493 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			493 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| //========================================================================
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| // Cursor & input mode tests
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| // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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| //
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| // This software is provided 'as-is', without any express or implied
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| // warranty. In no event will the authors be held liable for any damages
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| // arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it
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| // freely, subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented; you must not
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| //    claim that you wrote the original software. If you use this software
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| //    in a product, an acknowledgment in the product documentation would
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| //    be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such, and must not
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| //    be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source
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| //    distribution.
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| //
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| //========================================================================
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| //
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| // This test provides an interface to the cursor image and cursor mode
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| // parts of the API.
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| //
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| // Custom cursor image generation by urraka.
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| //
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| //========================================================================
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| 
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| #include <glad/gl.h>
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| #define GLFW_INCLUDE_NONE
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| #include <GLFW/glfw3.h>
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| 
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| #if defined(_MSC_VER)
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|  // Make MS math.h define M_PI
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|  #define _USE_MATH_DEFINES
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| #endif
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| 
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| #include <math.h>
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| #include <stdio.h>
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| #include <stdlib.h>
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| 
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| #include "linmath.h"
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| 
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| #define CURSOR_FRAME_COUNT 60
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| 
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| static const char* vertex_shader_text =
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| "#version 110\n"
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| "uniform mat4 MVP;\n"
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| "attribute vec2 vPos;\n"
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| "void main()\n"
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| "{\n"
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| "    gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
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| "}\n";
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| 
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| static const char* fragment_shader_text =
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| "#version 110\n"
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| "void main()\n"
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| "{\n"
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| "    gl_FragColor = vec4(1.0);\n"
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| "}\n";
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| 
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| static double cursor_x;
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| static double cursor_y;
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| static int swap_interval = 1;
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| static int wait_events = GLFW_TRUE;
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| static int animate_cursor = GLFW_FALSE;
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| static int track_cursor = GLFW_FALSE;
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| static GLFWcursor* standard_cursors[6];
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| static GLFWcursor* tracking_cursor = NULL;
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| 
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| static void error_callback(int error, const char* description)
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| {
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|     fprintf(stderr, "Error: %s\n", description);
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| }
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| 
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| static float star(int x, int y, float t)
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| {
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|     const float c = 64 / 2.f;
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| 
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|     const float i = (0.25f * (float) sin(2.f * M_PI * t) + 0.75f);
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|     const float k = 64 * 0.046875f * i;
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| 
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|     const float dist = (float) sqrt((x - c) * (x - c) + (y - c) * (y - c));
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| 
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|     const float salpha = 1.f - dist / c;
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|     const float xalpha = (float) x == c ? c : k / (float) fabs(x - c);
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|     const float yalpha = (float) y == c ? c : k / (float) fabs(y - c);
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| 
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|     return (float) fmax(0.f, fmin(1.f, i * salpha * 0.2f + salpha * xalpha * yalpha));
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| }
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| 
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| static GLFWcursor* create_cursor_frame(float t)
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| {
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|     int i = 0, x, y;
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|     unsigned char buffer[64 * 64 * 4];
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|     const GLFWimage image = { 64, 64, buffer };
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| 
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|     for (y = 0;  y < image.width;  y++)
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|     {
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|         for (x = 0;  x < image.height;  x++)
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|         {
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|             buffer[i++] = 255;
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|             buffer[i++] = 255;
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|             buffer[i++] = 255;
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|             buffer[i++] = (unsigned char) (255 * star(x, y, t));
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|         }
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|     }
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| 
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|     return glfwCreateCursor(&image, image.width / 2, image.height / 2);
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| }
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| 
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| static GLFWcursor* create_tracking_cursor(void)
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| {
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|     int i = 0, x, y;
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|     unsigned char buffer[32 * 32 * 4];
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|     const GLFWimage image = { 32, 32, buffer };
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| 
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|     for (y = 0;  y < image.width;  y++)
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|     {
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|         for (x = 0;  x < image.height;  x++)
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|         {
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|             if (x == 7 || y == 7)
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|             {
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|                 buffer[i++] = 255;
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|                 buffer[i++] = 0;
