ray-tracing2/ray-tracing-egui/src/render.rs

187 lines
5.4 KiB
Rust

use std::sync::{
mpsc::{Receiver, Sender},
Arc,
};
use rand::{rngs::SmallRng, SeedableRng};
use ray_tracing_core::{
camera::{BasicCamera, Camera},
prelude::*,
renderer::ClassicalRenderer,
scene::Scene,
};
use ray_tracing_renderer::{
depth_renderer::DepthRenderer, mis::MIS, next_event_estimation::NextEventEstimation,
path_tracer::PathTracer, path_tracer_importance::PathTracerImportance,
};
use ray_tracing_scene::examples;
use rayon::{
iter::{IndexedParallelIterator, ParallelIterator},
slice::ParallelSliceMut,
};
use vulkano::{
buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer},
memory::allocator::{AllocationCreateInfo, MemoryAllocator, MemoryTypeFilter},
};
#[derive(Debug, Clone)]
pub struct RenderSettings {
pub width: u32,
pub height: u32,
pub scene: &'static str,
pub renderer_id: usize,
pub camera_pos: Pos3,
pub camera_look_at: Pos3,
pub camera_up: Dir3,
pub camera_horizontal_fov: Float,
}
pub struct Data {
pub width: u32,
pub height: u32,
pub samples: u32,
pub buffer: Subbuffer<[f32]>,
}
fn render_pass<
R: ClassicalRenderer<SmallRng, S, BasicCamera> + std::marker::Sync,
S: Scene<SmallRng> + std::marker::Sync,
>(
settings: &RenderSettings,
renderer: &R,
scene: &S,
camera: &BasicCamera,
samples: u32,
buffer: &mut [Float],
) {
buffer.par_chunks_mut(3).enumerate().for_each(|(i, c)| {
let x = (i % settings.width as usize) as u32;
let y = (i / settings.width as usize) as u32;
let mut rng = SmallRng::seed_from_u64(
(x + y * settings.width) as u64
+ (settings.width as u64 * settings.height as u64 * samples as u64),
);
let r = renderer.render_pixel(&scene, &camera, x, y, &mut rng);
c[0] += r.r();
c[1] += r.g();
c[2] += r.b();
});
}
#[allow(clippy::type_complexity)]
pub const RENDERER: [&str; 5] = [
"Depth",
"Path tracer",
"Path tracer importance",
"Next event estimation",
"MIS",
];
fn render_pass_renderer<S: Scene<SmallRng> + Sync>(
settings: &RenderSettings,
scene: &S,
camera: &BasicCamera,
samples: u32,
buffer: &mut [Float],
) {
match settings.renderer_id {
0 => {
let r = DepthRenderer::new(settings.width, settings.height);
render_pass(settings, &r, scene, camera, samples, buffer);
}
1 => {
let r = PathTracer::new(settings.width, settings.height);
render_pass(settings, &r, scene, camera, samples, buffer);
}
2 => {
let r = PathTracerImportance::new(settings.width, settings.height);
render_pass(settings, &r, scene, camera, samples, buffer);
}
3 => {
let r = NextEventEstimation::new(settings.width, settings.height);
render_pass(settings, &r, scene, camera, samples, buffer);
}
4 => {
let r = MIS::new(settings.width, settings.height);
render_pass(settings, &r, scene, camera, samples, buffer);
}
_ => panic!("Unknown renderer"),
}
}
pub fn render_thread(
s: RenderSettings,
rx: Receiver<RenderSettings>,
tx: Sender<Data>,
allocator: Arc<impl MemoryAllocator>,
) {
let mut settings = s;
let mut buffer = vec![0.0; settings.width as usize * settings.height as usize * 3];
let example_scenes = examples::example_scenes::<SmallRng>();
let mut scene = example_scenes[settings.scene].get_scene();
let mut camera = BasicCamera::from_look_at(
settings.width,
settings.height,
settings.camera_pos,
settings.camera_look_at,
settings.camera_up,
settings.camera_horizontal_fov,
);
let mut samples = 0;
loop {
while let Ok(s) = rx.try_recv() {
println!("Settings changed.");
settings = s;
scene = example_scenes[settings.scene].get_scene();
camera = BasicCamera::from_look_at(
settings.width,
settings.height,
settings.camera_pos,
settings.camera_look_at,
settings.camera_up,
settings.camera_horizontal_fov,
);
buffer = vec![0.0; settings.width as usize * settings.height as usize * 3];
samples = 0;
}
match &scene {
examples::ExampleSceneEnum::AccelerationStructureScene(s) => {
render_pass_renderer(&settings, s, &camera, samples, &mut buffer)
}
examples::ExampleSceneEnum::TriangleBVH(s) => {
render_pass_renderer(&settings, s, &camera, samples, &mut buffer)
}
}
samples += 1;
let data = Data {
width: settings.width,
height: settings.height,
samples,
buffer: Buffer::from_iter(
allocator.clone(),
BufferCreateInfo {
usage: BufferUsage::STORAGE_BUFFER,
..Default::default()
},
AllocationCreateInfo {
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
..Default::default()
},
buffer.iter().copied(),
)
.unwrap(),
};
let _ = tx.send(data);
}
}