ray-tracing2/ray-tracing-pbrt-scene/examples/transformation_test.rs
2025-07-30 22:42:13 +02:00

9 lines
233 B
Rust

use ray_tracing_core::{affine_transform::AffineTransform, math::Dir3, prelude::*};
fn main() {
let mut t = AffineTransform::scale(1.0, 1.0, 2.0);
t *= AffineTransform::rotation(FloatConsts::PI, Dir3::up());
dbg!(t);
}