (2.0 * self.rho * self.rho + 0.33);
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let b = 0.45 * self.rho * self.rho / (self.rho * self.rho + 0.09);
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let sin_alpha = Float::sqrt(1.0 - cos_alpha * cos_alpha);
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let tan_beta = Float::sqrt(1.0 - cos_beta * cos_beta) / cos_beta;
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let w_in_tick = w_in - Dir3::up() * w_in.y();
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let w_out_tick = w_out - Dir3::up() * w_out.y();
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let cos_phi = Dir3::dot(w_in_tick, w_out_tick);
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self.color
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* FloatConsts::FRAC_1_PI
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* (a + b * Float::max(0.0, cos_phi) * sin_alpha * tan_beta)
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} else {
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Color::black()
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}
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}
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}
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@ -1,6 +1,10 @@
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use rand::Rng;
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use ray_tracing_core::{light::AreaLight, prelude::*, scene::Scene};
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use ray_tracing_material::{diffuse::DiffuseMaterial, mirror::Mirror};
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use ray_tracing_material::{
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diffuse::DiffuseMaterial,
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microfacet::{BeckmannDistribution, Microfacet},
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oren_nayar::OrenNayar,
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};
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use std::fmt::Debug;
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use crate::{
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@ -12,6 +16,11 @@ use super::ExampleScene;
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pub fn scene<R: Rng + Debug + 'static>() -> ExampleScene<R> {
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let f = || {
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let color = Color::new(0.2, 0.2, 0.9);
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// let m = DiffuseMaterial::new(color);
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// let m = Microfacet::new(BeckmannDistribution::new(0.5), color);
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let m = OrenNayar::new(0.5, color);
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let obj = ObjData::new("ray-tracing-scene/obj/stanford_dragon.obj").unwrap();
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let mut triangles = obj
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@ -20,7 +29,7 @@ pub fn scene<R: Rng + Debug + 'static>() -> ExampleScene<R> {
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.collect::<Vec<_>>();
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let materials = vec![
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BVHMaterial::new_material(DiffuseMaterial::new(Color::new(0.2, 0.2, 0.9))),
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BVHMaterial::new_material(m),
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BVHMaterial::new_light(AreaLight::new(Color::white() * 30.0)),
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];
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@ -50,7 +59,7 @@ pub fn scene<R: Rng + Debug + 'static>() -> ExampleScene<R> {
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ExampleScene {
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scene: f,
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camera_pos: Pos3::new(0.0, 0.0, -400.0),
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camera_pos: Pos3::new(-150.0, 100.0, 250.0),
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camera_look_at: Pos3::new(0.0, 0.0, 0.0),
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camera_up: Dir3::up(),
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horizontal_fov: 90.0_f32.to_radians(),
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