Complete BVH building

This commit is contained in:
hal8174 2024-10-03 22:32:37 +02:00
parent 556f50274d
commit 7d122d44b3
5 changed files with 207 additions and 17 deletions

View file

@ -5,6 +5,7 @@ use ray_tracing_core::{
type Index = u32;
#[derive(Debug)]
pub struct TriangleBVH<R: Rng> {
vertices: Vec<Pos3>,
triangles: Vec<Triangle>,
@ -12,6 +13,7 @@ pub struct TriangleBVH<R: Rng> {
bvh: Vec<Node>,
}
#[derive(Debug)]
struct BVHMaterial<R: Rng> {
material: Option<Box<dyn Material<R>>>,
light: Option<Box<dyn Light<R>>>,
@ -85,14 +87,100 @@ fn triangle_normal(v: [Pos3; 3]) -> Dir3 {
Dir3::cross(e1, e2)
}
fn calculate_aabb(vertices: &[Pos3], triangles: &[Triangle]) -> AABB {
let mut aabb = AABB::new(
vertices[triangles[0].vertices[0] as usize],
vertices[triangles[0].vertices[1] as usize],
);
aabb = aabb.extend(vertices[triangles[0].vertices[2] as usize]);
for t in triangles.iter().skip(1) {
for v in t.vertices {
aabb = aabb.extend(vertices[v as usize]);
}
}
aabb
}
fn build_bvh(
vertices: &[Pos3],
triangles: &mut [Triangle],
bvh: &mut Vec<Node>,
node: usize,
aabb: AABB,
) {
let (start, count) = if let Node::Leaf { start, count } = bvh[node] {
(start, count)
} else {
unreachable!()
};
if count < 8 {
return;
}
let size = aabb.size();
let dim = if size.x() > Float::max(size.y(), size.z()) {
0
} else if size.y() > Float::max(size.x(), size.z()) {
1
} else {
2
};
let get_key = |t: &Triangle| {
t.vertices
.iter()
.map(|&v| vertices[v as usize][dim])
.sum::<Float>()
/ 3.0
};
triangles.sort_by(|a, b| get_key(a).partial_cmp(&get_key(b)).unwrap());
let (left_range, right_range) = triangles.split_at_mut((count / 2) as usize);
let left_aabb = calculate_aabb(vertices, left_range);
let right_aabb = calculate_aabb(vertices, right_range);
let i = bvh.len() as Index;
bvh[node] = Node::Inner {
left: i,
left_aabb,
right: i + 1,
right_aabb,
};
bvh.push(Node::Leaf {
start,
count: left_range.len() as Index,
});
bvh.push(Node::Leaf {
start: start + left_range.len() as Index,
count: right_range.len() as Index,
});
build_bvh(vertices, left_range, bvh, i as usize, left_aabb);
build_bvh(vertices, right_range, bvh, i as usize + 1, right_aabb);
}
impl<R: Rng> TriangleBVH<R> {
fn new(vertices: Vec<Pos3>, triangles: Vec<Triangle>, materials: Vec<BVHMaterial<R>>) -> Self {
fn new(
vertices: Vec<Pos3>,
mut triangles: Vec<Triangle>,
materials: Vec<BVHMaterial<R>>,
) -> Self {
let mut bvh = vec![Node::Leaf {
start: 0,
count: triangles.len() as Index,
}];
let aabb = calculate_aabb(&vertices, &triangles);
build_bvh(&vertices, &mut triangles, &mut bvh, 0, aabb);
Self {
vertices,
bvh: vec![Node::Leaf {
start: 0,
count: triangles.len() as Index,
}],
bvh,
triangles,
materials,
}
@ -141,7 +229,7 @@ impl<R: Rng> TriangleBVH<R> {
if let Some(close_intersect) = self.intersect_bvh(close, ray, min, max) {
if let Some(far_intersect) = self
.intersect_bvh(far, ray, min, Float::min(min, close_intersect.1))
.intersect_bvh(far, ray, min, Float::min(max, close_intersect.1))
.filter(|far_intersect| far_intersect.1 < close_intersect.1)
{
Some(far_intersect)
@ -198,13 +286,14 @@ pub mod examples {
use super::{BVHMaterial, Triangle, TriangleBVH};
use ray_tracing_core::{light::AreaLight, prelude::*};
use ray_tracing_material::{diffuse::DiffuseMaterial, mirror::Mirror};
use std::fmt::Debug;
pub fn cornel<R: Rng>() -> TriangleBVH<R> {
pub fn cornel<R: Rng + Debug>() -> TriangleBVH<R> {
let side_length = 1.5;
let light_size = 0.5;
let light_offset = 0.01;
let box_size = 0.3;
TriangleBVH::new(
dbg!(TriangleBVH::new(
vec![
Pos3::new(side_length, side_length, side_length),
Pos3::new(side_length, side_length, -side_length),
@ -264,6 +353,6 @@ pub mod examples {
light: None,
},
],
)
))
}
}