Add stanford dragon example scene
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7 changed files with 3529285 additions and 64 deletions
86
ray-tracing-scene/src/examples/basic_cornell.rs
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86
ray-tracing-scene/src/examples/basic_cornell.rs
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use crate::triangle_bvh::{BVHMaterial, Triangle, TriangleBVH};
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use super::ExampleScene;
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use ray_tracing_core::{light::AreaLight, prelude::*, scene::Scene};
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use ray_tracing_material::{diffuse::DiffuseMaterial, mirror::Mirror};
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pub fn scene<R: Rng + 'static>() -> ExampleScene<R> {
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let f = || {
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let side_length = 1.5;
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let light_size = 0.5;
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let light_offset = 0.01;
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let box_size = 0.3;
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let scene = TriangleBVH::new(
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vec![
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Pos3::new(side_length, side_length, side_length),
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Pos3::new(side_length, side_length, -side_length),
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Pos3::new(side_length, -side_length, side_length),
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Pos3::new(side_length, -side_length, -side_length),
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Pos3::new(-side_length, side_length, side_length),
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Pos3::new(-side_length, side_length, -side_length),
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Pos3::new(-side_length, -side_length, side_length),
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Pos3::new(-side_length, -side_length, -side_length),
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Pos3::new(light_size, side_length - light_offset, light_size),
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Pos3::new(light_size, side_length - light_offset, -light_size),
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Pos3::new(-light_size, side_length - light_offset, light_size),
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Pos3::new(-light_size, side_length - light_offset, -light_size),
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Pos3::new(box_size, -side_length, 0.0),
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Pos3::new(0.0, -side_length, -box_size),
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Pos3::new(-box_size, -side_length, 0.0),
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Pos3::new(0.0, -side_length, box_size),
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Pos3::new(0.0, box_size - side_length, 0.0),
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],
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vec![
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Triangle::new([0, 1, 2], 0),
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Triangle::new([1, 3, 2], 0),
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Triangle::new([0, 4, 1], 0),
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Triangle::new([1, 4, 5], 0),
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Triangle::new([2, 3, 6], 0),
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Triangle::new([3, 7, 6], 0),
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Triangle::new([0, 2, 4], 1),
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Triangle::new([6, 4, 2], 1),
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Triangle::new([1, 5, 3], 2),
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Triangle::new([7, 3, 5], 2),
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Triangle::new([8, 10, 9], 3),
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Triangle::new([11, 9, 10], 3),
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Triangle::new([12, 13, 16], 4),
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Triangle::new([13, 14, 16], 4),
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Triangle::new([14, 15, 16], 4),
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Triangle::new([15, 12, 16], 4),
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],
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vec![
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BVHMaterial {
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material: Some(Box::new(DiffuseMaterial::new(Color::new(0.8, 0.8, 0.8)))),
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light: None,
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},
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BVHMaterial {
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material: Some(Box::new(DiffuseMaterial::new(Color::new(0.9, 0.0, 0.0)))),
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light: None,
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},
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BVHMaterial {
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material: Some(Box::new(DiffuseMaterial::new(Color::new(0.0, 0.9, 0.0)))),
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light: None,
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},
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BVHMaterial {
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material: None,
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light: Some(Box::new(AreaLight::new(Color::white() * 30.0))),
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},
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BVHMaterial {
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material: Some(Box::new(Mirror::new(Color::new(1.0, 1.0, 1.0)))),
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light: None,
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},
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],
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);
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Box::new(scene) as Box<dyn Scene<R> + Sync>
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};
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ExampleScene {
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scene: f,
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camera_pos: Pos3::new(-6.0, 0.0, 0.0),
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camera_look_at: Pos3::new(0.0, 0.0, 0.0),
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camera_up: Dir3::up(),
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horizontal_fov: Float::to_radians(90.0),
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}
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}
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