239 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			239 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * The Wine project - Xinput Joystick Library
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|  * Copyright 2008 Andrew Fenn
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|  *
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|  * This library is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2.1 of the License, or (at your option) any later version.
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|  *
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|  * This library is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with this library; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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|  */
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| 
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| #ifndef __WINE_XINPUT_H
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| #define __WINE_XINPUT_H
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| 
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| #include <windef.h>
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| 
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| /*
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|  * Bitmasks for the joysticks buttons, determines what has
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|  * been pressed on the joystick, these need to be mapped
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|  * to whatever device you're using instead of an xbox 360
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|  * joystick
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|  */
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| 
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| #define XINPUT_GAMEPAD_DPAD_UP          0x0001
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| #define XINPUT_GAMEPAD_DPAD_DOWN        0x0002
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| #define XINPUT_GAMEPAD_DPAD_LEFT        0x0004
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| #define XINPUT_GAMEPAD_DPAD_RIGHT       0x0008
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| #define XINPUT_GAMEPAD_START            0x0010
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| #define XINPUT_GAMEPAD_BACK             0x0020
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| #define XINPUT_GAMEPAD_LEFT_THUMB       0x0040
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| #define XINPUT_GAMEPAD_RIGHT_THUMB      0x0080
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| #define XINPUT_GAMEPAD_LEFT_SHOULDER    0x0100
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| #define XINPUT_GAMEPAD_RIGHT_SHOULDER   0x0200
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| #define XINPUT_GAMEPAD_A                0x1000
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| #define XINPUT_GAMEPAD_B                0x2000
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| #define XINPUT_GAMEPAD_X                0x4000
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| #define XINPUT_GAMEPAD_Y                0x8000
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| 
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| /*
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|  * Defines the flags used to determine if the user is pushing
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|  * down on a button, not holding a button, etc
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|  */
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| 
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| #define XINPUT_KEYSTROKE_KEYDOWN        0x0001
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| #define XINPUT_KEYSTROKE_KEYUP          0x0002
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| #define XINPUT_KEYSTROKE_REPEAT         0x0004
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| 
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| /*
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|  * Defines the codes which are returned by XInputGetKeystroke
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|  */
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| 
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| #define VK_PAD_A                        0x5800
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| #define VK_PAD_B                        0x5801
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| #define VK_PAD_X                        0x5802
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| #define VK_PAD_Y                        0x5803
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| #define VK_PAD_RSHOULDER                0x5804
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| #define VK_PAD_LSHOULDER                0x5805
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| #define VK_PAD_LTRIGGER                 0x5806
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| #define VK_PAD_RTRIGGER                 0x5807
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| #define VK_PAD_DPAD_UP                  0x5810
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| #define VK_PAD_DPAD_DOWN                0x5811
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| #define VK_PAD_DPAD_LEFT                0x5812
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| #define VK_PAD_DPAD_RIGHT               0x5813
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| #define VK_PAD_START                    0x5814
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| #define VK_PAD_BACK                     0x5815
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| #define VK_PAD_LTHUMB_PRESS             0x5816
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| #define VK_PAD_RTHUMB_PRESS             0x5817
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| #define VK_PAD_LTHUMB_UP                0x5820
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| #define VK_PAD_LTHUMB_DOWN              0x5821
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| #define VK_PAD_LTHUMB_RIGHT             0x5822
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| #define VK_PAD_LTHUMB_LEFT              0x5823
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| #define VK_PAD_LTHUMB_UPLEFT            0x5824
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| #define VK_PAD_LTHUMB_UPRIGHT           0x5825
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| #define VK_PAD_LTHUMB_DOWNRIGHT         0x5826
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| #define VK_PAD_LTHUMB_DOWNLEFT          0x5827
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| #define VK_PAD_RTHUMB_UP                0x5830
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| #define VK_PAD_RTHUMB_DOWN              0x5831
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| #define VK_PAD_RTHUMB_RIGHT             0x5832
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| #define VK_PAD_RTHUMB_LEFT              0x5833
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| #define VK_PAD_RTHUMB_UPLEFT            0x5834
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| #define VK_PAD_RTHUMB_UPRIGHT           0x5835
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| #define VK_PAD_RTHUMB_DOWNRIGHT         0x5836
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| #define VK_PAD_RTHUMB_DOWNLEFT          0x5837
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| 
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| /*
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|  * Deadzones are for analogue joystick controls on the joypad
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|  * which determine when input should be assumed to be in the
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|  * middle of the pad. This is a threshold to stop a joypad
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|  * controlling the game when the player isn't touching the
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|  * controls.
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|  */
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| 
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| #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE  7849
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| #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
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| #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD    30
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| 
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| 
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| /*
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|  * Defines what type of abilities the type of joystick has
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|  * DEVTYPE_GAMEPAD is available for all joysticks, however
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|  * there may be more specific identifiers for other joysticks
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|  * which are being used.