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|                 buffer[i++] = 0;
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|                 buffer[i++] = 255;
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|             }
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|             else
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|             {
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|                 buffer[i++] = 0;
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|                 buffer[i++] = 0;
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|                 buffer[i++] = 0;
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|                 buffer[i++] = 0;
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|             }
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|         }
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|     }
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| 
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|     return glfwCreateCursor(&image, 7, 7);
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| }
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| 
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| static void cursor_position_callback(GLFWwindow* window, double x, double y)
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| {
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|     printf("%0.3f: Cursor position: %f %f (%+f %+f)\n",
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|            glfwGetTime(),
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|            x, y, x - cursor_x, y - cursor_y);
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| 
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|     cursor_x = x;
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|     cursor_y = y;
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| }
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| 
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| static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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| {
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|     if (action != GLFW_PRESS)
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|         return;
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| 
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|     switch (key)
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|     {
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|         case GLFW_KEY_A:
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|         {
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|             animate_cursor = !animate_cursor;
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|             if (!animate_cursor)
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|                 glfwSetCursor(window, NULL);
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| 
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|             break;
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|         }
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| 
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|         case GLFW_KEY_ESCAPE:
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|         {
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|             if (glfwGetInputMode(window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED)
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|             {
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|                 glfwSetWindowShouldClose(window, GLFW_TRUE);
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|                 break;
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|             }
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| 
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|             /* FALLTHROUGH */
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|         }
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| 
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|         case GLFW_KEY_N:
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|             glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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|             glfwGetCursorPos(window, &cursor_x, &cursor_y);
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|             printf("(( cursor is normal ))\n");
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|             break;
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| 
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|         case GLFW_KEY_D:
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|             glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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|             printf("(( cursor is disabled ))\n");
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|             break;
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| 
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|         case GLFW_KEY_H:
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|             glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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|             printf("(( cursor is hidden ))\n");
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|             break;
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| 
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|         case GLFW_KEY_R:
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|             if (!glfwRawMouseMotionSupported())
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|                 break;
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| 
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|             if (glfwGetInputMode(window, GLFW_RAW_MOUSE_MOTION))
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|             {
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|                 glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE);
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|                 printf("(( raw input is disabled ))\n");
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|             }
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|             else
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|             {
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|                 glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
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|                 printf("(( raw input is enabled ))\n");
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|             }
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|             break;
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| 
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|         case GLFW_KEY_SPACE:
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|             swap_interval = 1 - swap_interval;
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|             printf("(( swap interval: %i ))\n", swap_interval);
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|             glfwSwapInterval(swap_interval);
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|             break;
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| 
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|         case GLFW_KEY_W:
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|             wait_events = !wait_events;
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|             printf("(( %sing for events ))\n", wait_events ? "wait" : "poll");
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|             break;
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| 
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|         case GLFW_KEY_T:
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|             track_cursor = !track_cursor;
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|             if (track_cursor)
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|                 glfwSetCursor(window, tracking_cursor);
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|             else
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|                 glfwSetCursor(window, NULL);
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| 
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|             break;
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| 
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|         case GLFW_KEY_P:
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|         {
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|             double x, y;
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|             glfwGetCursorPos(window, &x, &y);
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| 
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|             printf("Query before set: %f %f (%+f %+f)\n",
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|                    x, y, x - cursor_x, y - cursor_y);
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|             cursor_x = x;
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|             cursor_y = y;
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| 
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|             glfwSetCursorPos(window, cursor_x, cursor_y);
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|             glfwGetCursorPos(window, &x, &y);
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| 
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|             printf("Query after set: %f %f (%+f %+f)\n",
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|                    x, y, x - cursor_x, y - cursor_y);
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|             cursor_x = x;
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|             cursor_y = y;
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|             break;
