Add scene for presentation title.
This commit is contained in:
parent
96e7085e37
commit
6e57187e3a
3 changed files with 156 additions and 2 deletions
|
|
@ -52,12 +52,18 @@ pub fn example_scenes<R: Rng + Debug + 'static>() -> HashMap<&'static str, Box<d
|
|||
// let material = Iridescent::new(250.0, 250.0, 1.0, 1.3, 20);
|
||||
let material = Iridescent::new(0.9 * 988.0, 0.1 * 988.0, 1.0, 1.5, 20);
|
||||
map.insert("sphere", Box::new(sphere::SphereScene::new(material)));
|
||||
|
||||
map.insert(
|
||||
"presentation",
|
||||
Box::new(presentation_title_image::Presentation::new()),
|
||||
);
|
||||
map
|
||||
}
|
||||
|
||||
pub mod basic_cornell;
|
||||
pub mod cornell2;
|
||||
pub mod mis_test;
|
||||
pub mod presentation_title_image;
|
||||
pub mod sphere;
|
||||
pub mod stanford_dragon;
|
||||
pub mod stanford_dragon_as;
|
||||
|
|
|
|||
148
ray-tracing-scene/src/examples/presentation_title_image.rs
Normal file
148
ray-tracing-scene/src/examples/presentation_title_image.rs
Normal file
|
|
@ -0,0 +1,148 @@
|
|||
use crate::{
|
||||
parse_obj::ObjData,
|
||||
triangle_bvh::{BVHMaterial, Triangle, TriangleBVH},
|
||||
};
|
||||
use rand::Rng;
|
||||
use ray_tracing_core::{
|
||||
color::Color,
|
||||
light::AreaLight,
|
||||
math::{Dir3, Pos3},
|
||||
prelude::Float,
|
||||
};
|
||||
use ray_tracing_material::{iridescent::Iridescent, oren_nayar::OrenNayar};
|
||||
use std::cell::OnceCell;
|
||||
|
||||
use super::ExampleScene;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Presentation<R: Rng> {
|
||||
scene: OnceCell<TriangleBVH<R>>,
|
||||
}
|
||||
|
||||
impl<R: Rng> Presentation<R> {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
scene: OnceCell::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<R: Rng + 'static> ExampleScene<R> for Presentation<R> {
|
||||
fn get_scene(&self) -> Box<dyn ray_tracing_core::scene::Scene<R> + Sync> {
|
||||
let s = self.scene.get_or_init(|| {
|
||||
let obj = ObjData::new("ray-tracing-scene/obj/stanford_dragon.obj").unwrap();
|
||||
|
||||
let mut triangles = obj
|
||||
.triangle_faces()
|
||||
.map(|t| Triangle::new(t.v, 4))
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let materials = vec![
|
||||
BVHMaterial::new_material(OrenNayar::new(0.5, Color::new(0.8, 0.8, 0.8))),
|
||||
BVHMaterial::new_material(OrenNayar::new(0.5, Color::new(0.9, 0.2, 0.2))),
|
||||
BVHMaterial::new_material(OrenNayar::new(0.5, Color::new(0.2, 0.9, 0.2))),
|
||||
BVHMaterial::new_light(AreaLight::new(Color::white() * 30.0)),
|
||||
BVHMaterial::new_material(Iridescent::new(250.0, 250.0, 1.0, 1.5, 20)),
|
||||
BVHMaterial::new_material(Iridescent::new(0.9 * 988.0, 0.1 * 988.0, 1.0, 1.5, 20)),
|
||||
BVHMaterial::new_material(Iridescent::new(0.1 * 500.0, 0.9 * 500.0, 1.0, 1.5, 20)),
|
||||
];
|
||||
|
||||
let dragon_vertices = obj.vertices.len();
|
||||
let dragon_triangles = triangles.len();
|
||||
|
||||
let mut vertices = obj.vertices;
|
||||
for v in &mut vertices {
|
||||
*v = Pos3::new(v.x() * 0.3, (v.z() + 60.0) * 0.3, -v.y() * 0.3);
|
||||
}
|
||||
|
||||
// second dragon
|
||||
let offset = vertices.len() as u32;
|
||||
for i in 0..dragon_vertices {
|
||||
vertices.push(vertices[i] + Dir3::new(50.0, 0.0, 25.0));
|
||||
}
|
||||
|
||||
for i in 0..dragon_triangles {
