Add Heterogeneous implementation.
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4 changed files with 145 additions and 20 deletions
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@ -1,9 +1,13 @@
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#include "Application2.h"
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#include "embree4/rtcore_common.h"
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#include "helper.hpp"
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#include "lights/light.h"
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#include "math/vec2.h"
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#include "math/vec3fa.h"
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#include "random_sampler.hpp"
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#include "ray.hpp"
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#include <cmath>
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#include <cstdio>
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#define EPS 0.0001f
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@ -135,11 +139,126 @@ Vec3fa Application2::renderPixel(float x, float y, const ISPCCamera& camera, Ray
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return renderPixelOrig(x, y, camera, stats, sampler);
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} else if (selected == 1) {
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return renderPixelHomogeneous(x, y, camera, stats, sampler);
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} else if (selected == 2) {
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return renderPixelHeterogeneous(x, y, camera, stats, sampler);
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} else {
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return Vec3fa(0.0f);
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}
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}
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Vec3fa Application2::renderPixelHeterogeneous(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler) {
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Vec3fa L = Vec3fa(0.0f);
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Vec3fa Lw = Vec3fa(1.0f);
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bool in_volume = false;
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float max_density = 1.32 * density; // tested
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/* initialize ray */
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Ray ray(Vec3fa(camera.xfm.p), Vec3fa(normalize(x * camera.xfm.l.vx + y * camera.xfm.l.vy + camera.xfm.l.vz)), 0.0f,
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inf);
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for (int i = 0; i < ray_depth; i++) {
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/* intersect ray with scene */
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RTCIntersectArguments iargs;
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rtcInitIntersectArguments(&iargs);
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iargs.feature_mask = RTC_FEATURE_FLAG_TRIANGLE;
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rtcIntersect1(data.g_scene, RTCRayHit_(ray), &iargs);
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RayStats_addRay(stats);
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const Vec3fa wo = neg(ray.dir);
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float t;
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if (!in_volume | (density == 0)) {
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t = inf;
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} else {
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// printf("%f\n", density);
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t = - std::log(1.0 - RandomSampler_get1D(sampler)) / max_density;
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}
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if (t > 0.0 && t < ray.tfar) {
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if (ray.geomID == RTC_INVALID_GEOMETRY_ID) {
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break;
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}
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float r = RandomSampler_get1D(sampler);
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Vec3fa p = ray.org + t * ray.dir;
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// printf("%f\t%f\t(%f,%f,%f)\n", t, ray.tfar, p.x, p.y, p.z);
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float s = data.densityGrid->sampleW(p);
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// if (s != -1.0) {
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// printf("(%f,%f,%f)\tt: %f\ttfar: %f\tr: %f\t%f\ts: %f\t%f\tp:%f\n",p.x, p.y, p.z, t, ray.tfar, r, r * max_density, s, s * density, (s * density) / max_density);
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// }
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// if (s > 0.5) {
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// printf("(%f,%f,%f)\tr: %f\t%f\ts: %f\t%f\tp:%f\n",p.x, p.y, p.z , r, r * max_density, s, s * density, (s * density) / max_density);
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// }
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if (RandomSampler_get1D(sampler) * max_density < s * density) {
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float pdf;
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Vec3fa o = sample_phase_function(-ray.dir, scattering_parameter, RandomSampler_get2D(sampler), pdf);
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float temp = data.tempGrid->sampleW(p); // Sample density from the grid
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// float temp = 20;
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float redWavelength = 700;
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float greenWavelength = 530;
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float blueWavelength = 470;
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Vec3fa emissive = Vec3fa(0.0, 0.0, 0.0);
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if (temp != -1.0f && temp > 0.001) {
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temp *= tempearture_multiplier;
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emissive = Vec3f(blackbody_radiance_normalized(redWavelength, temp),
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blackbody_radiance_normalized(greenWavelength, temp),
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blackbody_radiance_normalized(blueWavelength, temp));
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}
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L += Lw * absorbtion * emissive;
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Lw *= 1.0 - absorbtion;
