ray-tracing2/ray-tracing-scene/src/examples/stanford_dragon_as.rs
2025-08-23 13:36:07 +02:00

131 lines
4.9 KiB
Rust

use super::ExampleScene;
use crate::{
acceleration_structure::{
triangle_bvh::{Triangle, TriangleBVH},
ASMaterial, AccelerationStructureScene,
},
examples::ExampleSceneEnum,
parse_obj::ObjData,
};
use rand::Rng;
use ray_tracing_core::{light::AreaLight, prelude::*};
use ray_tracing_material::{
microfacet::{BeckmannDistribution, Microfacet},
oren_nayar::OrenNayar,
};
use std::cell::OnceCell;
pub struct StanfordDragon<R: Rng> {
scene: OnceCell<AccelerationStructureScene<TriangleBVH<u32>, R>>,
}
impl<R: Rng> StanfordDragon<R> {
pub fn new() -> Self {
Self {
scene: OnceCell::new(),
}
}
}
impl<R: Rng> Default for StanfordDragon<R> {
fn default() -> Self {
Self::new()
}
}
impl<R: Rng> ExampleScene<R> for StanfordDragon<R> {
fn get_scene(&self) -> ExampleSceneEnum<R> {
let s = self.scene.get_or_init(|| {
let obj = ObjData::new("ray-tracing-scene/obj/stanford_dragon.obj").unwrap();
let mut triangles = obj
.triangle_faces()
.map(|t| Triangle::new(t.v, 0))
.collect::<Vec<_>>();
let color = Color::new(0.2, 0.2, 0.9);
let materials = vec![
ASMaterial::new_material(Microfacet::new(BeckmannDistribution::new(0.01), color)),
ASMaterial::new_material(OrenNayar::new(0.5, Color::new(0.8, 0.8, 0.8))),
ASMaterial::new_material(OrenNayar::new(0.5, Color::new(0.9, 0.0, 0.0))),
ASMaterial::new_material(OrenNayar::new(0.5, Color::new(0.0, 0.9, 0.0))),
ASMaterial::new_light(AreaLight::new(Color::white() * 30.0)),
];
let mut vertices = obj.vertices;
for v in &mut vertices {
*v = Pos3::new(v.x(), v.z() + 60.0, -v.y());
}
let side_length = 400.0;
let light_size = 150.0;
let light_offset = 0.01;
let offset = vertices.len() as u32;
vertices.extend_from_slice(&[
Pos3::new(side_length, 2.0 * side_length, side_length),
Pos3::new(side_length, 2.0 * side_length, -side_length),
Pos3::new(side_length, 0.0, side_length),
Pos3::new(side_length, 0.0, -side_length),
Pos3::new(-side_length, 2.0 * side_length, side_length),
Pos3::new(-side_length, 2.0 * side_length, -side_length),
Pos3::new(-side_length, 0.0, side_length),
Pos3::new(-side_length, 0.0, -side_length),
Pos3::new(light_size, 2.0 * side_length - light_offset, light_size),
Pos3::new(light_size, 2.0 * side_length - light_offset, -light_size),
Pos3::new(-light_size, 2.0 * side_length - light_offset, light_size),
Pos3::new(-light_size, 2.0 * side_length - light_offset, -light_size),
]);
triangles.extend_from_slice(&[
Triangle::new([offset, 1 + offset, 2 + offset], 1),
Triangle::new([1 + offset, 3 + offset, 2 + offset], 1),
Triangle::new([offset, 4 + offset, 1 + offset], 1),
Triangle::new([1 + offset, 4 + offset, 5 + offset], 1),
Triangle::new([2 + offset, 3 + offset, 6 + offset], 1),
Triangle::new([3 + offset, 7 + offset, 6 + offset], 1),
Triangle::new([offset, 2 + offset, 4 + offset], 2),
Triangle::new([6 + offset, 4 + offset, 2 + offset], 2),
Triangle::new([1 + offset, 5 + offset, 3 + offset], 3),
Triangle::new([7 + offset, 3 + offset, 5 + offset], 3),
Triangle::new([8 + offset, 10 + offset, 9 + offset], 4),
Triangle::new([11 + offset, 9 + offset, 10 + offset], 4),
]);
let lights: Vec<_> = triangles
.iter()
.filter(|f| materials[f.data as usize].light.is_some())
.map(|t| {
(
t.data as usize,
[
vertices[t.vertices[0] as usize],
vertices[t.vertices[1] as usize],
vertices[t.vertices[2] as usize],
],
)
})
.collect();
let a = TriangleBVH::new(vertices, triangles);
AccelerationStructureScene::new(a, materials.into(), lights)
});
let n: AccelerationStructureScene<_, _> = s.clone();
ExampleSceneEnum::AccelerationStructureScene(n)
}
fn get_camera_pos(&self) -> Pos3 {
Pos3::new(-150.0, 160.0, 250.0)
}
fn get_camera_look_at(&self) -> Pos3 {
Pos3::new(0.0, 60.0, 0.0)
}
fn get_camera_up(&self) -> Dir3 {
Dir3::up()
}
fn get_horizontal_fov(&self) -> Float {
Float::to_radians(90.0)
}
}