Refactor Renderer trait
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7d122d44b3
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9 changed files with 228 additions and 172 deletions
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@ -1,42 +1,38 @@
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use ray_tracing_core::{camera::Camera, prelude::*, renderer::ClassicalRenderer, scene::Scene};
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use std::marker::PhantomData;
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pub struct DepthRenderer<S, C, R>
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pub struct DepthRenderer<R>
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where
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S: Scene<R>,
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C: Camera<R>,
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R: Rng,
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{
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scene: S,
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camera: C,
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width: u32,
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height: u32,
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rng: PhantomData<R>,
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}
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impl<S, C, R> DepthRenderer<S, C, R>
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impl<R> DepthRenderer<R>
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where
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S: Scene<R>,
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C: Camera<R>,
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R: Rng,
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{
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pub fn new(scene: S, camera: C) -> Self {
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pub fn new(width: u32, height: u32) -> Self {
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Self {
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scene,
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camera,
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rng: PhantomData {},
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width,
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height,
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}
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}
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}
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impl<S, C, R> ClassicalRenderer<R> for DepthRenderer<S, C, R>
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impl<S, C, R> ClassicalRenderer<R, S, C> for DepthRenderer<R>
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where
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S: Scene<R>,
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C: Camera<R>,
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R: Rng,
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{
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fn render_pixel(&self, x: u32, y: u32, rng: &mut R) -> Color {
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let r = self.camera.forward(x, y, rng);
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fn render_pixel(&self, scene: &S, camera: &C, x: u32, y: u32, rng: &mut R) -> Color {
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let r = camera.forward(x, y, rng);
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if let Some(i) = self.scene.intersect(r, 0.0, Float::INFINITY) {
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if let Some(i) = scene.intersect(r, 0.0, Float::INFINITY) {
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Color::gray(1.0 / i.t())
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// let c = 0.5 * (i.normal() + Dir3::new(1.0, 1.0, 1.0));
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// let c = i.normal();
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@ -47,10 +43,10 @@ where
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}
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fn width(&self) -> u32 {
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self.camera.width()
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self.width
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}
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fn height(&self) -> u32 {
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self.camera.height()
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self.height
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}
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}
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@ -1,47 +1,43 @@
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use ray_tracing_core::{camera::Camera, prelude::*, renderer::ClassicalRenderer, scene::Scene};
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use std::marker::PhantomData;
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pub struct PathTracer<S, C, R>
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pub struct PathTracer<R>
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where
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S: Scene<R>,
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C: Camera<R>,
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R: Rng,
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{
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scene: S,
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camera: C,
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width: u32,
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height: u32,
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rng: PhantomData<R>,
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}
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impl<S, C, R> PathTracer<S, C, R>
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impl<R> PathTracer<R>
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where
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S: Scene<R>,
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C: Camera<R>,
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R: Rng,
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{
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pub fn new(scene: S, camera: C) -> Self {
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pub fn new(width: u32, height: u32) -> Self {
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Self {
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scene,
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camera,
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width,
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height,
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rng: PhantomData {},
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}
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}
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}
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impl<S, C, R> ClassicalRenderer<R> for PathTracer<S, C, R>
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impl<S, C, R> ClassicalRenderer<R, S, C> for PathTracer<R>
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where
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S: Scene<R>,
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C: Camera<R>,
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R: Rng,
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{
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fn render_pixel(&self, x: u32, y: u32, rng: &mut R) -> Color {
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fn render_pixel(&self, scene: &S, camera: &C, x: u32, y: u32, rng: &mut R) -> Color {
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let mut sum = Color::black();
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let mut alpha = Color::white();
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let mut r = self.camera.forward(x, y, rng);
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let mut r = camera.forward(x, y, rng);
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let mut count = 0;
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while let Some(i) = self.scene.intersect(r, 0.001, Float::INFINITY) {
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while let Some(i) = scene.intersect(r, 0.001, Float::INFINITY) {
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let frame = i.tangent_frame();
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let w_in = frame.to_frame(-r.dir());
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let w_out = Dir3::sample_uniform_hemisphere(rng);
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@ -67,10 +63,10 @@ where
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}
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fn width(&self) -> u32 {
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self.camera.width()
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self.width
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}
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fn height(&self) -> u32 {
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self.camera.height()
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self.height
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}
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}
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@ -1,47 +1,43 @@
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use ray_tracing_core::{camera::Camera, prelude::*, renderer::ClassicalRenderer, scene::Scene};
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use std::marker::PhantomData;
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pub struct PathTracerImportance<S, C, R>
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pub struct PathTracerImportance<R>
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where
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S: Scene<R>,
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C: Camera<R>,
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R: Rng,
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{
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scene: S,
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camera: C,
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width: u32,
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height: u32,
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rng: PhantomData<R>,
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}
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impl<S, C, R> PathTracerImportance<S, C, R>
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impl<R> PathTracerImportance<R>
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where
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S: Scene<R>,
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C: Camera<R>,
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R: Rng,
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{
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pub fn new(scene: S, camera: C) -> Self {
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pub fn new(width: u32, height: u32) -> Self {
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Self {
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scene,
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camera,
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width,
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height,
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rng: PhantomData {},
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}
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}
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}
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impl<S, C, R> ClassicalRenderer<R> for PathTracerImportance<S, C, R>
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impl<S, C, R> ClassicalRenderer<R, S, C> for PathTracerImportance<R>
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where
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S: Scene<R>,
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C: Camera<R>,
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R: Rng,
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{
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fn render_pixel(&self, x: u32, y: u32, rng: &mut R) -> Color {
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fn render_pixel(&self, scene: &S, camera: &C, x: u32, y: u32, rng: &mut R) -> Color {
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let mut sum = Color::black();
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let mut alpha = Color::white();
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let mut r = self.camera.forward(x, y, rng);
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let mut r = camera.forward(x, y, rng);
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let mut count = 0;
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while let Some(i) = self.scene.intersect(r, 0.001, Float::INFINITY) {
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while let Some(i) = scene.intersect(r, 0.001, Float::INFINITY) {
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let frame = i.tangent_frame();
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let w_in = frame.to_frame(-r.dir());
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@ -68,10 +64,10 @@ where
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}
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fn width(&self) -> u32 {
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self.camera.width()
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self.width
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}
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fn height(&self) -> u32 {
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self.camera.height()
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self.height
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}
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}
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