Remove cosine from volume function.
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1 changed files with 1 additions and 1 deletions
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@ -377,7 +377,7 @@ Vec3fa Application2::renderPixelHomogeneous(float x, float y, const ISPCCamera&
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/* add light contribution if not occluded (NEE) */
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if (Lwscatter > 0.0) {
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// L += Lw * light_diffuse * ls.weight;
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L += Lw * Lwscatter * scatter * (1.0 - absorbtion) * ls.weight * dot(sample.Ng, ls.dir) / data.scene->lights.size();
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L += Lw * Lwscatter * scatter * (1.0 - absorbtion) * ls.weight / data.scene->lights.size();
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// L += Lw * light_diffuse * ls.weight/ data.scene->lights.size();
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}
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