Add visualization interface

This commit is contained in:
hal8174 2024-08-24 13:59:57 +02:00
parent 48419b4674
commit c572fcb0e2
4 changed files with 202 additions and 23 deletions

View file

@ -1,4 +1,4 @@
use factorio_blueprint::layout::Layout;
use factorio_blueprint::{common::visualize::Visualize, layout::Layout};
use rand::SeedableRng;
fn main() {
@ -15,14 +15,13 @@ fn main() {
let p = serde_yaml::from_reader(file).unwrap();
dbg!(&p);
for i in 0..1 {
for i in 0..100 {
let mut rng = rand::rngs::SmallRng::seed_from_u64(i);
let l = Layout::new(&p, &mut rng);
println!("Seed: {i}, Score {}", l.score());
l.print();
l.print_visualization();
}
}

View file

@ -1,3 +1,4 @@
pub mod color;
pub mod direction;
pub mod position;
pub mod visualize;

181
src/common/visualize.rs Normal file
View file

@ -0,0 +1,181 @@
use std::collections::HashMap;
use std::io::Write;
use termcolor::{ColorSpec, StandardStream, WriteColor};
use crate::prelude::*;
pub trait Visualize {
fn visualize(&self) -> Visualization;
fn print_visualization(&self) {
let v = self.visualize();
let stdout = &mut StandardStream::stdout(termcolor::ColorChoice::Always);
let width_digits = (v.size.x - 1).ilog10() + 1;
let height_digits = (v.size.y - 1).ilog10() + 1;
// print header
for i in 0..width_digits {
let d = width_digits - i - 1;
//padding
for _ in 0..height_digits {
write!(stdout, " ").unwrap();
}
for x in 0..v.size.x {
let digits = x / (i32::pow(10, d));
if digits == 0 && d > 0 {
write!(stdout, " ").unwrap();
} else {
write!(
stdout,
"{}",
char::from_u32((digits % 10) as u32 + 48).unwrap()
)
.unwrap();
}
}
writeln!(stdout).unwrap();
}
for y in 0..v.size.y {
write!(stdout, "{:1$}", y, height_digits as usize).unwrap();
for x in 0..v.size.x {
if let Some((s, fg, bg)) = v.symbols.get(&Position::new(x, y)) {
let mut c = ColorSpec::new();
c.set_fg(fg.as_ref().map(|c| termcolor::Color::Rgb(c.r, c.g, c.b)));
c.set_bg(bg.as_ref().map(|c| termcolor::Color::Rgb(c.r, c.g, c.b)));
stdout.set_color(&c).unwrap();
write!(stdout, "{:1}", s.get_str()).unwrap();
stdout.reset().unwrap();
} else {
write!(stdout, " ").unwrap();
}
}
writeln!(stdout, "{:1$}", y, height_digits as usize).unwrap();
}
for i in 0..width_digits {
let d = width_digits - i - 1;
//padding
for _ in 0..height_digits {
write!(stdout, " ").unwrap();
}
for x in 0..v.size.x {
let digits = x / (i32::pow(10, d));
if digits == 0 && d > 0 {
write!(stdout, " ").unwrap();
} else {
write!(
stdout,
"{}",
char::from_u32((digits % 10) as u32 + 48).unwrap()
)
.unwrap();
}
}
writeln!(stdout).unwrap();
}
}
}
pub enum Symbol {
Arrow(Direction),
ArrowEnter(Direction),
ArrowExit(Direction),
Char(&'static str),
Block,
Space,
}
impl Symbol {
fn get_str(&self) -> &'static str {
match self {
Symbol::Arrow(dir) => match dir {
Direction::Up => "",
Direction::Right => "",
Direction::Down => "",
Direction::Left => "",
},
Symbol::ArrowEnter(dir) => match dir {
Direction::Up => "",
Direction::Right => "",
Direction::Down => "",
Direction::Left => "",
},
Symbol::ArrowExit(dir) => match dir {
Direction::Up => "",
Direction::Right => "",
Direction::Down => "",
Direction::Left => "",
},
Symbol::Char(c) => c.split_at(1).0,
Symbol::Block => "#",
Symbol::Space => " ",
}
}
fn get_char(&self) -> char {
self.get_str().chars().next().unwrap()
}
}
pub struct Visualization {
size: Position,
symbols: HashMap<Position, (Symbol, Option<Color>, Option<Color>)>,
}
#[derive(Debug, Clone, Copy)]
pub struct Color {
r: u8,
g: u8,
b: u8,
}
impl Color {
pub fn new(r: u8, g: u8, b: u8) -> Self {
Self { r, g, b }
}
pub fn index(i: usize) -> Self {
let c = [
Color::new(0xe6, 0x00, 0x49),
Color::new(0x0b, 0xb4, 0xff),
Color::new(0x50, 0xe9, 0x91),
Color::new(0xe6, 0xd8, 0x00),
Color::new(0x9b, 0x19, 0xf5),
Color::new(0xff, 0xa3, 0x00),
Color::new(0xdc, 0x0a, 0xb4),
Color::new(0xb3, 0xd4, 0xff),
Color::new(0x00, 0xbf, 0xa0),
];
c[i % c.len()]
}
}
impl Visualization {
pub fn new(size: Position) -> Self {
Self {
size,
symbols: HashMap::new(),
}
}
pub fn add_symbol(
&mut self,
pos: Position,
symbol: Symbol,
fg: Option<Color>,
bg: Option<Color>,
) {
self.symbols.insert(pos, (symbol, fg, bg));
}
}