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|         }
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| 
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|         case GLFW_KEY_UP:
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|             glfwSetCursorPos(window, 0, 0);
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|             glfwGetCursorPos(window, &cursor_x, &cursor_y);
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|             break;
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| 
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|         case GLFW_KEY_DOWN:
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|         {
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|             int width, height;
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|             glfwGetWindowSize(window, &width, &height);
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|             glfwSetCursorPos(window, width - 1, height - 1);
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|             glfwGetCursorPos(window, &cursor_x, &cursor_y);
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|             break;
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|         }
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| 
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|         case GLFW_KEY_0:
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|             glfwSetCursor(window, NULL);
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|             break;
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| 
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|         case GLFW_KEY_1:
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|             glfwSetCursor(window, standard_cursors[0]);
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|             break;
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| 
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|         case GLFW_KEY_2:
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|             glfwSetCursor(window, standard_cursors[1]);
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|             break;
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| 
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|         case GLFW_KEY_3:
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|             glfwSetCursor(window, standard_cursors[2]);
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|             break;
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| 
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|         case GLFW_KEY_4:
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|             glfwSetCursor(window, standard_cursors[3]);
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|             break;
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| 
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|         case GLFW_KEY_5:
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|             glfwSetCursor(window, standard_cursors[4]);
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|             break;
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| 
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|         case GLFW_KEY_6:
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|             glfwSetCursor(window, standard_cursors[5]);
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|             break;
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| 
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|         case GLFW_KEY_F11:
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|         case GLFW_KEY_ENTER:
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|         {
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|             static int x, y, width, height;
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| 
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|             if (mods != GLFW_MOD_ALT)
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|                 return;
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| 
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|             if (glfwGetWindowMonitor(window))
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|                 glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
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|             else
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|             {
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|                 GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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|                 const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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|                 glfwGetWindowPos(window, &x, &y);
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|                 glfwGetWindowSize(window, &width, &height);
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|                 glfwSetWindowMonitor(window, monitor,
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|                                      0, 0, mode->width, mode->height,
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|                                      mode->refreshRate);
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|             }
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| 
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|             glfwGetCursorPos(window, &cursor_x, &cursor_y);
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|             break;
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|         }
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|     }
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| }
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| 
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| int main(void)
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| {
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|     int i;
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|     GLFWwindow* window;
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|     GLFWcursor* star_cursors[CURSOR_FRAME_COUNT];
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|     GLFWcursor* current_frame = NULL;
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|     GLuint vertex_buffer, vertex_shader, fragment_shader, program;
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|     GLint mvp_location, vpos_location;
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| 
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|     glfwSetErrorCallback(error_callback);
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| 
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|     if (!glfwInit())
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|         exit(EXIT_FAILURE);
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| 
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|     tracking_cursor = create_tracking_cursor();
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|     if (!tracking_cursor)
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|     {
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|         glfwTerminate();
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|         exit(EXIT_FAILURE);
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|     }
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| 
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|     for (i = 0;  i < CURSOR_FRAME_COUNT;  i++)
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|     {
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|         star_cursors[i] = create_cursor_frame(i / (float) CURSOR_FRAME_COUNT);
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|         if (!star_cursors[i])
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|         {
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|             glfwTerminate();
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|             exit(EXIT_FAILURE);
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|         }
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|     }
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| 
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|     for (i = 0;  i < sizeof(standard_cursors) / sizeof(standard_cursors[0]);  i++)
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|     {
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|         const int shapes[] = {
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|             GLFW_ARROW_CURSOR,
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|             GLFW_IBEAM_CURSOR,
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|             GLFW_CROSSHAIR_CURSOR,
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|             GLFW_HAND_CURSOR,
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|             GLFW_HRESIZE_CURSOR,
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|             GLFW_VRESIZE_CURSOR
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|         };
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| 
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|         standard_cursors[i] = glfwCreateStandardCursor(shapes[i]);
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|         if (!standard_cursors[i])
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|         {
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|             glfwTerminate();
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|             exit(EXIT_FAILURE);
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|         }
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|     }
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| 
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|     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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|     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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| 
