Add NEE for heterogenous media.
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2 changed files with 168 additions and 2 deletions
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@ -141,11 +141,175 @@ Vec3fa Application2::renderPixel(float x, float y, const ISPCCamera& camera, Ray
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return renderPixelHomogeneous(x, y, camera, stats, sampler);
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return renderPixelHomogeneous(x, y, camera, stats, sampler);
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} else if (selected == 2) {
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} else if (selected == 2) {
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return renderPixelHeterogeneous(x, y, camera, stats, sampler);
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return renderPixelHeterogeneous(x, y, camera, stats, sampler);
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} else if (selected == 3) {
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return renderPixelHeterogeneousNEE(x, y, camera, stats, sampler);
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} else {
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} else {
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return Vec3fa(0.0f);
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return Vec3fa(0.0f);
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}
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}
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}
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}
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Vec3fa Application2::renderPixelHeterogeneousNEE(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler) {
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Vec3fa L = Vec3fa(0.0f);
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Vec3fa Lw = Vec3fa(1.0f);
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bool in_volume = false;
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float max_density = 1.32 * density; // tested
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/* initialize ray */
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Ray ray(Vec3fa(camera.xfm.p), Vec3fa(normalize(x * camera.xfm.l.vx + y * camera.xfm.l.vy + camera.xfm.l.vz)), 0.0f,
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inf);
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for (int i = 0; i < ray_depth; i++) {
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/* intersect ray with scene */
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RTCIntersectArguments iargs;
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rtcInitIntersectArguments(&iargs);
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iargs.feature_mask = RTC_FEATURE_FLAG_TRIANGLE;
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rtcIntersect1(data.g_scene, RTCRayHit_(ray), &iargs);
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RayStats_addRay(stats);
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const Vec3fa wo = neg(ray.dir);
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float t;
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if (!in_volume | (density == 0)) {
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t = inf;
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} else {
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// printf("%f\n", density);
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t = - std::log(1.0 - RandomSampler_get1D(sampler)) / max_density;
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}
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if (t > 0.0 && t < ray.tfar) {
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if (ray.geomID == RTC_INVALID_GEOMETRY_ID) {
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// printf("here(%f,%f,%f)\n", ray.org.x, ray.org.y, ray.org.z);
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break;
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}
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float r = RandomSampler_get1D(sampler);
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Vec3fa p = ray.org + t * ray.dir;
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// printf("%f\t%f\t(%f,%f,%f)\n", t, ray.tfar, p.x, p.y, p.z);
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float s = data.densityGrid->sampleW(p);
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// if (s != -1.0) {
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// printf("(%f,%f,%f)\tt: %f\ttfar: %f\tr: %f\t%f\ts: %f\t%f\tp:%f\n",p.x, p.y, p.z, t, ray.tfar, r, r * max_density, s, s * density, (s * density) / max_density);
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// }
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// if (s > 0.5) {
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// printf("(%f,%f,%f)\tr: %f\t%f\ts: %f\t%f\tp:%f\n",p.x, p.y, p.z , r, r * max_density, s, s * density, (s * density) / max_density);
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// }
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if (RandomSampler_get1D(sampler) * max_density < s * density) {
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// NEE
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int id = (int)(RandomSampler_get1D(sampler) * data.scene->lights.size());
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if (id == data.scene->lights.size())
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id = data.scene->lights.size() - 1;
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const Light* l = data.scene->lights.at(id);
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Sample sample;
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sample.P = ray.org + t * ray.dir;
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sample.Ng = ray.dir;
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sample.Ns = ray.dir;
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Light_SampleRes ls = Lights_sample(l, sample, RandomSampler_get2D(sampler));
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/* initialize shadow ray */
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Ray shadow(sample.P, ls.dir, EPS, ls.dist - EPS, 0.0f);
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/* trace shadow ray */
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RTCOccludedArguments sargs;
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rtcInitOccludedArguments(&sargs);
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sargs.feature_mask = RTC_FEATURE_FLAG_TRIANGLE;
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rtcOccluded1(data.g_scene, RTCRay_(shadow), &sargs);
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RayStats_addShadowRay(stats);
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if (shadow.tfar >= 0.0) {
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float nee_T = 1.0;
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float nee_t = 0.0;
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while (1) {
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float r = RandomSampler_get1D(sampler);
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nee_t -= std::log(1 - r) / max_density;
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if (shadow.tfar >= nee_t) {
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break;
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}
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nee_T *= 1 - data.densityGrid->sampleW(shadow.org + nee_t * shadow.dir) / max_density;
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}
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float scatter = phase(scattering_parameter, -dot(-ray.dir,shadow.dir));
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/* add light contribution if not occluded (NEE) */
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L += Lw * nee_T * scatter * (1.0 - absorbtion) * ls.weight / data.scene->lights.size();
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}