View file

@ -1,3 +1,4 @@
use crate::common::visualize::{Color, Symbol, Visualization, Visualize};
use crate::prelude::*;
use crate::{belt_finding::common::print_map, misc::Map};
@ -36,7 +37,7 @@ pub struct Problem {
#[derive(Debug, Clone, Copy)]
pub struct BlockHandle(usize);
#[derive(Debug)]
#[derive(Debug, Clone)]
pub struct Layout<'a> {
problem: &'a Problem,
blocks: Vec<(Position, Direction)>,
@ -145,7 +146,9 @@ impl Layout<'_> {
/// Mutate existing layout, creating a valid layout
pub fn mutate<R: Rng + ?Sized>(&self, rng: &mut R) -> Self {
todo!()
let s = self.clone();
s
}
fn collision(
@ -208,10 +211,11 @@ impl Layout<'_> {
Direction::Left => pos + Position::new(offset.y, -offset.x),
}
}
}
pub fn print(&self) {
let mut m: Map<Option<(usize, &str)>> =
Map::new(self.problem.size.x as usize, self.problem.size.y as usize);
impl<'a> Visualize for Layout<'a> {
fn visualize(&self) -> Visualization {
let mut v = Visualization::new(self.problem.size);
for (i, ((p, d), b)) in self
.blocks
@ -219,39 +223,33 @@ impl Layout<'_> {
.zip(self.problem.blocks.iter())
.enumerate()
{
let c = Color::index(i);
let (npos, nsize) = Self::normalize_pos((b, *p, *d));
for x in npos.x..(npos.x + nsize.x) {
for y in npos.y..(npos.y + nsize.y) {
m.set(x as usize, y as usize, Some((i, "#")));
v.add_symbol(Position::new(x, y), Symbol::Block, Some(c), None);
}
}
let pos = Self::transform(*p, *d, Position::new(0, 0));
m.set(pos.x as usize, pos.y as usize, Some((i, "X")));
v.add_symbol(pos, Symbol::Char("X"), Some(c), None);
for input in &b.input {
let pos = Self::transform(*p, *d, input.offset);
m.set(pos.x as usize, pos.y as usize, Some((i, "i")));
v.add_symbol(pos, Symbol::Char("i"), Some(c), None);
}
for output in &b.output {
let pos = Self::transform(*p, *d, output.offset);
m.set(pos.x as usize, pos.y as usize, Some((i, "o")));
v.add_symbol(pos, Symbol::Char("o"), Some(c), None);
}
}
let _ = print_map(self.problem.size.x, self.problem.size.y, |x, y| {
if let Some(i) = m.get(x as usize, y as usize) {
let mut color = ColorSpec::new();
color.set_fg(Some(crate::common::color::COLORS[i.0]));
(color, i.1)
} else {
(ColorSpec::new(), " ")
}
});
v
}
}