152 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| //========================================================================
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| // Multi-threading test
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| // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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| //
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| // This software is provided 'as-is', without any express or implied
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| // warranty. In no event will the authors be held liable for any damages
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| // arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it
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| // freely, subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented; you must not
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| //    claim that you wrote the original software. If you use this software
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| //    in a product, an acknowledgment in the product documentation would
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| //    be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such, and must not
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| //    be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source
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| //    distribution.
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| //
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| //========================================================================
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| //
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| // This test is intended to verify whether the OpenGL context part of
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| // the GLFW API is able to be used from multiple threads
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| //
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| //========================================================================
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| 
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| #include "tinycthread.h"
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| 
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| #include <glad/gl.h>
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| #define GLFW_INCLUDE_NONE
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| #include <GLFW/glfw3.h>
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| 
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| #include <stdio.h>
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| #include <stdlib.h>
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| #include <math.h>
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| 
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| typedef struct
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| {
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|     GLFWwindow* window;
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|     const char* title;
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|     float r, g, b;
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|     thrd_t id;
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| } Thread;
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| 
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| static volatile int running = GLFW_TRUE;
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| 
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| static void error_callback(int error, const char* description)
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| {
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|     fprintf(stderr, "Error: %s\n", description);
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| }
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| 
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| static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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| {
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|     if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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|         glfwSetWindowShouldClose(window, GLFW_TRUE);
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| }
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| 
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| static int thread_main(void* data)
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| {
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|     const Thread* thread = data;
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| 
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|     glfwMakeContextCurrent(thread->window);
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|     glfwSwapInterval(1);
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| 
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|     while (running)
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|     {
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|         const float v = (float) fabs(sin(glfwGetTime() * 2.f));
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|         glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f);
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| 
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|         glClear(GL_COLOR_BUFFER_BIT);
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|         glfwSwapBuffers(thread->window);
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|     }
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| 
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|     glfwMakeContextCurrent(NULL);
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|     return 0;
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| }
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| 
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| int main(void)
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| {
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|     int i, result;
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|     Thread threads[] =
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|     {
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|         { NULL, "Red", 1.f, 0.f, 0.f, 0 },
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|         { NULL, "Green", 0.f, 1.f, 0.f, 0 },
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|         { NULL, "Blue", 0.f, 0.f, 1.f, 0 }
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|     };
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|     const int count = sizeof(threads) / sizeof(Thread);
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| 
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|     glfwSetErrorCallback(error_callback);
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| 
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|     if (!glfwInit())
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|         exit(EXIT_FAILURE);
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| 
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|     glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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| 
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|     for (i = 0;  i < count;  i++)
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|     {
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|         threads[i].window = glfwCreateWindow(200, 200,
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|                                              threads[i].title,
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|                                              NULL, NULL);
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|         if (!threads[i].window)
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|         {
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|             glfwTerminate();
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|             exit(EXIT_FAILURE);
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|         }
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| 
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|         glfwSetKeyCallback(threads[i].window, key_callback);
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| 
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|         glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
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|         glfwShowWindow(threads[i].window);
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|     }
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| 
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|     glfwMakeContextCurrent(threads[0].window);
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|     gladLoadGL(glfwGetProcAddress);
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|     glfwMakeContextCurrent(NULL);
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| 
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|     for (i = 0;  i < count;  i++)
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|     {
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|         if (thrd_create(&threads[i].id, thread_main, threads + i) !=
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|             thrd_success)
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|         {
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|             fprintf(stderr, "Failed to create secondary thread\n");
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| 
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|             glfwTerminate();
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|             exit(EXIT_FAILURE);
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|         }
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|     }
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| 
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|     while (running)
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|     {
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|         glfwWaitEvents();
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| 
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|         for (i = 0;  i < count;  i++)
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|         {
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|             if (glfwWindowShouldClose(threads[i].window))
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|                 running = GLFW_FALSE;
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|         }
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|     }
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| 
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|     for (i = 0;  i < count;  i++)
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|         glfwHideWindow(threads[i].window);
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| 
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|     for (i = 0;  i < count;  i++)
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|         thrd_join(threads[i].id, &result);
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| 
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|     exit(EXIT_SUCCESS);
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| }
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| 
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