Add Oren-Nayar and fix bugs
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3a37a72f56
commit
745b7d2602
7 changed files with 137 additions and 28 deletions
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@ -2,34 +2,57 @@ use ray_tracing_core::{material::Material, prelude::*};
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use std::fmt::Debug;
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#[derive(Debug)]
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struct Microfacet<D: MicrofacetDistribution + Debug> {
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pub struct Microfacet<D: MicrofacetDistribution + Debug> {
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dist: D,
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color: Color,
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}
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fn fresnel(w_in: Dir3, n: Dir3, nu_rel: Float) -> Float {
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todo!()
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}
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impl<R: Rng, D: MicrofacetDistribution + Debug + Sync> Material<R> for Microfacet<D> {
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fn eval(
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&self,
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w_in: ray_tracing_core::prelude::Dir3,
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w_out: ray_tracing_core::prelude::Dir3,
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_rng: &mut R,
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) -> ray_tracing_core::prelude::Color {
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let w_h = (w_in + w_out).normalize();
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let g = self.dist.g1(w_in, w_h) * self.dist.g1(w_out, w_h);
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self.color * fresnel(w_in, w_h, 1.0) * g * self.dist.d(w_h) / (4.0 * w_in.y() * w_out.y())
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impl<D: MicrofacetDistribution + Debug> Microfacet<D> {
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pub fn new(dist: D, color: Color) -> Self {
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Self { dist, color }
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}
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}
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struct BeckmannDistribution {
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fn fresnel_real(cos_theta_in: Float, nu1: Float, nu2: Float) -> Float {
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let nu_rel = nu1 / nu2;
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let cos_theta_tr = Float::sqrt(1.0 - nu_rel * nu_rel * (1.0 - cos_theta_in * cos_theta_in));
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let rs = ((nu1 * cos_theta_in - nu2 * cos_theta_tr)
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/ (nu1 * cos_theta_in + nu2 * cos_theta_tr))
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.powi(2);
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let rp = ((nu1 * cos_theta_tr - nu2 * cos_theta_in)
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/ (nu1 * cos_theta_tr + nu2 * cos_theta_in))
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.powi(2);
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0.5 * (rs + rp)
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}
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impl<R: Rng, D: MicrofacetDistribution + Debug + Sync> Material<R> for Microfacet<D> {
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fn eval(&self, w_in: Dir3, w_out: Dir3, _rng: &mut R) -> ray_tracing_core::prelude::Color {
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if w_out.y() > 0.0 {
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let w_h = (w_in + w_out).normalize();
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let g = self.dist.g1(w_in, w_h) * self.dist.g1(w_out, w_h);
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self.color * fresnel_real(Dir3::dot(w_in, w_h), 1.0, 1.3) * g * self.dist.d(w_h)
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/ (4.0 * w_in.y() * w_out.y()).max(0.0)
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} else {
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Color::black()
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}
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}
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}
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#[derive(Debug)]
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pub struct BeckmannDistribution {
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alpha: Float,
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}
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impl BeckmannDistribution {
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pub fn new(alpha: Float) -> Self {
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Self { alpha }
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}
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}
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impl MicrofacetDistribution for BeckmannDistribution {
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fn g1(&self, w: Dir3, w_h: Dir3) -> Float {
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if w.y() > 0.0 && Dir3::dot(w, w_h) > 0.0 {
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@ -55,7 +78,7 @@ impl MicrofacetDistribution for BeckmannDistribution {
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}
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}
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trait MicrofacetDistribution {
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pub trait MicrofacetDistribution {
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fn g1(&self, w: Dir3, w_h: Dir3) -> Float;
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fn d(&self, w_h: Dir3) -> Float;
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