Add clap to tev

This commit is contained in:
hal8174 2024-10-07 22:41:38 +02:00
parent b11e7a7a78
commit 534a7d7097
3 changed files with 185 additions and 54 deletions

View file

@ -1,3 +1,4 @@
use clap::Parser;
use rand::{rngs::SmallRng, SeedableRng};
use ray_tracing_core::{
camera::{BasicCamera, Camera},
@ -9,12 +10,24 @@ use ray_tracing_renderer::{
depth_renderer::DepthRenderer, path_tracer::PathTracer,
path_tracer_importance::PathTracerImportance,
};
use ray_tracing_scene::examples::cornell2;
use ray_tracing_scene::triangle_bvh::TriangleBVH;
use ray_tracing_scene::examples::example_scenes;
use rayon::prelude::*;
use std::net::TcpStream;
use tev_client::{PacketCreateImage, PacketUpdateImage, TevClient, TevError};
#[derive(Parser)]
struct Args {
#[arg(default_value = "127.0.0.1:14158")]
tev: String,
scenes: Vec<String>,
#[arg(default_value_t = 400)]
width: u32,
#[arg(default_value_t = 400)]
height: u32,
#[arg(default_value_t = 1024)]
samples_per_pixel: usize,
}
fn render_image<
R: ClassicalRenderer<SmallRng, S, C> + Sync,
S: Scene<SmallRng> + Sync,
@ -69,63 +82,66 @@ fn render_image<
Ok(())
}
fn get_scene() -> (TriangleBVH<SmallRng>, BasicCamera) {
let s = cornell2();
let c = BasicCamera::new(
400,
400,
s.camera_pos,
s.camera_dir,
s.camera_up,
s.horizontal_fov,
);
(s.scene, c)
}
fn main() {
let mut client = TevClient::wrap(TcpStream::connect("127.0.0.1:14158").unwrap());
let args = Args::parse();
let (s, c) = get_scene();
let width = 400;
let height = 400;
let mut client = TevClient::wrap(TcpStream::connect(args.tev).unwrap());
let r = DepthRenderer::new(width, height);
render_image("depth renderer", &r, &s, &c, 128, &mut client).unwrap();
let map = example_scenes();
let samples_per_pixel = 1024;
let scenes: Vec<&str> = if args.scenes.is_empty() {
map.keys().copied().collect()
} else {
args.scenes.iter().map(|s| s.as_str()).collect()
};
let r = PathTracer::new(width, height);
render_image(
"example path tracer",
&r,
&s,
&c,
samples_per_pixel,
&mut client,
)
.unwrap();
for scene in scenes {
let f = map.get(scene).unwrap();
let e = f();
let r = PathTracerImportance::new(width, height);
render_image(
"example path tracer importance 1024",
&r,
&s,
&c,
samples_per_pixel,
&mut client,
)
.unwrap();
let c = BasicCamera::new(
args.width,
args.height,
e.camera_pos,
e.camera_dir,
e.camera_up,
e.horizontal_fov,
);
let s = e.scene;
let r = PathTracerImportance::new(width, height);
render_image(
"example path tracer importance 2048",
&r,
&s,
&c,
2048,
&mut client,
)
.unwrap();
let r = DepthRenderer::new(args.width, args.height);
render_image(
format!("{scene} - depth renderer"),
&r,
&s,
&c,
128,
&mut client,
)
.unwrap();
let samples_per_pixel = 1024;
let r = PathTracer::new(args.width, args.height);
render_image(
format!("{scene} - path tracer"),
&r,
&s,
&c,
samples_per_pixel,
&mut client,
)
.unwrap();
let r = PathTracerImportance::new(args.width, args.height);
render_image(
format!("{scene} - path tracer importance"),
&r,
&s,
&c,
samples_per_pixel,
&mut client,
)
.unwrap();
}
}