9 lines
233 B
Rust
9 lines
233 B
Rust
use ray_tracing_core::{affine_transform::AffineTransform, math::Dir3, prelude::*};
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fn main() {
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let mut t = AffineTransform::scale(1.0, 1.0, 2.0);
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t *= AffineTransform::rotation(FloatConsts::PI, Dir3::up());
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dbg!(t);
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}
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