Add light as associated type for scene and get something to draw with pbrt materials.
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13 changed files with 286 additions and 87 deletions
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@ -1,4 +1,5 @@
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use clap::Parser;
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use rand::rngs::SmallRng;
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use ray_tracing_pbrt_scene::parse_pbrt_v4;
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use std::path::PathBuf;
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@ -10,7 +11,7 @@ struct Args {
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fn main() -> Result<(), miette::Error> {
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let args = Args::parse();
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let _t = parse_pbrt_v4(args.filename)?;
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let _t = parse_pbrt_v4::<SmallRng>(args.filename)?;
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// dbg!(t);
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