Add Framwork for Assignment 3
This commit is contained in:
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14 changed files with 50048 additions and 48111 deletions
0
Framework/external/imgui/backends/vulkan/generate_spv.sh
vendored
Executable file → Normal file
0
Framework/external/imgui/backends/vulkan/generate_spv.sh
vendored
Executable file → Normal file
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@ -38,6 +38,7 @@
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#include "camera.hpp"
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#include "camera.hpp"
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#include "ray.hpp"
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#include "ray.hpp"
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#include "random_sampler.hpp"
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#include "random_sampler.hpp"
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#include "random_sampler_wrapper.hpp"
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class Application {
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class Application {
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public:
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public:
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@ -48,15 +49,16 @@ public:
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void run();
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void run();
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protected:
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protected:
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virtual Vec3fa renderPixel(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler) = 0;
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virtual Vec3fa renderPixel(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSamplerWrapper& sampler) = 0;
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void deviceRender(const ISPCCamera& camera);
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void deviceRender(const ISPCCamera& camera);
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virtual void drawGUI() = 0;
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virtual void drawGUI() {
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}
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virtual void initScene() = 0;
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virtual void initScene() = 0;
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void render(int* pixels, int width, int height, float time, const ISPCCamera& camera);
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virtual void render(int* pixels, int width, int height, float time, const ISPCCamera& camera);
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void renderTile(int taskIndex, int threadIndex, int* pixels, unsigned int width,
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void renderTile(int taskIndex, int threadIndex, int* pixels, unsigned int width,
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unsigned int height,
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unsigned int height,
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@ -90,6 +92,13 @@ protected:
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void scrollCallback(GLFWwindow*, double xoffset, double yoffset);
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void scrollCallback(GLFWwindow*, double xoffset, double yoffset);
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// it is invoked when the scene changes
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virtual void resetRender() {
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data.accu_count = 0;
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data.film.clear();
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}
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void initRayStats();
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void initRayStats();
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int64_t getNumRays();
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int64_t getNumRays();
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@ -130,7 +139,7 @@ protected:
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double clickX = 0;
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double clickX = 0;
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double clickY = 0;
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double clickY = 0;
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float speed = 400;
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float speed = 1;
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Vec3f moveDelta = {0, 0, 0};
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Vec3f moveDelta = {0, 0, 0};
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RayStats* g_stats = nullptr;
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RayStats* g_stats = nullptr;
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118
Framework/include/distribution.hpp
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118
Framework/include/distribution.hpp
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@ -0,0 +1,118 @@
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#pragma once
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#include <sys/platform.h>
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#include <sys/sysinfo.h>
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#include <sys/alloc.h>
