#pragma once #include "helper.hpp" class Application1 : public Application { public: Application1(int argc, char** argv) : Application(argc, argv, "Assignment 1") { } private: Vec3fa renderPixel(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler) override; void drawGUI() override { } void initScene() override; void standardScene(); void veachScene(); float colorLight[3] = {1.0f, 1.0f, 1.0f}; };