72 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009-2021 Intel Corporation
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| // SPDX-License-Identifier: Apache-2.0
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| 
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| #pragma once
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| 
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| #include "bvh.h"
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| #include "../geometry/trianglev.h"
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| #include "../geometry/object.h"
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| 
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| namespace embree
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| {
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|   namespace isa
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|   {
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|     template<int N>
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|       class BVHNCollider
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|     {
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|       typedef BVHN<N> BVH;
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|       typedef typename BVH::NodeRef NodeRef;
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|       typedef typename BVH::AABBNode AABBNode;
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| 
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|       struct CollideJob
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|       {
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|         CollideJob () {}
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|         
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|         CollideJob (NodeRef ref0, const BBox3fa& bounds0, size_t depth0,
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|                     NodeRef ref1, const BBox3fa& bounds1, size_t depth1)
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|         : ref0(ref0), bounds0(bounds0), depth0(depth0), ref1(ref1), bounds1(bounds1), depth1(depth1) {}
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|         
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|         NodeRef ref0;
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|         BBox3fa bounds0;
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|         size_t depth0;
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|         NodeRef ref1;
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|         BBox3fa bounds1;
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|         size_t depth1;
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|       };
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| 
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|       typedef vector_t<CollideJob, aligned_allocator<CollideJob,16>> jobvector;
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| 
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|       void split(const CollideJob& job, jobvector& jobs);
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|       
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|     public:
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|       __forceinline BVHNCollider (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr)
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|         : scene0(scene0), scene1(scene1), callback(callback), userPtr(userPtr) {}
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| 
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|     public:
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|       virtual void processLeaf(NodeRef leaf0, NodeRef leaf1) = 0;
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|       void collide_recurse(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1, size_t depth0, size_t depth1);
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|       void collide_recurse_entry(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1);
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|     
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|     protected:
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|       Scene* scene0;
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|       Scene* scene1;
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|       RTCCollideFunc callback;
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|       void* userPtr;
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|     };
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| 
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|     template<int N>
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|       class BVHNColliderUserGeom : public BVHNCollider<N>
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|     {
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|       typedef BVHN<N> BVH;
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|       typedef typename BVH::NodeRef NodeRef;
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|       typedef typename BVH::AABBNode AABBNode;
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| 
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|       __forceinline BVHNColliderUserGeom (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr)
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|         : BVHNCollider<N>(scene0,scene1,callback,userPtr) {}
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| 
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|       virtual void processLeaf(NodeRef leaf0, NodeRef leaf1);
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|     public:
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|       static void collide(BVH* __restrict__ bvh0, BVH* __restrict__ bvh1, RTCCollideFunc callback, void* userPtr);
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|     };
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|   }
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| }
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