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#include <sys/ref.h>
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#include <sys/vector.h>
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#include <math/vec2.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include <math/bbox.h>
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#include <math/lbbox.h>
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#include <math/affinespace.h>
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#include <sys/filename.h>
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#include <sys/estring.h>
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#include <lexers/tokenstream.h>
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#include <lexers/streamfilters.h>
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#include <lexers/parsestream.h>
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#include <atomic>
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#include <sstream>
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#include <vector>
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#include <memory>
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#include <map>
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#include <set>
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#include <deque>
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#include "helper.hpp"
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#include <sys/sysinfo.h>
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include "camera.hpp"
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#include "ray.hpp"
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#include "random_sampler.hpp"
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#include "random_sampler_wrapper.hpp"
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// https://github.com/mmp/pbrt-v3/blob/master/src/core/pbrt.h#L403
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template <typename Predicate>
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int FindInterval(int size, const Predicate& pred) {
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int first = 0, len = size;
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while (len > 0) {
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int half = len >> 1, middle = first + half;
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// Bisect range based on value of _pred_ at _middle_
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if (pred(middle)) {
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first = middle + 1;
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len -= half + 1;
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}
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else
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len = half;
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}
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return clamp(first - 1, 0, size - 2);
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}
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struct Distribution1D {
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Distribution1D(){}
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// Distribution1D Public Methods
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Distribution1D(const float* f, int n) : func(f, f + n), cdf(n + 1) {
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// Compute integral of step function at $x_i$
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cdf[0] = 0;
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for (int i = 1; i < n + 1; ++i) cdf[i] = cdf[i - 1] + func[i - 1] / n;
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// Transform step function integral into CDF
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funcInt = cdf[n];
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if (funcInt == 0) {
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for (int i = 1; i < n + 1; ++i) cdf[i] = float(i) / float(n);
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}
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else {
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for (int i = 1; i < n + 1; ++i) cdf[i] /= funcInt;
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}
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}
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int Count() const { return (int)func.size(); }
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float SampleContinuous(float u, float* pdf, int* off = nullptr) const {
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// Find surrounding CDF segments and _offset_
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int offset = FindInterval((int)cdf.size(),
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[&](int index) { return cdf[index] <= u; });
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if (off) *off = offset;
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// Compute offset along CDF segment
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float du = u - cdf[offset];
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if ((cdf[offset + 1] - cdf[offset]) > 0) {
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du /= (cdf[offset + 1] - cdf[offset]);
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}
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assert(!std::isnan(du));
