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9ebc313027
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Some fancy error
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2025-08-04 23:23:35 +02:00 |
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8fcf815dbf
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Parsing more stuff.
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2025-08-02 22:44:06 +02:00 |
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96a24fcc28
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Parsing some stuff.
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2025-08-01 22:17:33 +02:00 |
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16b9c32632
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Progress on pbrt parser
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2025-07-31 22:54:53 +02:00 |
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e16a916413
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Add AffineTransform
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2025-07-30 22:42:13 +02:00 |
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900fe532b5
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Initial commit for pbrt file format parsing.
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2025-07-29 21:57:29 +02:00 |
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9fa518572e
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Add renderer selection and progress bar for tev backend
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2025-07-15 20:34:03 +02:00 |
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ee39d9d631
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Tweak compile configuration and presentation example
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2025-07-15 19:18:10 +02:00 |
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6e57187e3a
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Add scene for presentation title.
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2025-07-14 21:14:08 +02:00 |
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96e7085e37
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Resolve all warnings.
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2025-05-28 19:27:55 +02:00 |
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86d009fb4c
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Fix hopefully last nan for iridescent material
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2025-05-28 19:08:38 +02:00 |
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b1351747b7
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Fix iridescent material
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2025-05-26 20:52:47 +02:00 |
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543bf7e1bf
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Fix color matching function
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2025-05-25 19:55:38 +02:00 |
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e3009563ba
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Fix nans for iridescent material
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2025-05-24 22:45:46 +02:00 |
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c26a4bece0
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Add iridescent material
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2025-05-23 19:47:08 +02:00 |
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d475c1ef04
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Add nix flake
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2025-04-11 23:02:04 +02:00 |
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7ec1187899
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Add MIS to egui
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2025-01-14 16:39:57 +01:00 |
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ed7b0454d0
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Document Material trait
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2025-01-09 22:58:47 +01:00 |
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908efa79c2
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Fix MIS bugs
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2025-01-08 22:31:57 +01:00 |
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27ea5c5d93
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Minor update to MIS Test scene
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2025-01-07 23:13:10 +01:00 |
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4759c79b87
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Add MIS Test scene
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2025-01-06 23:56:15 +01:00 |
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d43d60bb85
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Add initial MIS implementation
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2025-01-05 23:52:41 +01:00 |
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ba2d853319
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Clean up renderer classes
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2025-01-04 23:22:04 +01:00 |
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24bf8753b2
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Add Acceleration Structure Interface
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2025-01-03 23:36:18 +01:00 |
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0b3daf9441
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Change testscene interface
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2025-01-02 23:17:17 +01:00 |
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829476c602
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Add albedo to material visualization
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2024-12-31 18:04:52 +01:00 |
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9195b48079
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Fix microfacet bug and put dragon into box
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2024-12-30 21:07:08 +01:00 |
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c26285a98e
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Fix some Microfacet bugs
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2024-12-28 23:27:21 +01:00 |
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745b7d2602
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Add Oren-Nayar and fix bugs
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2024-12-27 19:11:02 +01:00 |
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3a37a72f56
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Add eval to visualizer and fix pbr error
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2024-12-26 00:57:57 +01:00 |
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109a72c19a
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Add stanford dragon example scene
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2024-12-24 00:57:07 +01:00 |
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ab68f307f1
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Improved material visualizer
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2024-12-09 15:20:20 +01:00 |
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7e88ebbfc1
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Initial material visualizer
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2024-12-08 04:17:37 +01:00 |
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7c160731e7
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Initial camera camera repositioning
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2024-12-02 21:06:37 +01:00 |
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e61964c513
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Make camera dynamic
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2024-12-01 21:32:56 +01:00 |
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632cb97007
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Fix camera for egui renderer
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2024-11-29 20:24:49 +01:00 |
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1bfef16afa
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Add scene and renderer selection to egui
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2024-11-28 17:59:46 +01:00 |
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d4bf1845cb
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Fix camera dimensions
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2024-11-27 22:05:09 +01:00 |
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b5eb6fbbd0
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Add interactive viewer
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2024-11-26 20:37:55 +01:00 |
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7d69122e8c
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Add next event estimation
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2024-10-20 19:35:02 +02:00 |
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534a7d7097
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Add clap to tev
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2024-10-07 22:41:38 +02:00 |
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b11e7a7a78
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Add more scenes
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2024-10-04 22:06:00 +02:00 |
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7d38e87f6a
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Refactor Renderer trait
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2024-10-04 18:12:00 +02:00 |
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7d122d44b3
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Complete BVH building
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2024-10-03 22:32:37 +02:00 |
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556f50274d
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Add obj parsing
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2024-10-02 23:43:13 +02:00 |
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0a70fbd8d4
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Add tev output
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2024-10-01 22:46:05 +02:00 |
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c517a836ee
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Extract renderer into own packege
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2024-10-01 14:37:50 +02:00 |
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b3fdef8837
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Move Material to new module && TriangleBVH intersect && Seperate light and material
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2024-09-30 21:13:50 +02:00 |
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50d3874467
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Draw first real image
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2024-09-29 20:25:20 +02:00 |
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62b9fdcb56
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Draw first image
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2024-09-28 20:15:05 +02:00 |
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