Add belt finding to layouting
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c572fcb0e2
commit
5a6be3194e
4 changed files with 114 additions and 31 deletions
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@ -1,4 +1,8 @@
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use factorio_blueprint::{common::visualize::Visualize, layout::Layout};
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use factorio_blueprint::{
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belt_finding::{conflict_avoidance::ConflictAvoidance, Problem},
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common::visualize::Visualize,
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layout::Layout,
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};
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use rand::SeedableRng;
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use rand::SeedableRng;
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fn main() {
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fn main() {
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@ -15,13 +19,29 @@ fn main() {
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let p = serde_yaml::from_reader(file).unwrap();
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let p = serde_yaml::from_reader(file).unwrap();
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for i in 0..100 {
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for i in 0..1 {
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let mut rng = rand::rngs::SmallRng::seed_from_u64(i);
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let mut rng = rand::rngs::SmallRng::seed_from_u64(5);
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let l = Layout::new(&p, &mut rng);
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let l = Layout::new(&p, &mut rng);
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println!("Seed: {i}, Score {}", l.score());
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// let s = l.score();
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l.print_visualization();
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l.print_visualization();
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let mut p = Problem::from_layout(&l);
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p.print();
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p.find_path();
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p.print();
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let mut c = ConflictAvoidance::new(p);
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c.remove_all_conflicts();
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c.print();
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// println!("Seed: {i}, Score {}", s);
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// l.print_visualization();
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// if s < min {
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// min = s;
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// min_l = Some(l);
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// }
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}
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}
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}
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}
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12
layout.yml
12
layout.yml
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@ -1,6 +1,6 @@
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size:
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size:
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x: 10
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x: 15
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y: 10
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y: 15
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blocks:
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blocks:
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- size:
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- size:
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x: 3
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x: 3
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@ -9,7 +9,7 @@ blocks:
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- offset:
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- offset:
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x: 1
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x: 1
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y: 1
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y: 1
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dir: Down
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dir: Up
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output:
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output:
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- offset:
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- offset:
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x: 1
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x: 1
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@ -31,10 +31,14 @@ blocks:
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- offset:
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- offset:
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x: 0
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x: 0
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y: 1
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y: 1
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dir: Left
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dir: Right
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output:
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output:
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connections:
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connections:
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- startblock: 1
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- startblock: 1
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startpoint: 0
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startpoint: 0
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endblock: 0
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endblock: 0
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endpoint: 0
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endpoint: 0
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- startblock: 0
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startpoint: 0
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endblock: 2
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endpoint: 0
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@ -1,5 +1,6 @@
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use crate::common::color::COLORS;
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use crate::common::color::COLORS;
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use crate::graph::wheighted_graph::WheightedGraph;
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use crate::graph::wheighted_graph::WheightedGraph;
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use crate::layout::Layout;
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use crate::misc::Map;
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use crate::misc::Map;
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use crate::{
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use crate::{
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graph::wheighted_graph::shortest_path::dijkstra, priority_queue::fibonacci_heap::FibonacciHeap,
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graph::wheighted_graph::shortest_path::dijkstra, priority_queue::fibonacci_heap::FibonacciHeap,
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@ -36,6 +37,49 @@ impl Problem {
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}
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}
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}
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}
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pub fn from_layout(l: &Layout) -> Self {
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let mut p = Self::new(l.problem.size.x as usize, l.problem.size.y as usize);
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for ((pos, dir), b) in l.blocks.iter().zip(l.problem.blocks.iter()) {
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let (npos, nsize) = Layout::normalize_pos((b, *pos, *dir));
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let nend = npos + nsize - Position::new(1, 1);
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p.set_blocked_range(
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npos.x as usize,
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npos.y as usize,
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nend.x as usize,
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nend.y as usize,
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true,
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);
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}
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for c in &l.problem.connections {
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let startpos = Layout::transform(
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l.blocks[c.startblock].0,
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l.blocks[c.startblock].1,
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l.problem.blocks[c.startblock].output[c.startpoint].offset,
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);
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let startdir = Layout::rotate(
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l.problem.blocks[c.startblock].output[c.startpoint].dir,
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l.blocks[c.startblock].1,
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);
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let enddir = Layout::rotate(
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l.problem.blocks[c.endblock].input[c.endpoint].dir,
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l.blocks[c.endblock].1,
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);
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let endpos = Layout::transform(
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l.blocks[c.endblock].0,
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l.blocks[c.endblock].1,
