Apply Assignment1 korrektur.

This commit is contained in:
hal8174 2024-05-16 10:39:14 +02:00
parent 50c034afa0
commit af6e569f40

View file

@ -212,7 +212,7 @@ Vec3fa Application1::renderPixelMIS(float x, float y, const ISPCCamera& camera,
Vec3fa diffuse = Material__eval(material_array, matId, brdf, wo, sample, wi.v); Vec3fa diffuse = Material__eval(material_array, matId, brdf, wo, sample, wi.v);
Lw *= M_PI * diffuse; Lw *= diffuse / wi.pdf;
ray = Ray(sample.P,wi.v,EPS,inf); ray = Ray(sample.P,wi.v,EPS,inf);
@ -307,7 +307,7 @@ Vec3fa Application1::renderPixelNextEventEstimation(float x, float y, const ISPC
Vec3fa diffuse = Material__eval(material_array, matId, brdf, wo, sample, wi.v); Vec3fa diffuse = Material__eval(material_array, matId, brdf, wo, sample, wi.v);
Lw *= M_PI * diffuse; Lw *= diffuse / wi.pdf;
ray = Ray(sample.P,wi.v,EPS,inf); ray = Ray(sample.P,wi.v,EPS,inf);
@ -373,7 +373,7 @@ Vec3fa Application1::renderPixelPathTracer(float x, float y, const ISPCCamera& c
Vec3fa diffuse = Material__eval(material_array, matId, brdf, wo, sample, wi.v); Vec3fa diffuse = Material__eval(material_array, matId, brdf, wo, sample, wi.v);
Lw *= M_PI * diffuse; Lw *= diffuse / wi.pdf;
ray = Ray(sample.P,wi.v,EPS,inf); ray = Ray(sample.P,wi.v,EPS,inf);