diff --git a/Assignments/Assignment2/Application2.cpp b/Assignments/Assignment2/Application2.cpp index 1c6e30f..3bf2f2d 100644 --- a/Assignments/Assignment2/Application2.cpp +++ b/Assignments/Assignment2/Application2.cpp @@ -377,7 +377,7 @@ Vec3fa Application2::renderPixelHomogeneous(float x, float y, const ISPCCamera& /* add light contribution if not occluded (NEE) */ if (Lwscatter > 0.0) { // L += Lw * light_diffuse * ls.weight; - L += Lw * Lwscatter * scatter * (1.0 - absorbtion) * ls.weight * dot(sample.Ng, ls.dir) / data.scene->lights.size(); + L += Lw * Lwscatter * scatter * (1.0 - absorbtion) * ls.weight / data.scene->lights.size(); // L += Lw * light_diffuse * ls.weight/ data.scene->lights.size(); }