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ray = Ray(ray.org + t * ray.dir,o,EPS,inf);
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} else {
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// printf("volume(%f,%f,%f), t: %f, tfar: %f\n", ray.org.x, ray.org.y, ray.org.z, t, ray.tfar);
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ray = Ray(ray.org + t * ray.dir, ray.dir, EPS, inf);
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i--;
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}
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} else if (ray.geomID != RTC_INVALID_GEOMETRY_ID) {
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Sample sample = createSample(ray);
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int matId = data.scene->geometries.at(ray.geomID)->materialID;
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unsigned lightID = data.scene->geometries.at(ray.geomID)->lightID;
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if (lightID != unsigned(-1)) {
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const Light* l = data.scene->lights[lightID];
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Light_EvalRes evalRes = Lights_eval(l, sample, -wo);
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L += Lw * evalRes.value;
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break;
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}
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/* calculate BRDF */
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BRDF brdf;
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std::vector<Material *> material_array = data.scene->materials;
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Material__preprocess(material_array, matId, brdf, wo, sample);
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if (brdf.name == "default") {
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// printf("surface\n");
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in_volume = !in_volume;
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// in_volume = dot(normalize(ray.Ng), ray.dir) < 0;
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ray = Ray(ray.org + ray.tfar * ray.dir, ray.dir, EPS, inf);
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i--;
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}
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}
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}
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return L;
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}
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Vec3fa Application2::renderPixelHomogeneous(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler) {
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/* radiance accumulator and weight */
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Vec3fa L = Vec3fa(0.0f);
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@ -162,16 +281,12 @@ Vec3fa Application2::renderPixelHomogeneous(float x, float y, const ISPCCamera&
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const Vec3fa wo = neg(ray.dir);
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float mu_t = mu_a + mu_s;
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if (!in_volume) {
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mu_t = 0;
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}
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float t;
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if (mu_t == 0) {
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if (!in_volume | (density == 0)) {
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t = inf;
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} else {
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// printf("%f\n", mu_t);
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t = - std::log(1.0 - RandomSampler_get1D(sampler)) / mu_t;
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// printf("%f\n", density);
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t = - std::log(1.0 - RandomSampler_get1D(sampler)) / density;
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}
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// if (t != t | t <= 0) {
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@ -222,7 +337,7 @@ Vec3fa Application2::renderPixelHomogeneous(float x, float y, const ISPCCamera&
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if (shadow.geomID == RTC_INVALID_GEOMETRY_ID) {
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if (shadow_in_volume) {
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Lwscatter *= std::pow(M_E, - mu_t * (shadow.tfar - shadow.tnear()));
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Lwscatter *= std::pow(M_E, - density * (shadow.tfar - shadow.tnear()));
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}
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break;
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}
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@ -237,7 +352,7 @@ Vec3fa Application2::renderPixelHomogeneous(float x, float y, const ISPCCamera&
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if (brdf.name == "default") {
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if (shadow_in_volume) {
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Lwscatter *= std::pow(M_E, - mu_t * (shadow.tfar - shadow.tnear()));
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Lwscatter *= std::pow(M_E, - density * (shadow.tfar - shadow.tnear()));
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}
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shadow_in_volume = dot(normalize(shadow.Ng), shadow.dir) < 0;
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@ -262,7 +377,7 @@ Vec3fa Application2::renderPixelHomogeneous(float x, float y, const ISPCCamera&
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/* add light contribution if not occluded (NEE) */
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if (Lwscatter > 0.0) {
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// L += Lw * light_diffuse * ls.weight;
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L += Lw * Lwscatter * scatter * (mu_s / mu_t) * ls.weight * dot(sample.Ng, ls.dir) / data.scene->lights.size();
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L += Lw * Lwscatter * scatter * (1.0 - absorbtion) * ls.weight * dot(sample.Ng, ls.dir) / data.scene->lights.size();
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// L += Lw * light_diffuse * ls.weight/ data.scene->lights.size();
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}
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@ -271,7 +386,7 @@ Vec3fa Application2::renderPixelHomogeneous(float x, float y, const ISPCCamera&
