Add scene and renderer selection to egui
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6 changed files with 200 additions and 100 deletions
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@ -1,3 +1,5 @@
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use std::ops::Deref;
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use crate::{camera::Camera, prelude::*, scene::Scene};
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pub trait ClassicalRenderer<R: Rng, S: Scene<R>, C: Camera<R>> {
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@ -5,3 +7,19 @@ pub trait ClassicalRenderer<R: Rng, S: Scene<R>, C: Camera<R>> {
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fn width(&self) -> u32;
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fn height(&self) -> u32;
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}
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impl<R: Rng, S: Scene<R>, C: Camera<R>, T: ClassicalRenderer<R, S, C> + ?Sized>
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ClassicalRenderer<R, S, C> for Box<T>
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{
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fn render_pixel(&self, scene: &S, camera: &C, x: u32, y: u32, rng: &mut R) -> Color {
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self.deref().render_pixel(scene, camera, x, y, rng)
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}
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fn width(&self) -> u32 {
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self.deref().width()
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}
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fn height(&self) -> u32 {
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self.deref().height()
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}
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}
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@ -1,3 +1,5 @@
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use std::ops::Deref;
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use crate::prelude::*;
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pub trait Scene<R: Rng> {
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@ -91,3 +93,18 @@ impl<'sc, R: Rng> LightSample<'sc, R> {
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Frame::from_normal(self.normal)
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}
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}
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impl<T: Scene<R> + ?Sized, R: Rng> Scene<R> for Box<T> {
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fn intersect(&self, ray: Ray, min: Float, max: Float) -> Option<Intersection<'_, R>> {
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self.deref().intersect(ray, min, max)
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}
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fn sample_light(
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&self,
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w_in: Dir3,
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intersection: &Intersection<'_, R>,
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rng: &mut R,
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) -> Option<LightSample<'_, R>> {
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self.deref().sample_light(w_in, intersection, rng)
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}
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}
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@ -1,5 +1,6 @@
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use egui_winit_vulkano::{Gui, GuiConfig};
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use render::render_thread;
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use ray_tracing_scene::examples::example_scenes;
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use render::{render_thread, RENDERER};
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use setup::{get_compute_pipeline, get_framebuffers};
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use std::sync::Arc;
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use vulkano::{
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@ -87,9 +88,13 @@ fn main() {
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let (control_tx, control_rx) = std::sync::mpsc::channel();
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let (data_tx, data_rx) = std::sync::mpsc::channel();
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let scenes = example_scenes::<rand::rngs::SmallRng>();
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let mut settings = render::RenderSettings {
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width: window.inner_size().width,
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height: window.inner_size().height,
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scene: scenes.keys().next().unwrap(),
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renderer_id: 0,
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};
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let send_settings = settings.clone();
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@ -163,10 +168,28 @@ fn main() {
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pipeline = get_compute_pipeline(device.clone(), cs.clone());
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}
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let mut settings_changed = false;
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gui.immediate_ui(|gui| {
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let ctx = gui.context();
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egui::Window::new("panel").show(&ctx, |ui| {
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ui.heading("fdjkslf");
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ui.collapsing("Scene Settings:", |ui| {
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egui::ComboBox::from_label("Scene")
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.selected_text(settings.scene)
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.show_ui(ui, |ui| {
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for &label in scenes.keys() {
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settings_changed |= ui
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.selectable_value(&mut settings.scene, label, label)
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.changed();
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}
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});
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});
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settings_changed |= egui::ComboBox::from_label("Renderer")
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.selected_text(RENDERER[settings.renderer_id].0)
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.show_index(ui, &mut settings.renderer_id, RENDERER.len(), |i| {
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RENDERER[i].0
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})
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.changed();
