ray-tracing2/ray-tracing-scene/src/examples/sphere.rs

49 lines
1.2 KiB
Rust

use super::ExampleScene;
use crate::{basic_scene::BasicScene, examples::ExampleSceneEnum};
use ray_tracing_core::prelude::*;
use std::cell::{Cell, OnceCell};
pub struct SphereScene<M> {
scene: OnceCell<BasicScene<M>>,
material: Cell<Option<M>>,
}
impl<M> SphereScene<M> {
pub fn new(material: M) -> Self {
Self {
scene: OnceCell::new(),
material: Cell::new(Some(material)),
}
}
}
// impl<R, M> ExampleScene<R> for SphereScene<M>
// where
// R: Rng + 'static,
// M: Material<R> + Clone + 'static,
// M: Send + Sync,
// {
// fn get_scene(&self) -> ExampleSceneEnum<R> {
// let s = self
// .scene
// .get_or_init(|| BasicScene::new(self.material.take().unwrap()));
// ExampleSceneEnum::BasicScene(s.clone())
// }
// fn get_camera_pos(&self) -> Pos3 {
// Pos3::new(5.0, 1.0, 0.0)
// }
// fn get_camera_look_at(&self) -> Pos3 {
// Pos3::new(0.0, 0.0, 0.0)
// }
// fn get_camera_up(&self) -> Dir3 {
// Dir3::up()
// }
// fn get_horizontal_fov(&self) -> Float {
// Float::to_radians(90.0)
// }
// }