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float pdf;
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Vec3fa o = sample_phase_function(-ray.dir, scattering_parameter, RandomSampler_get2D(sampler), pdf);
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Lw *= mu_s / mu_t;
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Lw *= 1.0 - absorbtion;
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ray = Ray(ray.org + t * ray.dir,o,EPS,inf);
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@ -343,7 +458,7 @@ Vec3fa Application2::renderPixelHomogeneous(float x, float y, const ISPCCamera&
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if (shadow.geomID == RTC_INVALID_GEOMETRY_ID) {
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if (shadow_in_volume) {
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Lwscatter *= std::pow(M_E, - mu_t * (shadow.tfar - shadow.tnear()));
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Lwscatter *= std::pow(M_E, - density * (shadow.tfar - shadow.tnear()));
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}
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break;
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}
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@ -358,7 +473,7 @@ Vec3fa Application2::renderPixelHomogeneous(float x, float y, const ISPCCamera&
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if (brdf.name == "default") {
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if (shadow_in_volume) {
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Lwscatter *= std::pow(M_E, - mu_t * (shadow.tfar - shadow.tnear()));
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Lwscatter *= std::pow(M_E, - density * (shadow.tfar - shadow.tnear()));
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}
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shadow_in_volume = dot(normalize(shadow.Ng), shadow.dir) < 0;
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@ -13,6 +13,7 @@ private:
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Vec3fa renderPixel(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler) override;
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Vec3fa renderPixelOrig(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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Vec3fa renderPixelHomogeneous(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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Vec3fa renderPixelHeterogeneous(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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void drawGUI() override {
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ImGui::Checkbox("Bounding Box", &boundingBox);
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@ -23,19 +24,22 @@ private:
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ray_depth = 1;
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}
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const char* items[] = {"Original", "Homogeneous"};
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if (ImGui::Combo("Version", &selected, items, 2))
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const char* items[] = {"Original", "Homogeneous", "Heterogeneous"};
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if (ImGui::Combo("Version", &selected, items, 3))
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clear();
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if (ImGui::SliderFloat("mu_a", &mu_a, 0.0, 1.0))
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if (ImGui::SliderFloat("density", &density, 0.0, 1.0))
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clear();
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if (ImGui::SliderFloat("mu_s", &mu_s, 0.0, 1.0))
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if (ImGui::SliderFloat("absorbtion", &absorbtion, 0.0, 1.0))
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clear();
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if (ImGui::SliderFloat("scattering parameter", &scattering_parameter, -1.0, 1.0))
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clear();
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if (ImGui::SliderFloat("temperature", &tempearture_multiplier, 1.0, 10000.0))
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clear();
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const char* scenes[] = {"Gnome", "Horse", "Heterogenous"};
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if (ImGui::Combo("Scenes", &scene, scenes, 3)) {
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Data_Destructor(&data);
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@ -70,7 +74,8 @@ private:
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bool boundingBox = true;
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int selected = 0;
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int scene = 0;
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float mu_a = 0.0;
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float mu_s = 0.0;
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float density = 0.0;
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float absorbtion = 0.0;
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float tempearture_multiplier = 1000.0;
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float scattering_parameter = 0.4;
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};
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@ -130,7 +130,7 @@ protected:
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double clickX = 0;
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double clickY = 0;
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float speed = 10;
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float speed = 400;
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Vec3f moveDelta = {0, 0, 0};
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RayStats* g_stats = nullptr;
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@ -54,6 +54,11 @@ namespace embree
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data.resize(res.x * res.y * res.z);
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file.read(reinterpret_cast<char*>(data.data()), data.size() * sizeof(float));
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float max = 0;
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for (size_t i = 0; i < res.x * res.y * res.z; i++) {
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max = std::max(data[i], max);
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}
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printf("max:\t%f\n", max);
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file.close();
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}
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