|
||||
triangles.push(Triangle::new(
|
||||
[
|
||||
triangles[i].vertices[0] + offset,
|
||||
triangles[i].vertices[1] + offset,
|
||||
triangles[i].vertices[2] + offset,
|
||||
],
|
||||
5,
|
||||
));
|
||||
}
|
||||
|
||||
// third dragon
|
||||
let offset = vertices.len() as u32;
|
||||
for i in 0..dragon_vertices {
|
||||
vertices.push(vertices[i] + Dir3::new(-50.0, 0.0, -25.0));
|
||||
}
|
||||
|
||||
for i in 0..dragon_triangles {
|
||||
triangles.push(Triangle::new(
|
||||
[
|
||||
triangles[i].vertices[0] + offset,
|
||||
triangles[i].vertices[1] + offset,
|
||||
triangles[i].vertices[2] + offset,
|
||||
],
|
||||
6,
|
||||
));
|
||||
}
|
||||
|
||||
// cornel box
|
||||
let side_length = 400.0;
|
||||
let light_size = 150.0;
|
||||
let light_offset = 0.01;
|
||||
let offset = vertices.len() as u32;
|
||||
vertices.extend_from_slice(&[
|
||||
Pos3::new(side_length, 2.0 * side_length, side_length),
|
||||
Pos3::new(side_length, 2.0 * side_length, -side_length),
|
||||
Pos3::new(side_length, 0.0, side_length),
|
||||
Pos3::new(side_length, 0.0, -side_length),
|
||||
Pos3::new(-side_length, 2.0 * side_length, side_length),
|
||||
Pos3::new(-side_length, 2.0 * side_length, -side_length),
|
||||
Pos3::new(-side_length, 0.0, side_length),
|
||||
Pos3::new(-side_length, 0.0, -side_length),
|
||||
Pos3::new(light_size, 2.0 * side_length - light_offset, light_size),
|
||||
Pos3::new(light_size, 2.0 * side_length - light_offset, -light_size),
|
||||
Pos3::new(-light_size, 2.0 * side_length - light_offset, light_size),
|
||||
Pos3::new(-light_size, 2.0 * side_length - light_offset, -light_size),
|
||||
]);
|
||||
|
||||
triangles.extend_from_slice(&[
|
||||
Triangle::new([offset, 1 + offset, 2 + offset], 0),
|
||||
Triangle::new([1 + offset, 3 + offset, 2 + offset], 0),
|
||||
Triangle::new([offset, 4 + offset, 1 + offset], 0),
|
||||
Triangle::new([1 + offset, 4 + offset, 5 + offset], 0),
|
||||
Triangle::new([2 + offset, 3 + offset, 6 + offset], 0),
|
||||
Triangle::new([3 + offset, 7 + offset, 6 + offset], 0),
|
||||
Triangle::new([offset, 2 + offset, 4 + offset], 1),
|
||||
Triangle::new([6 + offset, 4 + offset, 2 + offset], 1),
|
||||
Triangle::new([1 + offset, 5 + offset, 3 + offset], 2),
|
||||
Triangle::new([7 + offset, 3 + offset, 5 + offset], 2),
|
||||
Triangle::new([8 + offset, 10 + offset, 9 + offset], 3),
|
||||
Triangle::new([11 + offset, 9 + offset, 10 + offset], 3),
|
||||
]);
|
||||
|
||||
TriangleBVH::new(vertices, triangles, materials)
|
||||
});
|
||||
|
||||
Box::new(s.clone())
|
||||
}
|
||||
|
||||
fn get_camera_pos(&self) -> Pos3 {
|
||||
Pos3::new(-150.0, 160.0, 250.0)
|
||||
}
|
||||
|
||||
fn get_camera_look_at(&self) -> Pos3 {
|
||||
Pos3::new(0.0, 15.0, 0.0)
|
||||
}
|
||||
|
||||
fn get_camera_up(&self) -> Dir3 {
|
||||
Dir3::up()
|
||||
}
|
||||
|
||||
fn get_horizontal_fov(&self) -> Float {
|
||||
Float::to_radians(90.0)
|
||||
}
|
||||
}
|
||||
|
|
@ -84,8 +84,8 @@ enum Node {
|
|||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Triangle {
|
||||
vertices: [Index; 3],
|
||||
material: Index,
|
||||
pub vertices: [Index; 3],
|
||||
pub material: Index,
|
||||
}
|
||||
|
||||
impl Triangle {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue