Make camera dynamic
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parent
632cb97007
commit
e61964c513
2 changed files with 47 additions and 16 deletions
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@ -1,4 +1,6 @@
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use egui::Widget;
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use egui_winit_vulkano::{Gui, GuiConfig};
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use ray_tracing_core::prelude::*;
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use ray_tracing_scene::examples::example_scenes;
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use render::{render_thread, RENDERER};
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use setup::{get_compute_pipeline, get_framebuffers};
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@ -89,12 +91,19 @@ fn main() {
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let (data_tx, data_rx) = std::sync::mpsc::channel();
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let scenes = example_scenes::<rand::rngs::SmallRng>();
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let mut settings = render::RenderSettings {
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width: window.inner_size().width,
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height: window.inner_size().height,
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scene: scenes.keys().next().unwrap(),
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renderer_id: 0,
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let mut settings = {
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let scene = scenes.iter().next().unwrap();
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let e = (scene.1)();
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render::RenderSettings {
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width: window.inner_size().width,
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height: window.inner_size().height,
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scene: scene.0,
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renderer_id: 0,
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camera_pos: e.camera_pos,
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camera_dir: e.camera_dir,
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camera_up: e.camera_up,
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camera_horizontal_fov: e.horizontal_fov,
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}
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};
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let send_settings = settings.clone();
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@ -176,11 +185,20 @@ fn main() {
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egui::ComboBox::from_label("Scene")
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.selected_text(settings.scene)
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.show_ui(ui, |ui| {
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let mut scene_changed = false;
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for &label in scenes.keys() {
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settings_changed |= ui
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scene_changed |= ui
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.selectable_value(&mut settings.scene, label, label)
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.changed();
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}
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if scene_changed {
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settings_changed = true;
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let e = scenes[settings.scene]();
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settings.camera_pos = e.camera_pos;
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settings.camera_dir = e.camera_dir;
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settings.camera_up = e.camera_up;
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settings.camera_horizontal_fov = e.horizontal_fov;
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}
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});
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});
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@ -191,6 +209,13 @@ fn main() {
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})
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.changed();
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settings_changed |= egui::Slider::new(
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&mut settings.camera_horizontal_fov,
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0.1..=FloatConsts::PI - 0.1,
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)
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.ui(ui)
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.changed();
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ui.collapsing("Render Settings:", |ui| {
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ui.label(format!("{:#?}", &settings));
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});
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@ -4,7 +4,9 @@ use std::sync::{
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};
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use rand::{rngs::SmallRng, SeedableRng};
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use ray_tracing_core::{camera::BasicCamera, renderer::ClassicalRenderer, scene::Scene};
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use ray_tracing_core::{
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camera::BasicCamera, prelude::*, renderer::ClassicalRenderer, scene::Scene,
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};
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use ray_tracing_renderer::{
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depth_renderer::DepthRenderer, next_event_estimation::NextEventEstimation,
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path_tracer::PathTracer, path_tracer_importance::PathTracerImportance,
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@ -45,6 +47,10 @@ pub struct RenderSettings {
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pub height: u32,
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pub scene: &'static str,
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pub renderer_id: usize,
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pub camera_pos: Pos3,
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pub camera_dir: Dir3,
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pub camera_up: Dir3,
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pub camera_horizontal_fov: Float,
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}
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pub enum ControlMessages {
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@ -76,10 +82,10 @@ pub fn render_thread(
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let mut camera = BasicCamera::new(
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settings.width,
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settings.height,
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e.camera_pos,
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e.camera_dir,
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e.camera_up,
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e.horizontal_fov,
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settings.camera_pos,
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settings.camera_dir,
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settings.camera_up,
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settings.camera_horizontal_fov,
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);
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let mut renderer = (RENDERER[settings.renderer_id].1)(settings.width, settings.height);
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@ -94,10 +100,10 @@ pub fn render_thread(
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camera = BasicCamera::new(
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settings.width,
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settings.height,
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e.camera_pos,
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e.camera_dir,
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e.camera_up,
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e.horizontal_fov,
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settings.camera_pos,
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settings.camera_dir,
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settings.camera_up,
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settings.camera_horizontal_fov,
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);
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dbg!(&camera);
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buffer = vec![0.0; settings.width as usize * settings.height as usize * 3];
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