Refactor Renderer trait
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7d122d44b3
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9 changed files with 228 additions and 172 deletions
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@ -1,17 +1,28 @@
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use rand::{rngs::SmallRng, SeedableRng};
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use ray_tracing_core::{camera::BasicCamera, prelude::*, renderer::ClassicalRenderer};
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use ray_tracing_core::{
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camera::{BasicCamera, Camera},
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prelude::*,
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renderer::ClassicalRenderer,
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scene::Scene,
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};
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use ray_tracing_renderer::{
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depth_renderer::DepthRenderer, path_tracer::PathTracer,
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path_tracer_importance::PathTracerImportance,
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};
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use ray_tracing_scene::triangle_bvh::{examples::cornel, TriangleBVH};
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use ray_tracing_scene::{examples::basic_cornel, triangle_bvh::TriangleBVH};
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use rayon::prelude::*;
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use std::{net::TcpStream, path::Path};
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use std::net::TcpStream;
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use tev_client::{PacketCreateImage, PacketUpdateImage, TevClient, TevError};
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fn render_image<C: ClassicalRenderer<SmallRng> + Sync>(
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renderer: C,
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fn render_image<
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R: ClassicalRenderer<SmallRng, S, C> + Sync,
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S: Scene<SmallRng> + Sync,
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C: Camera<SmallRng> + Sync,
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>(
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name: impl AsRef<str>,
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renderer: &R,
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scene: &S,
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camera: &C,
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samples_per_pixel: usize,
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tev: &mut TevClient,
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) -> Result<(), TevError> {
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@ -23,7 +34,8 @@ fn render_image<C: ClassicalRenderer<SmallRng> + Sync>(
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let mut rng = SmallRng::seed_from_u64((x + y * renderer.width()) as u64);
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for _ in 0..samples_per_pixel {
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let r = renderer.render_pixel(x, y, &mut rng) / (samples_per_pixel as Float);
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let r =
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renderer.render_pixel(scene, camera, x, y, &mut rng) / (samples_per_pixel as Float);
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c[0] += r.r();
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c[1] += r.g();
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c[2] += r.b();
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@ -57,44 +69,62 @@ fn render_image<C: ClassicalRenderer<SmallRng> + Sync>(
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}
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fn get_scene() -> (TriangleBVH<SmallRng>, BasicCamera) {
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let s = cornel();
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let s = basic_cornel();
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let c = BasicCamera::new(
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400,
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400,
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Pos3::new(-6.0, 0.0, 0.0),
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Dir3::new(1.0, 0.0, 0.0),
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Dir3::up(),
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Float::to_radians(90.0),
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s.camera_pos,
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s.camera_dir,
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s.camera_up,
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s.horizontal_fov,
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);
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(s, c)
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(s.scene, c)
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}
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fn main() {
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let mut client = TevClient::wrap(TcpStream::connect("127.0.0.1:14158").unwrap());
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let (s, c) = get_scene();
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let r = DepthRenderer::new(s, c);
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render_image(r, "depth renderer", 128, &mut client).unwrap();
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let width = 400;
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let height = 400;
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let r = DepthRenderer::new(width, height);
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render_image("depth renderer", &r, &s, &c, 128, &mut client).unwrap();
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let samples_per_pixel = 1024;
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let (s, c) = get_scene();
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let r = PathTracer::new(s, c);
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render_image(r, "example path tracer", samples_per_pixel, &mut client).unwrap();
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let (s, c) = get_scene();
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let r = PathTracerImportance::new(s, c);
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let r = PathTracer::new(width, height);
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render_image(
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r,
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"example path tracer importance 1024",
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"example path tracer",
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&r,
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&s,
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&c,
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samples_per_pixel,
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&mut client,
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)
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.unwrap();
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let (s, c) = get_scene();
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let r = PathTracerImportance::new(s, c);
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render_image(r, "example path tracer importance 2048", 2048, &mut client).unwrap();
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let r = PathTracerImportance::new(width, height);
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render_image(
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"example path tracer importance 1024",
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&r,
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&s,
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&c,
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samples_per_pixel,
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&mut client,
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)
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.unwrap();
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let r = PathTracerImportance::new(width, height);
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render_image(
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"example path tracer importance 2048",
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&r,
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&s,
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&c,
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2048,
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&mut client,
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)
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.unwrap();
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}
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