ray-tracing2/ray-tracing-scene/src/examples/cornell2.rs

51 lines
1.8 KiB
Rust

use rand::Rng;
use ray_tracing_core::{light::AreaLight, prelude::*, scene::Scene};
use ray_tracing_material::{diffuse::DiffuseMaterial, mirror::Mirror};
use std::fmt::Debug;
use crate::{
parse_obj::ObjData,
triangle_bvh::{BVHMaterial, Triangle, TriangleBVH},
};
use super::ExampleScene;
pub fn scene<R: Rng + Debug + 'static>() -> ExampleScene<R> {
let f = || {
let obj = ObjData::new("ray-tracing-scene/obj/cornell_box.obj").unwrap();
let triangles = obj
.triangle_faces()
.map(|t| Triangle::new(t.v, t.mat.unwrap()))
.collect();
let materials = obj
.materials()
.iter()
.map(|m| match m.name.as_str() {
"white" => BVHMaterial::new_material(DiffuseMaterial::new(Color::white())),
"light" => BVHMaterial::new_light(AreaLight::new(Color::white() * 100.0)),
"blue" => {
BVHMaterial::new_material(DiffuseMaterial::new(Color::new(0.0, 0.0, 1.0)))
}
"red" => BVHMaterial::new_material(DiffuseMaterial::new(Color::new(1.0, 0.0, 0.0))),
"green" => {
BVHMaterial::new_material(DiffuseMaterial::new(Color::new(0.0, 1.0, 0.0)))
}
"mirror" => BVHMaterial::new_material(Mirror::new(Color::white())),
_ => unreachable!(),
})
.collect();
let scene = TriangleBVH::new(obj.vertices, triangles, materials);
Box::new(scene) as Box<dyn Scene<R> + Sync>
};
ExampleScene {
scene: f,
camera_pos: Pos3::new(275.0, 275.0, -800.0),
camera_look_at: Pos3::new(275.0, 275.0, 275.0),
camera_up: Dir3::up(),
horizontal_fov: 90.0_f32.to_radians(),
}
}