rendering-in-cgi/Assignments/Assignment2/Application2.h

76 lines
2.1 KiB
C++

#pragma once
#include "helper.hpp"
#include "imgui.h"
#include "math/vec3fa.h"
class Application2 : public Application {
public:
Application2(int argc, char** argv) : Application(argc, argv, "Assignment 1") {
}
private:
Vec3fa renderPixel(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler) override;
Vec3fa renderPixelOrig(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
Vec3fa renderPixelHomogeneous(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
void drawGUI() override {
ImGui::Checkbox("Bounding Box", &boundingBox);
if (ImGui::InputInt("Ray depth", &ray_depth))
clear();
if (ray_depth < 1) {
ray_depth = 1;
}
const char* items[] = {"Original", "Homogeneous"};
if (ImGui::Combo("Version", &selected, items, 2))
clear();
if (ImGui::SliderFloat("mu_a", &mu_a, 0.0, 1.0))
clear();
if (ImGui::SliderFloat("mu_s", &mu_s, 0.0, 1.0))
clear();
if (ImGui::SliderFloat("scattering parameter", &scattering_parameter, -1.0, 1.0))
clear();
const char* scenes[] = {"Gnome", "Horse", "Heterogenous"};
if (ImGui::Combo("Scenes", &scene, scenes, 3)) {
Data_Destructor(&data);
Data_Constructor(&data, 1, 8);
if (scene == 0)
gnomeScene();
if (scene == 1)
horseScene();
if (scene == 2)
heterogenousScene();
}
}
void clear() {
data.accu_count = 0;;
for (size_t i = 0; i < data.accu_width * data.accu_height; i++) {
data.accu[i] = Vec3fx(0.0);
}
}
void initScene() override;
void emptyScene();
void gnomeScene();
void horseScene();
void heterogenousScene();
int ray_depth = 15;
bool boundingBox = true;
int selected = 0;
int scene = 0;
float mu_a = 0.0;
float mu_s = 0.0;
float scattering_parameter = 0.4;
};