62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
#pragma once
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#include "helper.hpp"
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#include "imgui.h"
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class Application2 : public Application {
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public:
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Application2(int argc, char** argv) : Application(argc, argv, "Assignment 1") {
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}
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private:
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Vec3fa renderPixel(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler) override;
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Vec3fa renderPixelOrig(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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Vec3fa renderPixelHomogeneous(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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void drawGUI() override {
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ImGui::Checkbox("Bounding Box", &boundingBox);
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ImGui::InputInt("Ray depth", &ray_depth);
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if (ray_depth < 1) {
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ray_depth = 1;
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}
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const char* items[] = {"Original", "Homogeneous"};
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ImGui::Combo("Version", &selected, items, 2);
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ImGui::SliderFloat("mu_a", &mu_a, 0.0, 1.0);
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ImGui::SliderFloat("mu_s", &mu_s, 0.0, 1.0);
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ImGui::SliderFloat("scattering parameter", &scattering_parameter, -1.0, 1.0);
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const char* scenes[] = {"Gnome", "Horse", "Heterogenous"};
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int oldscene = scene;
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ImGui::Combo("Scenes", &scene, scenes, 3);
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if (scene != oldscene) {
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Data_Destructor(&data);
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Data_Constructor(&data, 1, 8);
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if (scene == 0)
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gnomeScene();
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if (scene == 1)
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horseScene();
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if (scene == 2)
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heterogenousScene();
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}
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}
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void initScene() override;
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void emptyScene();
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void gnomeScene();
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void horseScene();
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void heterogenousScene();
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int ray_depth = 15;
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bool boundingBox = true;
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int selected = 0;
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int scene = 0;
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float mu_a = 0.0;
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float mu_s = 0.0;
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float scattering_parameter = 0.4;
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};
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