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|  */
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| 
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| #define XINPUT_DEVTYPE_GAMEPAD          0x01
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| #define XINPUT_DEVSUBTYPE_GAMEPAD       0x01
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| #define XINPUT_DEVSUBTYPE_WHEEL         0x02
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| #define XINPUT_DEVSUBTYPE_ARCADE_STICK  0x03
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| #define XINPUT_DEVSUBTYPE_FLIGHT_SICK   0x04
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| #define XINPUT_DEVSUBTYPE_DANCE_PAD     0x05
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| #define XINPUT_DEVSUBTYPE_GUITAR        0x06
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| #define XINPUT_DEVSUBTYPE_DRUM_KIT      0x08
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| 
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| /*
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|  * These are used with the XInputGetCapabilities function to
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|  * determine the abilities to the joystick which has been
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|  * plugged in.
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|  */
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| 
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| #define XINPUT_CAPS_VOICE_SUPPORTED     0x0004
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| #define XINPUT_FLAG_GAMEPAD             0x00000001
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| 
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| /*
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|  * Defines the status of the battery if one is used in the
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|  * attached joystick. The first two define if the joystick
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|  * supports a battery. Disconnected means that the joystick
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|  * isn't connected. Wired shows that the joystick is a wired
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|  * joystick.
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|  */
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| 
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| #define BATTERY_DEVTYPE_GAMEPAD         0x00
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| #define BATTERY_DEVTYPE_HEADSET         0x01
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| #define BATTERY_TYPE_DISCONNECTED       0x00
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| #define BATTERY_TYPE_WIRED              0x01
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| #define BATTERY_TYPE_ALKALINE           0x02
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| #define BATTERY_TYPE_NIMH               0x03
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| #define BATTERY_TYPE_UNKNOWN            0xFF
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| #define BATTERY_LEVEL_EMPTY             0x00
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| #define BATTERY_LEVEL_LOW               0x01
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| #define BATTERY_LEVEL_MEDIUM            0x02
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| #define BATTERY_LEVEL_FULL              0x03
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| 
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| /*
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|  * How many joysticks can be used with this library. Games that
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|  * use the xinput library will not go over this number.
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|  */
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| 
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| #define XUSER_MAX_COUNT                 4
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| #define XUSER_INDEX_ANY                 0x000000FF
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| 
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| /*
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|  * Defines the structure of an xbox 360 joystick.
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|  */
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| 
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| typedef struct _XINPUT_GAMEPAD {
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|     WORD wButtons;
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|     BYTE bLeftTrigger;
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|     BYTE bRightTrigger;
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|     SHORT sThumbLX;
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|     SHORT sThumbLY;
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|     SHORT sThumbRX;
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|     SHORT sThumbRY;
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| } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
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| 
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| typedef struct _XINPUT_STATE {
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|     DWORD dwPacketNumber;
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|     XINPUT_GAMEPAD Gamepad;
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| } XINPUT_STATE, *PXINPUT_STATE;
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| 
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| /*
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|  * Defines the structure of how much vibration is set on both the
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|  * right and left motors in a joystick. If you're not using a 360
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|  * joystick you will have to map these to your device.
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|  */
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| 
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| typedef struct _XINPUT_VIBRATION {
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|     WORD wLeftMotorSpeed;
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|     WORD wRightMotorSpeed;
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| } XINPUT_VIBRATION, *PXINPUT_VIBRATION;
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| 
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| /*
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|  * Defines the structure for what kind of abilities the joystick has
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|  * such abilities are things such as if the joystick has the ability
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|  * to send and receive audio, if the joystick is in fact a driving
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|  * wheel or perhaps if the joystick is some kind of dance pad or
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|  * guitar.
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|  */
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| 
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| typedef struct _XINPUT_CAPABILITIES {
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|     BYTE Type;
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|     BYTE SubType;
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|     WORD Flags;
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|     XINPUT_GAMEPAD Gamepad;
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|     XINPUT_VIBRATION Vibration;
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| } XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
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| 
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| /*
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|  * Defines the structure for a joystick input event which is
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|  * retrieved using the function XInputGetKeystroke
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|  */
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| typedef struct _XINPUT_KEYSTROKE {
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|     WORD VirtualKey;
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|     WCHAR Unicode;
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|     WORD Flags;
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|     BYTE UserIndex;
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|     BYTE HidCode;
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| } XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
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| 
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| typedef struct _XINPUT_BATTERY_INFORMATION
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| {
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|     BYTE BatteryType;
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|     BYTE BatteryLevel;
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| } XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| void WINAPI XInputEnable(WINBOOL);
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| DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
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| DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
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| DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
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| DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
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| DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
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| DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif /* __WINE_XINPUT_H */
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