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float pdf;
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Vec3fa o = sample_phase_function(-ray.dir, scattering_parameter, RandomSampler_get2D(sampler), pdf);
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float temp = data.tempGrid->sampleW(p); // Sample density from the grid
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// float temp = 20;
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float redWavelength = 700;
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float greenWavelength = 530;
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float blueWavelength = 470;
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Vec3fa emissive = Vec3fa(0.0, 0.0, 0.0);
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if (temp != -1.0f && temp > 0.001) {
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temp *= tempearture_multiplier;
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emissive = Vec3f(blackbody_radiance_normalized(redWavelength, temp),
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blackbody_radiance_normalized(greenWavelength, temp),
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blackbody_radiance_normalized(blueWavelength, temp));
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}
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L += Lw * absorbtion * emissive;
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Lw *= 1.0 - absorbtion;
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ray = Ray(ray.org + t * ray.dir,o,EPS,inf);
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} else {
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// printf("volume(%f,%f,%f), t: %f, tfar: %f\n", ray.org.x, ray.org.y, ray.org.z, t, ray.tfar);
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ray = Ray(ray.org + t * ray.dir, ray.dir, EPS, inf);
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i--;
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}
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} else if (ray.geomID != RTC_INVALID_GEOMETRY_ID) {
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Sample sample = createSample(ray);
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int matId = data.scene->geometries.at(ray.geomID)->materialID;
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unsigned lightID = data.scene->geometries.at(ray.geomID)->lightID;
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if (lightID != unsigned(-1)) {
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if (i == 0) {
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const Light* l = data.scene->lights[lightID];
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Light_EvalRes evalRes = Lights_eval(l, sample, -wo);
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L += Lw * evalRes.value;
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}
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break;
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}
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/* calculate BRDF */
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BRDF brdf;
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std::vector<Material *> material_array = data.scene->materials;
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Material__preprocess(material_array, matId, brdf, wo, sample);
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if (brdf.name == "default") {
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// printf("surface\n");
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in_volume = !in_volume;
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// in_volume = dot(normalize(ray.Ng), ray.dir) < 0;
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ray = Ray(ray.org + ray.tfar * ray.dir, ray.dir, EPS, inf);
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i--;
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}
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}
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}
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return L;
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}
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Vec3fa Application2::renderPixelHeterogeneous(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler) {
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Vec3fa Application2::renderPixelHeterogeneous(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler) {
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Vec3fa L = Vec3fa(0.0f);
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Vec3fa L = Vec3fa(0.0f);
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@ -181,6 +345,7 @@ Vec3fa Application2::renderPixelHeterogeneous(float x, float y, const ISPCCamera
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if (t > 0.0 && t < ray.tfar) {
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if (t > 0.0 && t < ray.tfar) {
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if (ray.geomID == RTC_INVALID_GEOMETRY_ID) {
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if (ray.geomID == RTC_INVALID_GEOMETRY_ID) {
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// printf("here(%f,%f,%f)\n", ray.org.x, ray.org.y, ray.org.z);
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break;
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break;
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}
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}
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@ -14,6 +14,7 @@ private:
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Vec3fa renderPixelOrig(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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Vec3fa renderPixelOrig(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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Vec3fa renderPixelHomogeneous(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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Vec3fa renderPixelHomogeneous(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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Vec3fa renderPixelHeterogeneous(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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Vec3fa renderPixelHeterogeneous(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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Vec3fa renderPixelHeterogeneousNEE(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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void drawGUI() override {
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void drawGUI() override {
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ImGui::Checkbox("Bounding Box", &boundingBox);
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ImGui::Checkbox("Bounding Box", &boundingBox);
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@ -24,8 +25,8 @@ private:
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ray_depth = 1;
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ray_depth = 1;
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}
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}
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const char* items[] = {"Original", "Homogeneous", "Heterogeneous"};
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const char* items[] = {"Original", "Homogeneous", "Heterogeneous", "HeterogeneousNEE"};
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if (ImGui::Combo("Version", &selected, items, 3))
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if (ImGui::Combo("Version", &selected, items, 4))
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clear();
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clear();
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if (ImGui::SliderFloat("density", &density, 0.0, 1.0))
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if (ImGui::SliderFloat("density", &density, 0.0, 1.0))
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