Fix old applications with new framework.
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fe92493afd
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262c9f3635
4 changed files with 54 additions and 56 deletions
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@ -9,11 +9,11 @@ public:
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}
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private:
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Vec3fa renderPixel(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler) override;
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Vec3fa renderPixelOrig(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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Vec3fa renderPixelPathTracer(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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Vec3fa renderPixelNextEventEstimation(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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Vec3fa renderPixelMIS(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSampler& sampler);
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Vec3fa renderPixel(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSamplerWrapper& sampler) override;
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Vec3fa renderPixelOrig(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSamplerWrapper& sampler);
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Vec3fa renderPixelPathTracer(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSamplerWrapper& sampler);
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Vec3fa renderPixelNextEventEstimation(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSamplerWrapper& sampler);
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Vec3fa renderPixelMIS(float x, float y, const ISPCCamera& camera, RayStats& stats, RandomSamplerWrapper& sampler);
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void drawGUI() override {
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ImGui::InputInt("Ray depth", &ray_depth);
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