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// Compute PDF for sampled offset
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if (pdf) *pdf = (funcInt > 0) ? func[offset] / funcInt : 0;
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// Return $x\in{}[0,1)$ corresponding to sample
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return (offset + du) / Count();
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}
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int SampleDiscrete(float u, float* pdf = nullptr,
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float* uRemapped = nullptr) const {
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// Find surrounding CDF segments and _offset_
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int offset = FindInterval((int)cdf.size(),
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[&](int index) { return cdf[index] <= u; });
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if (pdf) *pdf = (funcInt > 0) ? func[offset] / (funcInt * Count()) : 0;
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if (uRemapped)
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*uRemapped = (u - cdf[offset]) / (cdf[offset + 1] - cdf[offset]);
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if (uRemapped) assert(*uRemapped >= 0.f && *uRemapped <= 1.f);
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return offset;
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}
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float DiscretePDF(int index) const {
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assert(index >= 0 && index < Count());
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return func[index] / (funcInt * Count());
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}
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// Distribution1D Public Data
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std::vector<float> func, cdf;
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float funcInt;
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};
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185
Framework/include/film.hpp
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185
Framework/include/film.hpp
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@ -0,0 +1,185 @@
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#pragma once
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#include <sys/platform.h>
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#include <sys/sysinfo.h>
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#include <sys/alloc.h>
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#include <sys/ref.h>
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#include <sys/vector.h>
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#include <math/vec2.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include <math/bbox.h>
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#include <math/lbbox.h>
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#include <math/affinespace.h>
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#include <sys/filename.h>
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#include <sys/estring.h>
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#include <lexers/tokenstream.h>
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#include <lexers/streamfilters.h>
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#include <lexers/parsestream.h>
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#include <atomic>
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#include <sstream>
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#include <vector>
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#include <memory>
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#include <map>
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#include <set>
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#include <deque>
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#include "helper.hpp"
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#include <sys/sysinfo.h>
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include "camera.hpp"
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#include "ray.hpp"
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#include "random_sampler.hpp"
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#include "random_sampler_wrapper.hpp"
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inline unsigned int packColor(unsigned int r, unsigned int g, unsigned int b) {
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return (b << 16) + (g << 8) + r;
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}
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#include <atomic>
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// AtomicFloat Class
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class AtomicFloat {
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public:
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// AtomicFloat Public Methods
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explicit AtomicFloat(float v = 0.0f) {
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bits = floatToBits(v);
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}
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operator float() const {
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return bitsToFloat(bits);
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}