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ui.collapsing("Render Settings:", |ui| {
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ui.label(format!("{:#?}", &settings));
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@ -174,6 +197,10 @@ fn main() {
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});
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});
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if settings_changed {
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let _ = control_tx.send(settings.clone());
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}
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let (image_i, suboptimal, acquire_future) =
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match swapchain::acquire_next_image(swapchain.clone(), None)
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.map_err(Validated::unwrap)
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@ -4,8 +4,11 @@ use std::sync::{
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};
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use rand::{rngs::SmallRng, SeedableRng};
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use ray_tracing_core::{camera::BasicCamera, renderer::ClassicalRenderer};
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use ray_tracing_renderer::path_tracer_importance::PathTracerImportance;
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use ray_tracing_core::{camera::BasicCamera, renderer::ClassicalRenderer, scene::Scene};
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use ray_tracing_renderer::{
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depth_renderer::DepthRenderer, next_event_estimation::NextEventEstimation,
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path_tracer::PathTracer, path_tracer_importance::PathTracerImportance,
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};
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use ray_tracing_scene::examples::{self, example_scenes, ExampleScene};
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use rayon::{
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iter::{IndexedParallelIterator, ParallelIterator},
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@ -19,10 +22,29 @@ use vulkano::{
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},
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};
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type DynRenderer =
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dyn ClassicalRenderer<SmallRng, Box<dyn Scene<SmallRng> + Sync>, BasicCamera> + Sync;
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pub const RENDERER: [(&str, fn(u32, u32) -> Box<DynRenderer>); 4] = [
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("Depth", |w, h| {
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Box::new(DepthRenderer::new(w, h)) as Box<DynRenderer>
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}),
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("Path tracer", |w, h| {
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Box::new(PathTracer::new(w, h)) as Box<DynRenderer>
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}),
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("Path tracer importance", |w, h| {
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Box::new(PathTracerImportance::new(w, h)) as Box<DynRenderer>
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}),
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("Next event estimation", |w, h| {
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Box::new(NextEventEstimation::new(w, h)) as Box<DynRenderer>
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}),
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];
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#[derive(Debug, Clone)]
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pub struct RenderSettings {
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pub width: u32,
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pub height: u32,
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pub scene: &'static str,
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pub renderer_id: usize,
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}
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pub enum ControlMessages {
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@ -46,9 +68,10 @@ pub fn render_thread(
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let mut buffer = vec![0.0; settings.width as usize * settings.height as usize * 3];
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let e = examples::cornell2();
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let example_scenes = examples::example_scenes::<SmallRng>();
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let scene = e.scene;
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let e = example_scenes[settings.scene]();
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let mut scene = (e.scene)();
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let mut camera = BasicCamera::new(
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settings.width,
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@ -59,12 +82,15 @@ pub fn render_thread(
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e.horizontal_fov,
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);
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let mut renderer = PathTracerImportance::new(settings.width, settings.height);
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let mut renderer = (RENDERER[settings.renderer_id].1)(settings.width, settings.height);
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let mut samples = 0;
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loop {
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while let Ok(s) = rx.try_recv() {
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println!("Settings changed.");
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settings = s;
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let e = example_scenes[settings.scene]();
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scene = (e.scene)();
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camera = BasicCamera::new(
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settings.width,
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settings.height,
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@ -74,7 +100,7 @@ pub fn render_thread(
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e.horizontal_fov,
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);
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buffer = vec![0.0; settings.width as usize * settings.height as usize * 3];
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renderer = PathTracerImportance::new(settings.width, settings.height);
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renderer = (RENDERER[settings.renderer_id].1)(settings.width, settings.height);
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samples = 0;
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}
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@ -2,27 +2,29 @@ use crate::{
