Change Scene trait to account for material data

This commit is contained in:
hal8174 2025-08-22 21:48:07 +02:00
parent 76448ed442
commit 2bc5ec93fe
Signed by: hal8174
SSH key fingerprint: SHA256:NN98ZYwnrreQLSOV/g+amY7C3yL/mS1heD7bi5t6PPw
19 changed files with 306 additions and 124 deletions

View file

@ -236,9 +236,9 @@ fn main() {
});
settings_changed |= egui::ComboBox::from_label("Renderer")
.selected_text(RENDERER[settings.renderer_id].0)
.selected_text(RENDERER[settings.renderer_id])
.show_index(ui, &mut settings.renderer_id, RENDERER.len(), |i| {
RENDERER[i].0
RENDERER[i]
})
.changed();

View file

@ -5,7 +5,10 @@ use std::sync::{
use rand::{rngs::SmallRng, SeedableRng};
use ray_tracing_core::{
camera::BasicCamera, prelude::*, renderer::ClassicalRenderer, scene::Scene,
camera::{BasicCamera, Camera},
prelude::*,
renderer::ClassicalRenderer,
scene::Scene,
};
use ray_tracing_renderer::{
depth_renderer::DepthRenderer, mis::MIS, next_event_estimation::NextEventEstimation,
@ -21,25 +24,6 @@ use vulkano::{
memory::allocator::{AllocationCreateInfo, MemoryAllocator, MemoryTypeFilter},
};
type DynRenderer =
dyn ClassicalRenderer<SmallRng, Box<dyn Scene<SmallRng> + Sync>, BasicCamera> + Sync;
#[allow(clippy::type_complexity)]
pub const RENDERER: [(&str, fn(u32, u32) -> Box<DynRenderer>); 5] = [
("Depth", |w, h| {
Box::new(DepthRenderer::new(w, h)) as Box<DynRenderer>
}),
("Path tracer", |w, h| {
Box::new(PathTracer::new(w, h)) as Box<DynRenderer>
}),
("Path tracer importance", |w, h| {
Box::new(PathTracerImportance::new(w, h)) as Box<DynRenderer>
}),
("Next event estimation", |w, h| {
Box::new(NextEventEstimation::new(w, h)) as Box<DynRenderer>
}),
("MIS", |w, h| Box::new(MIS::new(w, h)) as Box<DynRenderer>),
];
#[derive(Debug, Clone)]
pub struct RenderSettings {
pub width: u32,
@ -59,6 +43,74 @@ pub struct Data {
pub buffer: Subbuffer<[f32]>,
}
fn render_pass<
R: ClassicalRenderer<SmallRng, S, BasicCamera> + std::marker::Sync,
S: Scene<SmallRng> + std::marker::Sync,
>(
settings: &RenderSettings,
renderer: &R,
scene: &S,
camera: &BasicCamera,
samples: u32,
buffer: &mut [Float],
) {
buffer.par_chunks_mut(3).enumerate().for_each(|(i, c)| {
let x = (i % settings.width as usize) as u32;
let y = (i / settings.width as usize) as u32;
let mut rng = SmallRng::seed_from_u64(
(x + y * settings.width) as u64
+ (settings.width as u64 * settings.height as u64 * samples as u64),
);
let r = renderer.render_pixel(&scene, &camera, x, y, &mut rng);
c[0] += r.r();
c[1] += r.g();
c[2] += r.b();
});
}
#[allow(clippy::type_complexity)]
pub const RENDERER: [&str; 5] = [
"Depth",
"Path tracer",
"Path tracer importance",
"Next event estimation",
"MIS",
];
fn render_pass_renderer<S: Scene<SmallRng> + Sync>(
settings: &RenderSettings,
scene: &S,
camera: &BasicCamera,
samples: u32,
buffer: &mut [Float],
) {
match settings.renderer_id {
0 => {
let r = DepthRenderer::new(settings.width, settings.height);
render_pass(settings, &r, scene, camera, samples, buffer);
}
1 => {
let r = PathTracer::new(settings.width, settings.height);
render_pass(settings, &r, scene, camera, samples, buffer);
}
2 => {
let r = PathTracerImportance::new(settings.width, settings.height);
render_pass(settings, &r, scene, camera, samples, buffer);
}
3 => {
let r = NextEventEstimation::new(settings.width, settings.height);
render_pass(settings, &r, scene, camera, samples, buffer);
}
4 => {
let r = MIS::new(settings.width, settings.height);
render_pass(settings, &r, scene, camera, samples, buffer);
}
_ => panic!("Unknown renderer"),
}
}
pub fn render_thread(
s: RenderSettings,
rx: Receiver<RenderSettings>,
@ -82,8 +134,6 @@ pub fn render_thread(
settings.camera_horizontal_fov,
);
let mut renderer = (RENDERER[settings.renderer_id].1)(settings.width, settings.height);
let mut samples = 0;
loop {
while let Ok(s) = rx.try_recv() {
@ -99,24 +149,17 @@ pub fn render_thread(
settings.camera_horizontal_fov,
);
buffer = vec![0.0; settings.width as usize * settings.height as usize * 3];
renderer = (RENDERER[settings.renderer_id].1)(settings.width, settings.height);
samples = 0;
}
buffer.par_chunks_mut(3).enumerate().for_each(|(i, c)| {
let x = (i % settings.width as usize) as u32;
let y = (i / settings.width as usize) as u32;
let mut rng = SmallRng::seed_from_u64(
(x + y * settings.width) as u64
+ (settings.width as u64 * settings.height as u64 * samples as u64),
);
let r = renderer.render_pixel(&scene, &camera, x, y, &mut rng);
c[0] += r.r();
c[1] += r.g();
c[2] += r.b();
});
match &scene {
examples::ExampleSceneEnum::AccelerationStructureScene(s) => {
render_pass_renderer(&settings, s, &camera, samples, &mut buffer)
}
examples::ExampleSceneEnum::TriangleBVH(s) => {
render_pass_renderer(&settings, s, &camera, samples, &mut buffer)
}
}
samples += 1;
let data = Data {