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float operator=(float v) {
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bits = floatToBits(v);
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return v;
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}
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void add(float v) {
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uint32_t oldBits = bits, newBits;
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do {
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newBits = floatToBits(bitsToFloat(oldBits) + v);
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} while (!bits.compare_exchange_weak(oldBits, newBits));
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}
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private:
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// AtomicFloat Private Data
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std::atomic<uint32_t> bits;
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// Helper functions to convert between float and uint32_t
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static uint32_t floatToBits(float f) {
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uint32_t u;
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memcpy(&u, &f, sizeof(uint32_t));
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return u;
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}
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static float bitsToFloat(uint32_t u) {
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float f;
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memcpy(&f, &u, sizeof(uint32_t));
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return f;
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}
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};
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class Film {
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public:
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Film() {
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}
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Film(unsigned int width, unsigned int height)
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{
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init(width, height);
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}
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void init(unsigned int w, unsigned int h) {
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width = w;
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height = h;
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size_t size = width * height;
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accu_x = std::make_unique<AtomicFloat[]>(size);
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accu_y = std::make_unique<AtomicFloat[]>(size);
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accu_z = std::make_unique<AtomicFloat[]>(size);
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splat_count = std::make_unique<std::atomic<unsigned int>[]>(size);
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clear();
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}
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// atomic safe
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void addSplat(int x, int y, const Vec3fa& value) {
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size_t index = y * width + x;
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accu_x[index].add(value.x);
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accu_y[index].add(value.y);
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accu_z[index].add(value.z);
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if(count)
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splat_count[index].fetch_add(1, std::memory_order_relaxed);
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}
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void writeToFramebuffer(unsigned int* pixels) {
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parallel_for(size_t(0), size_t(width * height), [&](const range<size_t>& range) {
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for (size_t i = range.begin(); i < range.end(); ++i) {
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pixels[i] = getPackedColor(i);
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}
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});
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}
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unsigned int getPackedColor(size_t index) const {
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float divider = 1.0;
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if (count) {
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unsigned int count = splat_count[index].load(std::memory_order_relaxed);
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if (count == 0) return 0; // Return black if no splats
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divider = 1.0 / count;
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}
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float accu_x_val = accu_x[index] *divider* scalar;
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float accu_y_val = accu_y[index] * divider* scalar;
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float accu_z_val = accu_z[index] * divider* scalar;