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parse_obj::ObjData,
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triangle_bvh::{BVHMaterial, Triangle, TriangleBVH},
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};
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use ray_tracing_core::{light::AreaLight, prelude::*};
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use ray_tracing_core::{light::AreaLight, prelude::*, scene::Scene};
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use ray_tracing_material::{diffuse::DiffuseMaterial, mirror::Mirror};
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use std::collections::HashMap;
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use std::fmt::Debug;
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pub struct ExampleScene<R: Rng> {
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pub scene: TriangleBVH<R>,
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pub scene: fn() -> Box<dyn Scene<R> + Sync>,
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pub camera_pos: Pos3,
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pub camera_dir: Dir3,
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pub camera_up: Dir3,
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pub horizontal_fov: Float,
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}
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pub fn example_scenes<R: Rng + Debug>() -> HashMap<&'static str, fn() -> ExampleScene<R>> {
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pub fn example_scenes<R: Rng + Debug + 'static>() -> HashMap<&'static str, fn() -> ExampleScene<R>>
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{
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let mut map: HashMap<&str, fn() -> ExampleScene<R>> = HashMap::new();
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map.insert("basic_cornel", basic_cornell::<R>);
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map.insert("cornel2", cornell2::<R>);
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map
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}
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pub fn cornell2<R: Rng + Debug>() -> ExampleScene<R> {
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pub fn cornell2<R: Rng + Debug + 'static>() -> ExampleScene<R> {
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let f = || {
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let obj = ObjData::new("ray-tracing-scene/obj/cornell_box.obj").unwrap();
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let triangles = obj
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@ -36,18 +38,24 @@ pub fn cornell2<R: Rng + Debug>() -> ExampleScene<R> {
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.map(|m| match m.name.as_str() {
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"white" => BVHMaterial::new_material(DiffuseMaterial::new(Color::white())),
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"light" => BVHMaterial::new_light(AreaLight::new(Color::white() * 100.0)),
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"blue" => BVHMaterial::new_material(DiffuseMaterial::new(Color::new(0.0, 0.0, 1.0))),
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"blue" => {
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BVHMaterial::new_material(DiffuseMaterial::new(Color::new(0.0, 0.0, 1.0)))
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}
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"red" => BVHMaterial::new_material(DiffuseMaterial::new(Color::new(1.0, 0.0, 0.0))),
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"green" => BVHMaterial::new_material(DiffuseMaterial::new(Color::new(0.0, 1.0, 0.0))),
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"green" => {
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BVHMaterial::new_material(DiffuseMaterial::new(Color::new(0.0, 1.0, 0.0)))
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}
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"mirror" => BVHMaterial::new_material(Mirror::new(Color::white())),
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_ => unreachable!(),
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})
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.collect();
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let scene = TriangleBVH::new(obj.vertices, triangles, materials);
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Box::new(scene) as Box<dyn Scene<R> + Sync>
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};
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ExampleScene {
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scene,
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scene: f,
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camera_pos: Pos3::new(275.0, 275.0, -800.0),
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camera_dir: Dir3::new(0.0, 0.0, 1.0),
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camera_up: Dir3::up(),
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@ -55,7 +63,8 @@ pub fn cornell2<R: Rng + Debug>() -> ExampleScene<R> {
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}
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}
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pub fn basic_cornell<R: Rng>() -> ExampleScene<R> {
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pub fn basic_cornell<R: Rng + 'static>() -> ExampleScene<R> {
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let f = || {
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let side_length = 1.5;
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let light_size = 0.5;
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let light_offset = 0.01;
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@ -122,8 +131,11 @@ pub fn basic_cornell<R: Rng>() -> ExampleScene<R> {
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],
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);
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Box::new(scene) as Box<dyn Scene<R> + Sync>
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};
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ExampleScene {
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scene,
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scene: f,
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camera_pos: Pos3::new(-6.0, 0.0, 0.0),
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camera_dir: Dir3::new(1.0, 0.0, 0.0),
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camera_up: Dir3::up(),
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@ -107,7 +107,7 @@ fn main() {
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e.camera_up,
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e.horizontal_fov,
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);
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let s = e.scene;
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let s = (e.scene)();
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let r = DepthRenderer::new(args.width, args.height);
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render_image(
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