use clap::Parser; use rand::rngs::SmallRng; use ray_tracing_pbrt_scene::parse_pbrt_v4; use std::path::PathBuf; #[derive(Parser)] struct Args { filename: PathBuf, } fn main() -> Result<(), miette::Error> { let args = Args::parse(); let _t = parse_pbrt_v4::(args.filename)?; // dbg!(t); Ok(()) }