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							|  | @ -0,0 +1,91 @@ | |||
| # | ||||
| # Makefile to use with GLFW+emscripten | ||||
| # See https://emscripten.org/docs/getting_started/downloads.html | ||||
| # for installation instructions. | ||||
| # | ||||
| # This Makefile assumes you have loaded emscripten's environment. | ||||
| # (On Windows, you may need to execute emsdk_env.bat or encmdprompt.bat ahead) | ||||
| # | ||||
| # Running `make -f Makefile.emscripten` will produce three files: | ||||
| #  - web/index.html | ||||
| #  - web/index.js | ||||
| #  - web/index.wasm | ||||
| # | ||||
| # All three are needed to run the demo. | ||||
| 
 | ||||
| CC = emcc | ||||
| CXX = em++ | ||||
| WEB_DIR = web | ||||
| EXE = $(WEB_DIR)/index.html | ||||
| IMGUI_DIR = ../.. | ||||
| SOURCES = main.cpp | ||||
| SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp | ||||
| SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp | ||||
| OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) | ||||
| UNAME_S := $(shell uname -s) | ||||
| CPPFLAGS = | ||||
| LDFLAGS = | ||||
| EMS = | ||||
| 
 | ||||
| ##--------------------------------------------------------------------- | ||||
| ## EMSCRIPTEN OPTIONS | ||||
| ##--------------------------------------------------------------------- | ||||
| 
 | ||||
| # ("EMS" options gets added to both CPPFLAGS and LDFLAGS, whereas some options are for linker only) | ||||
| EMS += -s DISABLE_EXCEPTION_CATCHING=1 | ||||
| LDFLAGS += -s USE_GLFW=3 -s WASM=1 -s ALLOW_MEMORY_GROWTH=1 -s NO_EXIT_RUNTIME=0 -s ASSERTIONS=1 | ||||
| 
 | ||||
| # Uncomment next line to fix possible rendering bugs with Emscripten version older then 1.39.0 (https://github.com/ocornut/imgui/issues/2877) | ||||
| #EMS += -s BINARYEN_TRAP_MODE=clamp | ||||
| #EMS += -s SAFE_HEAP=1    ## Adds overhead | ||||
| 
 | ||||
| # Emscripten allows preloading a file or folder to be accessible at runtime. | ||||
| # The Makefile for this example project suggests embedding the misc/fonts/ folder into our application, it will then be accessible as "/fonts" | ||||
| # See documentation for more details: https://emscripten.org/docs/porting/files/packaging_files.html | ||||
| # (Default value is 0. Set to 1 to enable file-system and include the misc/fonts/ folder as part of the build.) | ||||
| USE_FILE_SYSTEM ?= 0 | ||||
| ifeq ($(USE_FILE_SYSTEM), 0) | ||||
| LDFLAGS += -s NO_FILESYSTEM=1 | ||||
| CPPFLAGS += -DIMGUI_DISABLE_FILE_FUNCTIONS | ||||
| endif | ||||
| ifeq ($(USE_FILE_SYSTEM), 1) | ||||
| LDFLAGS += --no-heap-copy --preload-file ../../misc/fonts@/fonts | ||||
| endif | ||||
| 
 | ||||
| ##--------------------------------------------------------------------- | ||||
| ## FINAL BUILD FLAGS | ||||
| ##--------------------------------------------------------------------- | ||||
| 
 | ||||
| CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends | ||||
| #CPPFLAGS += -g | ||||
| CPPFLAGS += -Wall -Wformat -Os $(EMS) | ||||
| LDFLAGS += --shell-file ../libs/emscripten/shell_minimal.html | ||||
| LDFLAGS += $(EMS) | ||||
| 
 | ||||
| ##--------------------------------------------------------------------- | ||||
| ## BUILD RULES | ||||
| ##--------------------------------------------------------------------- | ||||
| 
 | ||||
| %.o:%.cpp | ||||
| 	$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $< | ||||
| 
 | ||||
| %.o:$(IMGUI_DIR)/%.cpp | ||||
| 	$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $< | ||||
| 
 | ||||
| %.o:$(IMGUI_DIR)/backends/%.cpp | ||||
| 	$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $< | ||||
| 
 | ||||
| all: $(EXE) | ||||
| 	@echo Build complete for $(EXE) | ||||
| 
 | ||||
| $(WEB_DIR): | ||||
| 	mkdir $@ | ||||
| 
 | ||||
| serve: all | ||||
| 	python3 -m http.server -d $(WEB_DIR) | ||||
| 
 | ||||
| $(EXE): $(OBJS) $(WEB_DIR) | ||||
| 	$(CXX) -o $@ $(OBJS) $(LDFLAGS) | ||||
| 
 | ||||
| clean: | ||||
| 	rm -rf $(OBJS) $(WEB_DIR) | ||||
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