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|     window = glfwCreateWindow(640, 480, "Cursor Test", NULL, NULL);
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|     if (!window)
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|     {
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|         glfwTerminate();
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|         exit(EXIT_FAILURE);
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|     }
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| 
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|     glfwMakeContextCurrent(window);
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|     gladLoadGL(glfwGetProcAddress);
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| 
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|     glGenBuffers(1, &vertex_buffer);
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|     glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
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| 
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|     vertex_shader = glCreateShader(GL_VERTEX_SHADER);
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|     glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
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|     glCompileShader(vertex_shader);
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| 
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|     fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
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|     glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
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|     glCompileShader(fragment_shader);
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| 
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|     program = glCreateProgram();
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|     glAttachShader(program, vertex_shader);
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|     glAttachShader(program, fragment_shader);
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|     glLinkProgram(program);
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| 
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|     mvp_location = glGetUniformLocation(program, "MVP");
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|     vpos_location = glGetAttribLocation(program, "vPos");
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| 
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|     glEnableVertexAttribArray(vpos_location);
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|     glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
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|                           sizeof(vec2), (void*) 0);
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|     glUseProgram(program);
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| 
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|     glfwGetCursorPos(window, &cursor_x, &cursor_y);
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|     printf("Cursor position: %f %f\n", cursor_x, cursor_y);
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| 
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|     glfwSetCursorPosCallback(window, cursor_position_callback);
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|     glfwSetKeyCallback(window, key_callback);
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| 
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|     while (!glfwWindowShouldClose(window))
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|     {
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|         glClear(GL_COLOR_BUFFER_BIT);
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| 
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|         if (track_cursor)
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|         {
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|             int wnd_width, wnd_height, fb_width, fb_height;
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|             float scale;
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|             vec2 vertices[4];
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|             mat4x4 mvp;
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| 
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|             glfwGetWindowSize(window, &wnd_width, &wnd_height);
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|             glfwGetFramebufferSize(window, &fb_width, &fb_height);
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| 
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|             glViewport(0, 0, fb_width, fb_height);
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| 
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|             scale = (float) fb_width / (float) wnd_width;
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|             vertices[0][0] = 0.5f;
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|             vertices[0][1] = (float) (fb_height - floor(cursor_y * scale) - 1.f + 0.5f);
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|             vertices[1][0] = (float) fb_width + 0.5f;
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|             vertices[1][1] = (float) (fb_height - floor(cursor_y * scale) - 1.f + 0.5f);
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|             vertices[2][0] = (float) floor(cursor_x * scale) + 0.5f;
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|             vertices[2][1] = 0.5f;
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|             vertices[3][0] = (float) floor(cursor_x * scale) + 0.5f;
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|             vertices[3][1] = (float) fb_height + 0.5f;
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| 
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|             glBufferData(GL_ARRAY_BUFFER,
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|                          sizeof(vertices),
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|                          vertices,
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|                          GL_STREAM_DRAW);
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| 
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|             mat4x4_ortho(mvp, 0.f, (float) fb_width, 0.f, (float) fb_height, 0.f, 1.f);
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|             glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
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| 
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|             glDrawArrays(GL_LINES, 0, 4);
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|         }
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| 
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|         glfwSwapBuffers(window);
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| 
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|         if (animate_cursor)
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|         {
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|             const int i = (int) (glfwGetTime() * 30.0) % CURSOR_FRAME_COUNT;
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|             if (current_frame != star_cursors[i])
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|             {
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|                 glfwSetCursor(window, star_cursors[i]);
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|                 current_frame = star_cursors[i];
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|             }
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|         }
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|         else
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|             current_frame = NULL;
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| 
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|         if (wait_events)
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|         {
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|             if (animate_cursor)
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|                 glfwWaitEventsTimeout(1.0 / 30.0);
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|             else
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|                 glfwWaitEvents();
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|         }
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|         else
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|             glfwPollEvents();
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| 
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|         // Workaround for an issue with msvcrt and mintty
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|         fflush(stdout);
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|     }
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| 
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|     glfwDestroyWindow(window);
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| 
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|     for (i = 0;  i < CURSOR_FRAME_COUNT;  i++)
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|         glfwDestroyCursor(star_cursors[i]);
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| 
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|     for (i = 0;  i < sizeof(standard_cursors) / sizeof(standard_cursors[0]);  i++)
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|         glfwDestroyCursor(standard_cursors[i]);
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| 
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|     glfwTerminate();
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|     exit(EXIT_SUCCESS);
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| }
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| 
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