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unsigned int r = static_cast<unsigned int>(255.01f * clamp(accu_x_val, 0.0f, 1.0f));
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unsigned int g = static_cast<unsigned int>(255.01f * clamp(accu_y_val, 0.0f, 1.0f));
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unsigned int b = static_cast<unsigned int>(255.01f * clamp(accu_z_val, 0.0f, 1.0f));
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return packColor(r, g, b);
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}
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unsigned int getPackedColor(int x, int y) const {
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return getPackedColor(y * width + x);
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}
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void clear() {
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parallel_for(size_t(0), size_t(width * height), [&](const range<size_t>& range) {
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for (size_t i = range.begin(); i < range.end(); ++i) {
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accu_x[i] = 0.0f;
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accu_y[i] = 0.0f;
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accu_z[i] = 0.0f;
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splat_count[i].store(0, std::memory_order_relaxed);
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}
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});
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}
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float scalar = 1.0;
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unsigned int width, height;
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bool count = true;
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private:
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std::unique_ptr<AtomicFloat[]> accu_x, accu_y, accu_z;
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std::unique_ptr<std::atomic<unsigned int>[]> splat_count;
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};
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#include <algorithms/parallel_for.h>
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#include <algorithms/parallel_for.h>
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#include <scenegraph/scenegraph.h>
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#include <scenegraph/scenegraph.h>
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#include <scenegraph/grid.h>
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#include <scenegraph/grid.h>
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#include "film.hpp"
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// #include <lights/light.h>
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// #include <lights/light.h>
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#include "scene.hpp"
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#include "scene.hpp"
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@ -23,6 +24,7 @@ struct Sample {
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embree::Vec3fa Ns;
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embree::Vec3fa Ns;
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};
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};
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struct Data {
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struct Data {
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RenderScene* scene;
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RenderScene* scene;
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Grid* densityGrid;
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Grid* densityGrid;
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@ -31,25 +33,23 @@ struct Data {
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int max_path_length;
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int max_path_length;
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/* accumulation buffer */
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/* accumulation buffer */
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embree::Vec3ff* accu;
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Film film;
|
||||||
unsigned int accu_width;
|
|
||||||
unsigned int accu_height;
|
|
||||||
unsigned int accu_count;
|
unsigned int accu_count;
|
||||||
|
|
||||||
|
unsigned int frame_count = 0;
|
||||||
|
|
||||||
RTCScene g_scene;
|
RTCScene g_scene;
|
||||||
};
|
};
|
||||||
|
|
||||||
inline void Data_Constructor(Data* This, int spp, int max_path_length) {
|
inline void Data_Constructor(Data* This, int spp, int max_path_length) {
|
||||||
This->g_scene = nullptr;
|
This->g_scene = nullptr;
|
||||||
This->scene = nullptr;
|
This->scene = nullptr;
|
||||||
This->accu = nullptr;
|
|
||||||
|
|
||||||
This->spp = spp;
|
This->spp = spp;
|
||||||
This->max_path_length = max_path_length;
|
This->max_path_length = max_path_length;
|
||||||
|
|
||||||
This->accu = nullptr;
|
|
||||||
This->accu_width = 0;
|
|
||||||
This->accu_height = 0;
|
|
||||||
This->accu_count = 0;
|
This->accu_count = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
37
Framework/include/random_sampler_wrapper.hpp
Normal file
37
Framework/include/random_sampler_wrapper.hpp
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include <random_sampler.hpp>
|
||||||
|
|
||||||
|
namespace embree {
|
||||||
|
|
||||||
|
// Wrapper class
