Extract renderer into own packege

This commit is contained in:
hal8174 2024-10-01 14:37:50 +02:00
parent b3fdef8837
commit c517a836ee
24 changed files with 332 additions and 157 deletions

View file

@ -1,5 +1,4 @@
use crate::prelude::*;
use rand::Rng;
pub trait Camera<R: Rng> {
fn forward(&self, x: u32, y: u32, rng: &mut R) -> Ray;

View file

@ -16,5 +16,6 @@ pub mod prelude {
pub use crate::material::Material;
pub use crate::math::*;
pub use crate::ray::Ray;
pub use rand::Rng;
pub use std::f32::consts as FloatConsts;
}

View file

@ -1,5 +1,4 @@
use crate::prelude::*;
use rand::Rng;
pub trait Light<R: Rng>: Sync {
fn emit(&self, w_in: Dir3, rng: &mut R) -> Color;

View file

@ -1,7 +1,31 @@
use crate::prelude::*;
use rand::Rng;
/// All calculations for the material are done a tangent space of the intersection.
pub trait Material<R: Rng>: Sync {
fn eval(&self, w_in: Dir3, w_out: Dir3, rng: &mut R) -> Color;
fn sample(&self, w_in: Dir3, rng: &mut R) -> SampleResult {
let w_out = Dir3::sample_cosine_hemisphere(rng);
SampleResult::new(w_out, self.eval(w_in, w_out, rng))
}
}
pub struct SampleResult {
w_out: Dir3,
color: Color,
}
impl SampleResult {
pub fn new(w_out: Dir3, color: Color) -> Self {
Self { w_out, color }
}
pub fn w_out(&self) -> Dir3 {
self.w_out
}
pub fn color(&self) -> Color {
self.color
}
}

View file

@ -1,5 +1,4 @@
use crate::prelude::*;
use rand::Rng;
use std::ops::{Add, Div, Mul, Neg, Sub};
#[derive(Debug, Clone, Copy)]
@ -62,15 +61,39 @@ impl Dir3 {
)
}
pub fn generate_uniform_hemisphere<R: Rng>(rng: &mut R) -> Self {
pub fn sample_uniform_hemisphere<R: Rng>(rng: &mut R) -> Self {
let theta = Float::acos(1.0 - rng.gen::<Float>());
let phi = 2.0 * FloatConsts::PI * rng.gen::<Float>();
let r = Float::sin(theta);
Dir3::new(Float::sin(phi) * r, Float::cos(theta), Float::cos(phi) * r)
}
pub fn generate_cosine_hemisphere<R: Rng>(rng: &mut R) -> Self {
todo!()
pub fn sample_cosine_hemisphere<R: Rng>(rng: &mut R) -> Self {
let mut d = Self::sample_disc(rng);
d.y = Float::sqrt(Float::max(0.0, 1.0 - d.x * d.x - d.z * d.z));
d
}
/// https://www.pbr-book.org/3ed-2018/Monte_Carlo_Integration/2D_Sampling_with_Multidimensional_Transformations#ConcentricSampleDisk
pub fn sample_disc<R: Rng>(rng: &mut R) -> Self {
let x = 2.0 * rng.gen::<Float>() - 1.0;
let y = 2.0 * rng.gen::<Float>() - 1.0;
if x == 0.0 && y == 0.0 {
return Self::zero();
}
let r;
let theta;
if x.abs() > y.abs() {
r = x;
theta = FloatConsts::FRAC_PI_4 * (y / x);
} else {
r = y;
theta = FloatConsts::FRAC_PI_2 - FloatConsts::FRAC_PI_4 * (x / y);
}
r * Dir3::new(Float::cos(theta), 0.0, Float::sin(theta))
}
}

View file

@ -1,138 +1,7 @@
use std::marker::PhantomData;
use crate::{camera::Camera, prelude::*, scene::Scene};
use rand::Rng;
use crate::prelude::*;
pub trait ClassicalRenderer<R: Rng> {
fn render_pixel(&self, x: u32, y: u32, rng: &mut R) -> Color;
fn width(&self) -> u32;
fn height(&self) -> u32;
}
pub struct PathTracer<S, C, R>
where
S: Scene<R>,
C: Camera<R>,
R: Rng,
{
scene: S,
camera: C,
rng: PhantomData<R>,
}
impl<S, C, R> PathTracer<S, C, R>
where
S: Scene<R>,
C: Camera<R>,
R: Rng,
{
pub fn new(scene: S, camera: C) -> Self {
Self {
scene,
camera,
rng: PhantomData {},
}
}
}
impl<S, C, R> ClassicalRenderer<R> for PathTracer<S, C, R>
where
S: Scene<R>,
C: Camera<R>,
R: Rng,
{
fn render_pixel(&self, x: u32, y: u32, rng: &mut R) -> Color {
let mut sum = Color::black();
let mut alpha = Color::white();
let mut r = self.camera.forward(x, y, rng);
let mut count = 0;
while let Some(i) = self.scene.intersect(r, 0.001, Float::INFINITY) {
let frame = i.tangent_frame();
let w_in = frame.to_frame(-r.dir());
let w_out = Dir3::generate_uniform_hemisphere(rng);
if let Some(light) = i.light() {
sum += alpha * light.emit(w_in, rng) * w_out.y();
}
if let Some(material) = i.material() {
alpha *= material.eval(w_in, w_out, rng) * w_out.y();
} else {
return sum;
}
r = Ray::new(r.at(i.t()), frame.to_world(w_out), r.time());
count += 1;
if count > 4 {
break;
}
}
sum
}
fn width(&self) -> u32 {
self.camera.width()
}
fn height(&self) -> u32 {
self.camera.height()
}
}
pub struct DepthRenderer<S, C, R>
where
S: Scene<R>,
C: Camera<R>,
R: Rng,
{
scene: S,
camera: C,
rng: PhantomData<R>,
}
impl<S, C, R> DepthRenderer<S, C, R>
where
S: Scene<R>,
C: Camera<R>,
R: Rng,
{
pub fn new(scene: S, camera: C) -> Self {
Self {
scene,
camera,
rng: PhantomData {},
}
}
}
impl<S, C, R> ClassicalRenderer<R> for DepthRenderer<S, C, R>
where
S: Scene<R>,
C: Camera<R>,
R: Rng,
{
fn render_pixel(&self, x: u32, y: u32, rng: &mut R) -> Color {
let r = self.camera.forward(x, y, rng);
if let Some(i) = self.scene.intersect(r, 0.0, Float::INFINITY) {
// Color::gray(1.0 / i.t())
let c = 0.5 * (i.normal() + Dir3::new(1.0, 1.0, 1.0));
// let c = i.normal();
Color::new(c.x, c.y, c.z)
} else {
Color::black()
}
}
fn width(&self) -> u32 {
self.camera.width()
}
fn height(&self) -> u32 {
self.camera.height()
}
}

View file

@ -1,5 +1,4 @@
use crate::prelude::*;
use rand::Rng;
pub trait Scene<R: Rng> {
fn intersect(&self, ray: Ray, min: Float, max: Float) -> Option<Intersection<'_, R>>;