Add next event estimation
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13 changed files with 317 additions and 21 deletions
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@ -1,4 +1,4 @@
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pub mod default;
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pub mod diffuse;
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pub mod microfacet;
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pub mod mirror;
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64
ray-tracing-material/src/microfacet.rs
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64
ray-tracing-material/src/microfacet.rs
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use ray_tracing_core::{material::Material, prelude::*};
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use std::fmt::Debug;
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#[derive(Debug)]
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struct Microfacet<D: MicrofacetDistribution + Debug> {
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dist: D,
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color: Color,
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}
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fn fresnel(w_in: Dir3, n: Dir3, nu_rel: Float) -> Float {
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todo!()
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}
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impl<R: Rng, D: MicrofacetDistribution + Debug + Sync> Material<R> for Microfacet<D> {
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fn eval(
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&self,
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w_in: ray_tracing_core::prelude::Dir3,
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w_out: ray_tracing_core::prelude::Dir3,
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_rng: &mut R,
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) -> ray_tracing_core::prelude::Color {
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let w_h = (w_in + w_out).normalize();
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let g = self.dist.g1(w_in, w_h) * self.dist.g1(w_out, w_h);
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self.color * fresnel(w_in, w_h, 1.0) * g * self.dist.d(w_h) / (4.0 * w_in.y() * w_out.y())
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}
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}
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struct BeckmannDistribution {
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alpha: Float,
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}
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impl MicrofacetDistribution for BeckmannDistribution {
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fn g1(&self, w: Dir3, w_h: Dir3) -> Float {
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if w.y() > 0.0 && Dir3::dot(w, w_h) > 0.0 {
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let cos_theta = w.y();
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let a = self.alpha * (Float::sqrt(1.0 - cos_theta * cos_theta) / cos_theta);
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(3.535 * a + 2.181 * a * a) / (1.0 + 2.276 * a + 2.577 * a * a)
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} else {
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1.0
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}
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}
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fn d(&self, w_h: Dir3) -> Float {
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if w_h.y() > 0.0 {
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let cos_theta_squared = w_h.y() * w_h.y();
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1.0 / (FloatConsts::PI
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* self.alpha
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* self.alpha
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* cos_theta_squared
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* cos_theta_squared)
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} else {
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0.0
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}
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}
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}
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trait MicrofacetDistribution {
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fn g1(&self, w: Dir3, w_h: Dir3) -> Float;
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fn d(&self, w_h: Dir3) -> Float;
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// fn sample_d(&self) -> Dir3;
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}
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