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l.problem.blocks[c.endblock].input[c.endpoint].offset,
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)
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.in_direction(&enddir, -1);
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p.add_connection((startpos, startdir), (endpos, enddir));
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}
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p
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}
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pub fn add_connection(&mut self, start: (Position, Direction), end: (Position, Direction)) {
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pub fn add_connection(&mut self, start: (Position, Direction), end: (Position, Direction)) {
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self.start.push(start);
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self.start.push(start);
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self.end.push(end);
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self.end.push(end);
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@ -1,37 +1,34 @@
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use crate::common::visualize::{Color, Symbol, Visualization, Visualize};
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use crate::common::visualize::{Color, Symbol, Visualization, Visualize};
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use crate::prelude::*;
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use crate::prelude::*;
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use crate::{belt_finding::common::print_map, misc::Map};
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use rand::Rng;
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use rand::Rng;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use termcolor::ColorSpec;
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#[derive(Debug, Serialize, Deserialize)]
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#[derive(Debug, Serialize, Deserialize)]
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struct Block {
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pub(crate) struct Block {
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size: Position,
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pub(crate) size: Position,
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input: Vec<Interface>,
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pub(crate) input: Vec<Interface>,
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output: Vec<Interface>,
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pub(crate) output: Vec<Interface>,
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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#[derive(Debug, Serialize, Deserialize)]
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struct Interface {
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pub(crate) struct Interface {
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offset: Position,
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pub(crate) offset: Position,
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dir: Direction,
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pub(crate) dir: Direction,
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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#[derive(Debug, Serialize, Deserialize)]
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struct Connection {
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pub(crate) struct Connection {
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startblock: usize,
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pub(crate) startblock: usize,
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startpoint: usize,
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pub(crate) startpoint: usize,
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endblock: usize,
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pub(crate) endblock: usize,
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endpoint: usize,
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pub(crate) endpoint: usize,
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Problem {
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pub struct Problem {
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size: Position,
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pub(crate) size: Position,
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blocks: Vec<Block>,
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pub(crate) blocks: Vec<Block>,
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connections: Vec<Connection>,
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pub(crate) connections: Vec<Connection>,
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}
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}
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy)]
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@ -39,8 +36,8 @@ pub struct BlockHandle(usize);
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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pub struct Layout<'a> {
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pub struct Layout<'a> {
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problem: &'a Problem,
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pub(crate) problem: &'a Problem,
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blocks: Vec<(Position, Direction)>,
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pub(crate) blocks: Vec<(Position, Direction)>,
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}
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}
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impl Problem {
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impl Problem {
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&& npos1.y + nsize1.y > npos2.y
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&& npos1.y + nsize1.y > npos2.y
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}
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}
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fn normalize_pos(block: (&Block, Position, Direction)) -> (Position, Position) {
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pub(crate) fn normalize_pos(block: (&Block, Position, Direction)) -> (Position, Position) {
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let npos = match block.2 {
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let npos = match block.2 {
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Direction::Up => block.1,
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Direction::Up => block.1,
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Direction::Right => block.1.in_direction(&Direction::Left, block.0.size.y - 1),
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Direction::Right => block.1.in_direction(&Direction::Left, block.0.size.y - 1),
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@ -203,7 +200,7 @@ impl Layout<'_> {
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sum
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sum
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}
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}
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fn transform(pos: Position, dir: Direction, offset: Position) -> Position {
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pub(crate) fn transform(pos: Position, dir: Direction, offset: Position) -> Position {
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match dir {
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match dir {
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Direction::Up => pos + offset,
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Direction::Up => pos + offset,
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Direction::Right => pos + Position::new(-offset.y, offset.x),
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Direction::Right => pos + Position::new(-offset.y, offset.x),
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Direction::Left => pos + Position::new(offset.y, -offset.x),
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Direction::Left => pos + Position::new(offset.y, -offset.x),
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}
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}
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}
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}
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pub(crate) fn rotate(dir: Direction, rot: Direction) -> Direction {
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match (rot, dir) {
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(Direction::Up, _) => dir,
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(Direction::Right, Direction::Up) => Direction::Right,
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(Direction::Right, Direction::Right) => Direction::Down,
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(Direction::Right, Direction::Down) => Direction::Left,
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(Direction::Right, Direction::Left) => Direction::Up,
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(Direction::Down, Direction::Up) => Direction::Down,
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(Direction::Down, Direction::Right) => Direction::Left,
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(Direction::Down, Direction::Down) => Direction::Up,
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(Direction::Down, Direction::Left) => Direction::Right,
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(Direction::Left, Direction::Up) => Direction::Left,
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(Direction::Left, Direction::Right) => Direction::Up,
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(Direction::Left, Direction::Down) => Direction::Right,
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(Direction::Left, Direction::Left) => Direction::Down,
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}
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}
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}
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}
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impl<'a> Visualize for Layout<'a> {
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impl<'a> Visualize for Layout<'a> {
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