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eeae057204
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Rendering lto orb barely
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2025-09-14 22:41:52 +02:00 |
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479cf89e8d
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Debug problems
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2025-09-13 21:44:54 +02:00 |
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0a9748a1b7
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Use camera settings from pbrt file
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2025-09-12 21:58:58 +02:00 |
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6403aabc11
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Add generalized bvh for pbrt
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2025-09-11 22:33:10 +02:00 |
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807168f787
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Extract common shape intersection code
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2025-09-10 22:38:41 +02:00 |
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333acab099
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Implement initial area light
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2025-09-09 21:47:35 +02:00 |
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95092b1571
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Fix nans for MIS renderer
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2025-09-08 23:38:06 +02:00 |
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2269bd102d
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Add dielectric pbrt material
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2025-08-28 00:22:58 +02:00 |
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0480e041cd
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Fix bugs for pbrt bilinear patch
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2025-08-27 19:06:47 +02:00 |
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bb2089477e
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Add light as associated type for scene and get something to draw with pbrt materials.
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2025-08-26 20:27:24 +02:00 |
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b54a2b16fe
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Tokenize into enum instead of string
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2025-08-25 21:16:27 +02:00 |
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c48790f32f
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Use full 4x4 matrix for affine transformation
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2025-08-24 21:31:13 +02:00 |
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ae4dc2c21a
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Fix all warnings
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2025-08-23 13:36:07 +02:00 |
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2bc5ec93fe
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Change Scene trait to account for material data
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2025-08-22 21:48:07 +02:00 |
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76448ed442
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Probably wrong bilinear patch intersection
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2025-08-21 20:50:05 +02:00 |
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6d363aecd0
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Rendering something parsed from a pbrt file
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2025-08-20 23:20:41 +02:00 |
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c8ff77a0a9
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First materials succesfully parsed
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2025-08-19 20:38:03 +02:00 |
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9a95ca8fd7
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Initial pbrt material parsing
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2025-08-18 11:40:25 +02:00 |
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0dfa2128dd
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Add Pbrt scale texture and initial material stuff
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2025-08-17 17:08:11 +02:00 |
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2476d2d49a
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Textures working a little bit
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2025-08-16 01:35:52 +02:00 |
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1196cb7758
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First pbrt textures approach
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2025-08-14 20:18:46 +02:00 |
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b4d34aa6ca
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Add named transforms and camera parsing.
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2025-08-12 21:11:38 +02:00 |
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63a210b8b4
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Improve and use macro for parsing dictionaries
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2025-08-11 19:13:50 +02:00 |
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d6662da7b9
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Add macro for parsing dictionaries
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2025-08-10 22:07:44 +02:00 |
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b56f952e9b
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More error handling
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2025-08-09 23:23:36 +02:00 |
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5b5e491cb2
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Add more error handling
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2025-08-08 12:57:46 +02:00 |
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9065bfd7b4
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Improve pbrt errors
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2025-08-07 21:26:41 +02:00 |
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d799bb51bc
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Some more refactoring.
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2025-08-06 21:03:04 +02:00 |
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3873ba91d8
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Refactoring
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2025-08-05 16:21:18 +02:00 |
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9ebc313027
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Some fancy error
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2025-08-04 23:23:35 +02:00 |
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8fcf815dbf
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Parsing more stuff.
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2025-08-02 22:44:06 +02:00 |
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96a24fcc28
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Parsing some stuff.
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2025-08-01 22:17:33 +02:00 |
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16b9c32632
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Progress on pbrt parser
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2025-07-31 22:54:53 +02:00 |
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e16a916413
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Add AffineTransform
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2025-07-30 22:42:13 +02:00 |
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900fe532b5
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Initial commit for pbrt file format parsing.
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2025-07-29 21:57:29 +02:00 |
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9fa518572e
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Add renderer selection and progress bar for tev backend
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2025-07-15 20:34:03 +02:00 |
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ee39d9d631
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Tweak compile configuration and presentation example
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2025-07-15 19:18:10 +02:00 |
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6e57187e3a
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Add scene for presentation title.
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2025-07-14 21:14:08 +02:00 |
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96e7085e37
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Resolve all warnings.
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2025-05-28 19:27:55 +02:00 |
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86d009fb4c
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Fix hopefully last nan for iridescent material
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2025-05-28 19:08:38 +02:00 |
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b1351747b7
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Fix iridescent material
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2025-05-26 20:52:47 +02:00 |
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543bf7e1bf
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Fix color matching function
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2025-05-25 19:55:38 +02:00 |
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e3009563ba
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Fix nans for iridescent material
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2025-05-24 22:45:46 +02:00 |
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c26a4bece0
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Add iridescent material
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2025-05-23 19:47:08 +02:00 |
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d475c1ef04
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Add nix flake
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2025-04-11 23:02:04 +02:00 |
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7ec1187899
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Add MIS to egui
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2025-01-14 16:39:57 +01:00 |
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ed7b0454d0
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Document Material trait
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2025-01-09 22:58:47 +01:00 |
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908efa79c2
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Fix MIS bugs
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2025-01-08 22:31:57 +01:00 |
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27ea5c5d93
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Minor update to MIS Test scene
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2025-01-07 23:13:10 +01:00 |
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4759c79b87
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Add MIS Test scene
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2025-01-06 23:56:15 +01:00 |
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