ray-tracing2/ray-tracing-pbrt-scene/example.pbrt
2025-08-08 12:57:46 +02:00

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LookAt 3 4 1.5 # eye
.5 .5 0 # look at point
0 0 1 # up vector
Camera "perspective" "float fov" 45
Sampler "halton" "integer pixelsamples" 128
Integrator "volpath"
Film "rgb" "string filename" "simple.png"
"integer xresolution" [400] "integer yresolution" [400]
Scale 123 123 -2421
WorldBegin
# uniform blue-ish illumination from all directions
LightSource "infinite" "rgb L" [ .4 .45 .5 ]
# approximate the sun
LightSource "distant" "point3 from" [ -30 40 100 ]
"blackbody L" 3000 "float scale" 1.5
AttributeBegin
Material "dielectric"
Shape "sphere" "float radius" 1
AttributeEnd
AttributeBegin
Texture "checks" "spectrum" "checkerboard"
"float uscale" [16] "float vscale" [16]
"rgb tex1" [.1 .1 .1] "rgb tex2" [.8 .8 .8]
Material "diffuse" "texture reflectance" "checks"
Translate 0 0 -1
Shape "bilinearmesh"
"point3 P" [ -20 -20 0 20 -20 0 -20 20 0 20 20 0 ]
"point2 uv" [ 0 0 1 0 1 1 0 1 ]
AttributeEnd