// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #include "light.h" #include "helper.hpp" namespace embree { struct QuadLight { Light super; //!< inherited light fields Vec3fa position; //!< world-space corner position of the light Vec3fa edge1; //!< vectors to adjacent corners Vec3fa edge2; //!< vectors to adjacent corners Vec3fa radiance; //!< RGB color and intensity of the QuadLight Vec3fa nnormal; //!< negated normal, the direction that the QuadLight is not emitting; normalized float ppdf; // probability to sample point on light = 1/area }; // Implementation ////////////////////////////////////////////////////////////////////////////// Light_SampleRes QuadLight_sample(const Light* super, const Sample& sp, const Vec2f& s) { const QuadLight* self = (QuadLight *) super; Light_SampleRes res; // res position on light with density ppdf = 1/area // TODO: use solid angle sampling const Vec3fa pos = self->position + self->edge1 * s.x + self->edge2 * s.y; // extant light vector from the hit point const Vec3fa dir = pos - sp.P; const float dist = length(dir); // normalized light vector res.dir = dir / dist; res.dist = dist; // convert to pdf wrt. solid angle const float cosd = dot(self->nnormal, res.dir); res.pdf = self->ppdf * (dist * dist) / abs(cosd); // emit only to one side res.weight = cosd > 0.f ? self->radiance * rcp(res.pdf) : Vec3fa(0.f); return res; } Light_EvalRes QuadLight_eval(const Light* super, const Sample& dg, const Vec3fa& dir) { Light_EvalRes res; res.value = Vec3fa(0, 0, 0); res.dist = inf; res.pdf = 0.f; return res; } // Exports (called from C++) ////////////////////////////////////////////////////////////////////////////// //! Set the parameters of an ispc-side QuadLight object extern "C" void QuadLight_set(void* super, const Vec3fa& position, const Vec3fa& edge2, const Vec3fa& edge1, const Vec3fa& radiance) { QuadLight* self = (QuadLight *) super; self->position = position; self->edge1 = edge1; self->edge2 = edge2; self->radiance = radiance; const Vec3fa ndirection = cross(edge2, edge1); self->ppdf = rcp(length(ndirection)); self->nnormal = ndirection * self->ppdf; } //! Create an ispc-side QuadLight object extern "C" void* QuadLight_create() { QuadLight* self = (QuadLight *) alignedUSMMalloc(sizeof(QuadLight), 16); Light_Constructor(&self->super); //self->super.sample = GET_FUNCTION_POINTER(QuadLight_sample); self->super.type = LIGHT_QUAD; QuadLight_set(self, Vec3fa(0.f), Vec3fa(1.f, 0.f, 0.f), Vec3fa(0.f, 1.f, 0.f), Vec3fa(1.f)); return self; } } // namespace embree