Commit graph

27 commits

Author SHA1 Message Date
0a9748a1b7
Use camera settings from pbrt file 2025-09-12 21:58:58 +02:00
6403aabc11
Add generalized bvh for pbrt 2025-09-11 22:33:10 +02:00
333acab099
Implement initial area light 2025-09-09 21:47:35 +02:00
0480e041cd
Fix bugs for pbrt bilinear patch 2025-08-27 19:06:47 +02:00
bb2089477e
Add light as associated type for scene and get something to draw with pbrt materials. 2025-08-26 20:27:24 +02:00
b54a2b16fe
Tokenize into enum instead of string 2025-08-25 21:16:27 +02:00
c48790f32f
Use full 4x4 matrix for affine transformation 2025-08-24 21:31:13 +02:00
ae4dc2c21a
Fix all warnings 2025-08-23 13:36:07 +02:00
6d363aecd0
Rendering something parsed from a pbrt file 2025-08-20 23:20:41 +02:00
c8ff77a0a9
First materials succesfully parsed 2025-08-19 20:38:03 +02:00
9a95ca8fd7
Initial pbrt material parsing 2025-08-18 11:40:25 +02:00
0dfa2128dd
Add Pbrt scale texture and initial material stuff 2025-08-17 17:08:11 +02:00
2476d2d49a
Textures working a little bit 2025-08-16 01:35:52 +02:00
1196cb7758
First pbrt textures approach 2025-08-14 20:18:46 +02:00
b4d34aa6ca
Add named transforms and camera parsing. 2025-08-12 21:11:38 +02:00
63a210b8b4
Improve and use macro for parsing dictionaries 2025-08-11 19:13:50 +02:00
d6662da7b9
Add macro for parsing dictionaries 2025-08-10 22:07:44 +02:00
b56f952e9b
More error handling 2025-08-09 23:23:36 +02:00
5b5e491cb2
Add more error handling 2025-08-08 12:57:46 +02:00
9065bfd7b4
Improve pbrt errors 2025-08-07 21:26:41 +02:00
d799bb51bc
Some more refactoring. 2025-08-06 21:03:04 +02:00
3873ba91d8
Refactoring 2025-08-05 16:21:18 +02:00
9ebc313027
Some fancy error 2025-08-04 23:23:35 +02:00
8fcf815dbf
Parsing more stuff. 2025-08-02 22:44:06 +02:00
96a24fcc28
Parsing some stuff. 2025-08-01 22:17:33 +02:00
16b9c32632
Progress on pbrt parser 2025-07-31 22:54:53 +02:00
900fe532b5
Initial commit for pbrt file format parsing. 2025-07-29 21:57:29 +02:00