Add scene and renderer selection to egui

This commit is contained in:
hal8174 2024-11-28 17:59:46 +01:00
parent d4bf1845cb
commit 1bfef16afa
6 changed files with 200 additions and 100 deletions

View file

@ -1,5 +1,6 @@
use egui_winit_vulkano::{Gui, GuiConfig};
use render::render_thread;
use ray_tracing_scene::examples::example_scenes;
use render::{render_thread, RENDERER};
use setup::{get_compute_pipeline, get_framebuffers};
use std::sync::Arc;
use vulkano::{
@ -87,9 +88,13 @@ fn main() {
let (control_tx, control_rx) = std::sync::mpsc::channel();
let (data_tx, data_rx) = std::sync::mpsc::channel();
let scenes = example_scenes::<rand::rngs::SmallRng>();
let mut settings = render::RenderSettings {
width: window.inner_size().width,
height: window.inner_size().height,
scene: scenes.keys().next().unwrap(),
renderer_id: 0,
};
let send_settings = settings.clone();
@ -163,10 +168,28 @@ fn main() {
pipeline = get_compute_pipeline(device.clone(), cs.clone());
}
let mut settings_changed = false;
gui.immediate_ui(|gui| {
let ctx = gui.context();
egui::Window::new("panel").show(&ctx, |ui| {
ui.heading("fdjkslf");
ui.collapsing("Scene Settings:", |ui| {
egui::ComboBox::from_label("Scene")
.selected_text(settings.scene)
.show_ui(ui, |ui| {
for &label in scenes.keys() {
settings_changed |= ui
.selectable_value(&mut settings.scene, label, label)
.changed();
}
});
});
settings_changed |= egui::ComboBox::from_label("Renderer")
.selected_text(RENDERER[settings.renderer_id].0)
.show_index(ui, &mut settings.renderer_id, RENDERER.len(), |i| {
RENDERER[i].0
})
.changed();
ui.collapsing("Render Settings:", |ui| {
ui.label(format!("{:#?}", &settings));
@ -174,6 +197,10 @@ fn main() {
});
});
if settings_changed {
let _ = control_tx.send(settings.clone());
}
let (image_i, suboptimal, acquire_future) =
match swapchain::acquire_next_image(swapchain.clone(), None)
.map_err(Validated::unwrap)

View file

@ -4,8 +4,11 @@ use std::sync::{
};
use rand::{rngs::SmallRng, SeedableRng};
use ray_tracing_core::{camera::BasicCamera, renderer::ClassicalRenderer};
use ray_tracing_renderer::path_tracer_importance::PathTracerImportance;
use ray_tracing_core::{camera::BasicCamera, renderer::ClassicalRenderer, scene::Scene};
use ray_tracing_renderer::{
depth_renderer::DepthRenderer, next_event_estimation::NextEventEstimation,
path_tracer::PathTracer, path_tracer_importance::PathTracerImportance,
};
use ray_tracing_scene::examples::{self, example_scenes, ExampleScene};
use rayon::{
iter::{IndexedParallelIterator, ParallelIterator},
@ -19,10 +22,29 @@ use vulkano::{
},
};
type DynRenderer =
dyn ClassicalRenderer<SmallRng, Box<dyn Scene<SmallRng> + Sync>, BasicCamera> + Sync;
pub const RENDERER: [(&str, fn(u32, u32) -> Box<DynRenderer>); 4] = [
("Depth", |w, h| {
Box::new(DepthRenderer::new(w, h)) as Box<DynRenderer>
}),
("Path tracer", |w, h| {
Box::new(PathTracer::new(w, h)) as Box<DynRenderer>
}),
("Path tracer importance", |w, h| {
Box::new(PathTracerImportance::new(w, h)) as Box<DynRenderer>
}),
("Next event estimation", |w, h| {
Box::new(NextEventEstimation::new(w, h)) as Box<DynRenderer>
}),
];
#[derive(Debug, Clone)]
pub struct RenderSettings {
pub width: u32,
pub height: u32,
pub scene: &'static str,
pub renderer_id: usize,
}
pub enum ControlMessages {
@ -46,9 +68,10 @@ pub fn render_thread(
let mut buffer = vec![0.0; settings.width as usize * settings.height as usize * 3];
let e = examples::cornell2();
let example_scenes = examples::example_scenes::<SmallRng>();
let scene = e.scene;
let e = example_scenes[settings.scene]();
let mut scene = (e.scene)();
let mut camera = BasicCamera::new(
settings.width,
@ -59,12 +82,15 @@ pub fn render_thread(
e.horizontal_fov,
);
let mut renderer = PathTracerImportance::new(settings.width, settings.height);
let mut renderer = (RENDERER[settings.renderer_id].1)(settings.width, settings.height);
let mut samples = 0;
loop {
while let Ok(s) = rx.try_recv() {
println!("Settings changed.");
settings = s;
let e = example_scenes[settings.scene]();
scene = (e.scene)();
camera = BasicCamera::new(
settings.width,
settings.height,
@ -74,7 +100,7 @@ pub fn render_thread(
e.horizontal_fov,
);
buffer = vec![0.0; settings.width as usize * settings.height as usize * 3];
renderer = PathTracerImportance::new(settings.width, settings.height);
renderer = (RENDERER[settings.renderer_id].1)(settings.width, settings.height);
samples = 0;
}