|
||||||
|
class RandomSamplerWrapper {
|
||||||
|
public:
|
||||||
|
RandomSampler sampler;
|
||||||
|
|
||||||
|
virtual void init(int id) {
|
||||||
|
RandomSampler_init(sampler, id);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void init(int pixelID, int sampleID) {
|
||||||
|
RandomSampler_init(sampler, pixelID, sampleID);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void init(int x, int y, int sampleID) {
|
||||||
|
RandomSampler_init(sampler, x, y, sampleID);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual float get1D() {
|
||||||
|
return RandomSampler_get1D(sampler);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual Vec2f get2D() {
|
||||||
|
return RandomSampler_get2D(sampler);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual Vec3fa get3D() {
|
||||||
|
return RandomSampler_get3D(sampler);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
@ -107,6 +107,37 @@ inline Vec3fa uniformSampleCone(const float cosAngle, const Vec2f &s)
|
||||||
return cartesian(phi, cosTheta);
|
return cartesian(phi, cosTheta);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline float erfInv(float x) {
|
||||||
|
float w, p;
|
||||||
|
x = clamp(x, -.99999f, .99999f);
|
||||||
|
w = -std::log((1 - x) * (1 + x));
|
||||||
|
if (w < 5) {
|
||||||
|
w = w - 2.5f;
|
||||||
|
p = 2.81022636e-08f;
|
||||||
|
p = 3.43273939e-07f + p * w;
|
||||||
|
p = -3.5233877e-06f + p * w;
|
||||||
|
p = -4.39150654e-06f + p * w;
|
||||||
|
p = 0.00021858087f + p * w;
|
||||||
|
p = -0.00125372503f + p * w;
|
||||||
|
p = -0.00417768164f + p * w;
|
||||||
|
p = 0.246640727f + p * w;
|
||||||
|
p = 1.50140941f + p * w;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
w = std::sqrt(w) - 3;
|
||||||
|
p = -0.000200214257f;
|
||||||
|
p = 0.000100950558f + p * w;
|
||||||
|
p = 0.00134934322f + p * w;
|
||||||
|
p = -0.00367342844f + p * w;
|
||||||
|
p = 0.00573950773f + p * w;
|
||||||
|
p = -0.0076224613f + p * w;
|
||||||
|
p = 0.00943887047f + p * w;
|
||||||
|
p = 1.00167406f + p * w;
|
||||||
|
p = 2.83297682f + p * w;
|
||||||
|
}
|
||||||
|
return p * x;
|
||||||
|
}
|
||||||
|
|
||||||
inline float uniformSampleConePDF(const float cosAngle)
|
inline float uniformSampleConePDF(const float cosAngle)
|
||||||
{
|
{
|
||||||
return rcp(float(two_pi)*(1.0f - cosAngle));
|
return rcp(float(two_pi)*(1.0f - cosAngle));
|
||||||
|
|
|
||||||
|
|
@ -54,11 +54,6 @@ namespace embree
|
||||||
|
|
||||||
data.resize(res.x * res.y * res.z);
|
data.resize(res.x * res.y * res.z);
|
||||||
file.read(reinterpret_cast<char*>(data.data()), data.size() * sizeof(float));
|
file.read(reinterpret_cast<char*>(data.data()), data.size() * sizeof(float));
|
||||||
float max = 0;
|
|
||||||
for (size_t i = 0; i < res.x * res.y * res.z; i++) {
|
|
||||||
max = std::max(data[i], max);
|
|
||||||
}
|
|
||||||
printf("max:\t%f\n", max);
|
|
||||||
file.close();
|
file.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
38
Framework/scenes/box2.obj
Normal file
38
Framework/scenes/box2.obj
Normal file
|
|
@ -0,0 +1,38 @@
|
||||||
|
# Blender 4.1.1
|
||||||
|
# www.blender.org
|
||||||
|
o box
|
||||||
|
v -0.500000 -0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 0.500000
|
||||||
|
v -0.500000 -0.500000 -0.500000
|
||||||
|
v -0.500000 0.500000 -0.500000
|
||||||
|
v 0.500000 -0.500000 0.500000
|
||||||
|
v 0.500000 0.500000 0.500000
|
||||||
|
v 0.500000 -0.500000 -0.500000
|
||||||
|
v 0.500000 0.500000 -0.500000
|
||||||
|
vn -1.0000 -0.0000 -0.0000
|
||||||
|
vn -0.0000 -0.0000 -1.0000
|
||||||
|
vn 1.0000 -0.0000 -0.0000
|
||||||
|
vn -0.0000 -0.0000 1.0000
|
||||||
|
vn -0.0000 -1.0000 -0.0000
|
||||||
|
vn -0.0000 1.0000 -0.0000
|
||||||
|
vt 0.375000 0.000000
|
||||||
|
vt 0.625000 0.000000
|
||||||
|
vt 0.625000 0.250000
|
||||||
|
vt 0.375000 0.250000
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.625000 1.000000
|
||||||
|
vt 0.375000 1.000000
|
||||||
|
vt 0.125000 0.500000
|
||||||
|
vt 0.125000 0.750000
|
||||||
|
vt 0.875000 0.500000
|
||||||
|
vt 0.875000 0.750000
|
||||||
|
s 0
|
||||||
|
f 1/1/1 2/2/1 4/3/1 3/4/1
|
||||||
|
f 3/4/2 4/3/2 8/5/2 7/6/2
|
||||||
|
f 7/6/3 8/5/3 6/7/3 5/8/3
|
||||||
|
f 5/8/4 6/7/4 2/9/4 1/10/4
|
||||||
|
f 3/11/5 7/6/5 5/8/5 1/12/5
|
||||||
|
f 8/5/6 4/13/6 2/14/6 6/7/6
|
||||||
29
Framework/scenes/caustics/ring.mtl
Normal file
29
Framework/scenes/caustics/ring.mtl
Normal file
|
|
@ -0,0 +1,29 @@
|
||||||
|
# Blender 4.1.1 MTL File: 'None'
|
||||||
|
# www.blender.org
|
||||||
|
|
||||||
|
newmtl copper
|
||||||
|
Ns 196.513947
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.800416 0.334137 0.043725
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 2.000000
|
||||||
|
d 1.000000
|
||||||
|
type metal
|
||||||
|
illum 3
|
||||||
|
|
||||||
|
newmtl white
|
||||||
|
Ka 0 0 0
|
||||||
|
Kd 1 1 1
|
||||||
|
Ks 0 0 0
|
||||||
|
|
||||||
|
|
||||||
|
newmtl oldwhite
|
||||||
|
Ns 250.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.800000 0.800000 0.800000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.500000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
1524
Framework/scenes/caustics/ring.obj
Normal file
1524
Framework/scenes/caustics/ring.obj
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -1,14 +1,32 @@
|
||||||
newmtl white
|
# Blender 4.1.1 MTL File: 'None'
|
||||||
Ka 0 0 0
|
# www.blender.org
|
||||||
Kd 1 1 1
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl green
|
|
||||||
Ka 0 0 0
|
|
||||||
Kd 0 1 0
|
|
||||||
Ks 0 0 0
|
|
||||||
|
|
||||||
