ray-tracing2/ray-tracing-scene/src/basic_scene.rs

77 lines
2.2 KiB
Rust

use ray_tracing_core::light::AreaLight;
use ray_tracing_core::prelude::*;
use ray_tracing_core::scene::{Intersection, Scene};
use ray_tracing_material::default::DefaultMaterial;
#[derive(Clone)]
pub struct BasicScene<M> {
pub(crate) spheres: Vec<(Pos3, Float)>,
area_light: AreaLight,
material: M,
}
impl<M> BasicScene<M> {
pub fn new(material: M) -> Self {
Self {
spheres: vec![(Pos3::zero(), 1.0), (Pos3::new(0.0, -4.5, 0.0), 4.0)],
area_light: AreaLight::new(Color::white()),
material,
}
}
}
impl Default for BasicScene<DefaultMaterial> {
fn default() -> Self {
Self::new(DefaultMaterial {})
}
}
impl<R: Rng, M: Material<R>> Scene<R> for BasicScene<M> {
fn intersect(&self, ray: Ray, min: Float, max: Float) -> Option<Intersection<'_, R>> {
let mut intersection: Option<Intersection<'_, R>> = None;
for &(c, r) in &self.spheres {
let offset = ray.start() - c;
let p = Dir3::dot(ray.dir(), offset);
let delta = p * p - (offset.length_squared() - r * r);
if delta >= 0.0 {
let d = -p - Float::sqrt(delta);
let int = Intersection::new(
d,
((ray.start() + d * ray.dir()) - c).normalize(),
Some(&self.material),
None,
0.0,
);
if d >= min && d <= max {
if let Some(i) = intersection.as_ref() {
if i.t() > d {
intersection.replace(int);
}
} else {
intersection = Some(int)
}
}
}
}
Some(intersection.unwrap_or(Intersection::new(
Float::INFINITY,
-ray.dir(),
None,
Some(&self.area_light),
0.0,
)))
}
fn sample_light(
&self,
_w_in: Dir3,
_intersection: &Intersection<'_, R>,
_rng: &mut R,
) -> Option<ray_tracing_core::scene::LightSample<'_, R>> {
None
}
}