rendering-in-cgi/Assignments/Assignment3/Application3.h

54 lines
1.5 KiB
C++

#pragma once
#include "helper.hpp"
#include "application_integrator.h"
#include "simd/vboolf4_sse2.h"
class Application3 : public ApplicationIntegrator {
public:
Application3(int argc, char** argv) : ApplicationIntegrator(argc, argv, "Assignment 3") {
}
private:
Vec3fa renderPixel(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSamplerWrapper& sampler) override;
Vec3fa renderPixelPT(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSamplerWrapper& sampler);
Vec3fa renderPixelNEE(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSamplerWrapper& sampler);
void drawGUI() override {
ApplicationIntegrator::drawGUI(); // NEW!
ImGui::InputInt("Ray depth", &ray_depth);
if (ray_depth < 1) {
ray_depth = 1;
}
const char* methods[] = {"PT", "NEE"};
if (ImGui::Combo("Methods", &method, methods, 2)) {
resetRender();
}
const char* scenes[] = {"Cornell", "Ring"};
int oldscene = scene;
ImGui::Combo("Scenes", &scene, scenes, 2);
if (scene != oldscene) {
Data_Destructor(&data);
Data_Constructor(&data, 1, 8);
if (scene == 0)
standardScene();
if (scene == 1)
causticScene();
}
}
void initScene() override;
void standardScene();
void causticScene();
float colorLight[3] = {1.0f, 1.0f, 1.0f};
int ray_depth = 5;
int scene = 0;
int method = 0;
};