// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #include "light.h" #include #include namespace embree { struct DirectionalLight { Light super; //!< inherited light fields LinearSpace3fa frame; //!< coordinate frame, with vz == direction *towards* the light source Vec3fa radiance; //!< RGB color and intensity of light float cosAngle; //!< Angular limit of the cone light in an easier to use form: cosine of the half angle in radians float pdf; //!< Probability to sample a direction to the light }; // for very small cones treat as singular light, because float precision is not good enough #define COS_ANGLE_MAX 0.99999988f // Implementation ////////////////////////////////////////////////////////////////////////////// Light_SampleRes DirectionalLight_sample(const Light* super, const Sample& dg, const Vec2f& s) { const DirectionalLight* self = (DirectionalLight *) super; Light_SampleRes res; res.dir = self->frame.vz; res.dist = inf; res.pdf = self->pdf; if (self->cosAngle < COS_ANGLE_MAX) res.dir = self->frame * uniformSampleCone(self->cosAngle, s); res.weight = self->radiance; // *pdf/pdf cancel return res; } Light_EvalRes DirectionalLight_eval(const Light* super, const Sample&, const Vec3fa& dir) { DirectionalLight* self = (DirectionalLight *) super; Light_EvalRes res; res.dist = inf; if (self->cosAngle < COS_ANGLE_MAX && dot(self->frame.vz, dir) > self->cosAngle) { res.value = self->radiance * self->pdf; res.pdf = self->pdf; } else { res.value = Vec3fa(0.f); res.pdf = 0.f; } return res; } // Exports (called from C++) ////////////////////////////////////////////////////////////////////////////// //! Set the parameters of an ispc-side DirectionalLight object extern "C" void DirectionalLight_set(void* super, const Vec3fa& direction, const Vec3fa& radiance, float cosAngle) { DirectionalLight* self = (DirectionalLight *) super; self->frame = frame(direction); self->radiance = radiance; self->cosAngle = cosAngle; self->pdf = cosAngle < COS_ANGLE_MAX ? uniformSampleConePDF(cosAngle) : inf; } //! Create an ispc-side DirectionalLight object extern "C" void* DirectionalLight_create() { DirectionalLight* self = (DirectionalLight *) alignedUSMMalloc(sizeof(DirectionalLight), 16); Light_Constructor(&self->super); //self->super.sample = GET_FUNCTION_POINTER(DirectionalLight_sample); //self->super.eval = GET_FUNCTION_POINTER(DirectionalLight_eval); self->super.type = LIGHT_DIRECTIONAL; DirectionalLight_set(self, Vec3fa(0.f, 0.f, 1.f), Vec3fa(1.f), 1.f); return self; } } // namespace embree