240 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			240 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| //========================================================================
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| // Window re-opener (open/close stress test)
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| // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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| //
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| // This software is provided 'as-is', without any express or implied
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| // warranty. In no event will the authors be held liable for any damages
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| // arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it
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| // freely, subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented; you must not
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| //    claim that you wrote the original software. If you use this software
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| //    in a product, an acknowledgment in the product documentation would
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| //    be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such, and must not
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| //    be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source
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| //    distribution.
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| //
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| //========================================================================
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| //
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| // This test came about as the result of bug #1262773
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| //
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| // It closes and re-opens the GLFW window every five seconds, alternating
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| // between windowed and full screen mode
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| //
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| // It also times and logs opening and closing actions and attempts to separate
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| // user initiated window closing from its own
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| //
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| //========================================================================
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| 
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| #include <glad/gl.h>
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| #define GLFW_INCLUDE_NONE
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| #include <GLFW/glfw3.h>
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| 
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| #include <time.h>
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| #include <stdio.h>
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| #include <stdlib.h>
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| 
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| #include "linmath.h"
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| 
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| static const char* vertex_shader_text =
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| "#version 110\n"
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| "uniform mat4 MVP;\n"
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| "attribute vec2 vPos;\n"
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| "void main()\n"
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| "{\n"
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| "    gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
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| "}\n";
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| 
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| static const char* fragment_shader_text =
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| "#version 110\n"
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| "void main()\n"
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| "{\n"
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| "    gl_FragColor = vec4(1.0);\n"
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| "}\n";
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| 
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| static const vec2 vertices[4] =
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| {
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|     { -0.5f, -0.5f },
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|     {  0.5f, -0.5f },
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|     {  0.5f,  0.5f },
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|     { -0.5f,  0.5f }
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| };
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| 
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| static void error_callback(int error, const char* description)
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| {
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|     fprintf(stderr, "Error: %s\n", description);
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| }
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| 
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| static void window_close_callback(GLFWwindow* window)
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| {
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|     printf("Close callback triggered\n");
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| }
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| 
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| static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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| {
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|     if (action != GLFW_PRESS)
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|         return;
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| 
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|     switch (key)
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|     {
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|         case GLFW_KEY_Q:
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|         case GLFW_KEY_ESCAPE:
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|             glfwSetWindowShouldClose(window, GLFW_TRUE);
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|             break;
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|     }
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| }
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| 
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| static void close_window(GLFWwindow* window)
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| {
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|     double base = glfwGetTime();
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|     glfwDestroyWindow(window);
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|     printf("Closing window took %0.3f seconds\n", glfwGetTime() - base);
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| }
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| 
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| int main(int argc, char** argv)
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| {
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|     int count = 0;
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|     double base;
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|     GLFWwindow* window;
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| 
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|     srand((unsigned int) time(NULL));
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| 
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|     glfwSetErrorCallback(error_callback);
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| 
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|     if (!glfwInit())
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|         exit(EXIT_FAILURE);
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| 
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|     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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|     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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| 
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|     for (;;)
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|     {
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|         int width, height;
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|         GLFWmonitor* monitor = NULL;
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|         GLuint vertex_shader, fragment_shader, program, vertex_buffer;
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|         GLint mvp_location, vpos_location;
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| 
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|         if (count & 1)
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|         {
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|             int monitorCount;
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|             GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
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|             monitor = monitors[rand() % monitorCount];
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|         }
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| 
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|         if (monitor)
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|         {
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|             const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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|             width = mode->width;
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|             height = mode->height;
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|         }
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|         else
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|         {
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|             width = 640;
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|             height = 480;
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|         }
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| 
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|         base = glfwGetTime();
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| 
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|         window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL);
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|         if (!window)
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|         {
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|             glfwTerminate();
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|             exit(EXIT_FAILURE);
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|         }
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| 
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|         if (monitor)
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|         {
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|             printf("Opening full screen window on monitor %s took %0.3f seconds\n",
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|                    glfwGetMonitorName(monitor),
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|                    glfwGetTime() - base);
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|         }
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|         else
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|         {
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|             printf("Opening regular window took %0.3f seconds\n",
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|                    glfwGetTime() - base);
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|         }
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| 
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|         glfwSetWindowCloseCallback(window, window_close_callback);
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|         glfwSetKeyCallback(window, key_callback);
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| 
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|         glfwMakeContextCurrent(window);
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|         gladLoadGL(glfwGetProcAddress);
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|         glfwSwapInterval(1);
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| 
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|         vertex_shader = glCreateShader(GL_VERTEX_SHADER);
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|         glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
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|         glCompileShader(vertex_shader);
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| 
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|         fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
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|         glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
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|         glCompileShader(fragment_shader);
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| 
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|         program = glCreateProgram();
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|         glAttachShader(program, vertex_shader);
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|         glAttachShader(program, fragment_shader);
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|         glLinkProgram(program);
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| 
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|         mvp_location = glGetUniformLocation(program, "MVP");
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|         vpos_location = glGetAttribLocation(program, "vPos");
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| 
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|         glGenBuffers(1, &vertex_buffer);
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|         glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
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|         glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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| 
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|         glEnableVertexAttribArray(vpos_location);
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|         glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
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|                               sizeof(vertices[0]), (void*) 0);
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| 
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|         glfwSetTime(0.0);
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| 
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|         while (glfwGetTime() < 5.0)
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|         {
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|             float ratio;
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|             int width, height;
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|             mat4x4 m, p, mvp;
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| 
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|             glfwGetFramebufferSize(window, &width, &height);
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|             ratio = width / (float) height;
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| 
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|             glViewport(0, 0, width, height);
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|             glClear(GL_COLOR_BUFFER_BIT);
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| 
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|             mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f);
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| 
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|             mat4x4_identity(m);
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|             mat4x4_rotate_Z(m, m, (float) glfwGetTime());
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|             mat4x4_mul(mvp, p, m);
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| 
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|             glUseProgram(program);
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|             glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
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|             glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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| 
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|             glfwSwapBuffers(window);
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|             glfwPollEvents();
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| 
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|             if (glfwWindowShouldClose(window))
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|             {
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|                 close_window(window);
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|                 printf("User closed window\n");
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| 
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|                 glfwTerminate();
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|                 exit(EXIT_SUCCESS);
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|             }
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|         }
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| 
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|         printf("Closing window\n");
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|         close_window(window);
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| 
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|         count++;
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|     }
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| 
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|     glfwTerminate();
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| }
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| 
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