newmtl blue
|
newmtl blue
|
||||||
Ka 0 0 0
|
Ns 0.000000
|
||||||
Kd 0 0 1
|
Ka 1.000000 1.000000 1.000000
|
||||||
Ks 0 0 0
|
Kd 0.000000 0.000000 1.000000
|
||||||
|
Ks 0.000000 0.000000 0.000000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.500000
|
||||||
|
d 1.000000
|
||||||
|
illum 1
|
||||||
|
|
||||||
|
newmtl green
|
||||||
|
Ns 0.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.000000 1.000000 0.000000
|
||||||
|
Ks 0.000000 0.000000 0.000000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.500000
|
||||||
|
d 1.000000
|
||||||
|
illum 1
|
||||||
|
|
||||||
|
newmtl white
|
||||||
|
Ns 0.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 1.000000 1.000000 1.000000
|
||||||
|
Ks 0.000000 0.000000 0.000000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.500000
|
||||||
|
d 1.000000
|
||||||
|
illum 1
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -185,14 +185,8 @@ void Application::deviceRender(const ISPCCamera& camera) {
|
||||||
}
|
}
|
||||||
|
|
||||||
/* create accumulator */
|
/* create accumulator */
|
||||||
if (data.accu_width != width || data.accu_height != height) {
|
if (data.film.width != width || data.film.height != height) {
|
||||||
alignedUSMFree(data.accu);
|
data.film.init(width, height);
|
||||||
data.accu = (Vec3ff *) alignedUSMMalloc((width * height) * sizeof(Vec3ff), 16,
|
|
||||||
EMBREE_USM_SHARED_DEVICE_READ_WRITE);
|
|
||||||
data.accu_width = width;
|
|
||||||
data.accu_height = height;
|
|
||||||
for (unsigned int i = 0; i < width * height; i++)
|
|
||||||
data.accu[i] = Vec3ff(0.0f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* reset accumulator */
|
/* reset accumulator */
|
||||||
|
|
@ -208,13 +202,14 @@ void Application::deviceRender(const ISPCCamera& camera) {
|
||||||
g_accu_p = camera.xfm.p;
|
g_accu_p = camera.xfm.p;
|
||||||
|
|
||||||
if (camera_changed) {
|
if (camera_changed) {
|
||||||
data.accu_count = 0;
|
resetRender();
|
||||||
for (unsigned int i = 0; i < width * height; i++)
|
|
||||||
data.accu[i] = Vec3ff(0.0f);
|
|
||||||
} else
|
} else
|
||||||
data.accu_count++;
|
data.accu_count++;
|
||||||
|
|
||||||
|
data.frame_count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Application::renderInteractive() {
|
void Application::renderInteractive() {
|
||||||
while (!glfwWindowShouldClose(window)) {
|
while (!glfwWindowShouldClose(window)) {
|
||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
|
|
@ -243,6 +238,8 @@ void Application::displayFunc() {
|
||||||
/* render image using ISPC */
|
/* render image using ISPC */
|
||||||
initRayStats();
|
initRayStats();
|
||||||
render((int *) pixels, width, height, time, ispccamera);
|
render((int *) pixels, width, height, time, ispccamera);
|
||||||
|
data.film.writeToFramebuffer(pixels);
|
||||||
|
|
||||||
double dt0 = getSeconds() - t0;
|
double dt0 = getSeconds() - t0;
|
||||||
if (ispccamera.render_time != 0.0) dt0 = ispccamera.render_time;
|
if (ispccamera.render_time != 0.0) dt0 = ispccamera.render_time;
|
||||||
avg_render_time.add(dt0);
|
avg_render_time.add(dt0);
|
||||||
|
|
@ -270,6 +267,10 @@ void Application::displayFunc() {
|
||||||
ImGui::Checkbox("Accumulate", &g_accumulate);
|
ImGui::Checkbox("Accumulate", &g_accumulate);
|
||||||
ImGui::InputInt("SPP", &data.spp);
|
ImGui::InputInt("SPP", &data.spp);
|
||||||
|
|
||||||
|
if (ImGui::Button("Reset")) {
|
||||||
|
resetRender();
|
||||||
|
};
|
||||||
|
|
||||||
double render_dt = avg_render_time.get();
|
double render_dt = avg_render_time.get();
|
||||||
double render_fps = render_dt != 0.0 ? 1.0f / render_dt : 0.0;
|
double render_fps = render_dt != 0.0 ? 1.0f / render_dt : 0.0;
|
||||||
ImGui::Text("Render: %3.2f fps", render_fps);
|
ImGui::Text("Render: %3.2f fps", render_fps);
|
||||||
|
|
@ -332,27 +333,22 @@ void Application::renderTile(int taskIndex, int threadIndex, int* pixels, const
|
||||||
|
|
||||||
for (unsigned int y = y0; y < y1; y++)
|
for (unsigned int y = y0; y < y1; y++)
|
||||||
for(unsigned int x = x0; x < x1; x++) {
|
for(unsigned int x = x0; x < x1; x++) {
|
||||||
RandomSampler sampler;
|
RandomSamplerWrapper sampler;
|
||||||
Vec3fa L = Vec3fa(0.0f);
|
Vec3fa L = Vec3fa(0.0f);
|
||||||
|
|
||||||
for (int i=0; i<data.spp; i++)
|
for (int i=0; i<data.spp; i++)
|
||||||
{
|
{
|
||||||
RandomSampler_init(sampler, x, y, data.accu_count*data.spp+i);
|
sampler.init(x, y, (data.frame_count) * data.spp + i);
|
||||||
|
|
||||||
/* calculate pixel color */
|
/* calculate pixel color */
|
||||||
float fx = x + RandomSampler_get1D(sampler);
|
float fx = x + sampler.get1D();
|
||||||
float fy = y + RandomSampler_get1D(sampler);
|
float fy = y + sampler.get1D();
|
||||||
L = L + renderPixel(fx,fy,camera,g_stats[threadIndex],sampler);
|
L = L + renderPixel(fx,fy,camera,g_stats[threadIndex],sampler);
|
||||||
}
|
}
|
||||||
L = L/(float)data.spp;
|
L = L/(float)data.spp;
|
||||||
|
|
||||||
/* write color to framebuffer */
|
/* write color to framebuffer */
|
||||||
Vec3ff accu_color = data.accu[y*width+x] + Vec3ff(L.x,L.y,L.z,1.0f); data.accu[y*width+x] = accu_color;
|
data.film.addSplat(x, y, L);
|
||||||
float f = rcp(max(0.001f,accu_color.w));
|
|
||||||
unsigned int r = (unsigned int) (255.01f * clamp(accu_color.x*f,0.0f,1.0f));
|
|
||||||
unsigned int g = (unsigned int) (255.01f * clamp(accu_color.y*f,0.0f,1.0f));
|
|
||||||
unsigned int b = (unsigned int) (255.01f * clamp(accu_color.z*f,0.0f,1.0f));
|
|
||||||
pixels[y*width+x] = (b << 16) + (g << 8) + r;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue